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Fix for D3D management issues in dx10HW.cpp #229

Fix for D3D management issues in dx10HW.cpp

Fix for D3D management issues in dx10HW.cpp #229

Workflow file for this run

# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
name: MSBuild
on:
push:
branches: [ "all-in-one-vs2022-wpo" ]
pull_request:
branches: [ "all-in-one-vs2022-wpo" ]
permissions: write-all
env:
# Path to the solution file relative to the root of the project.
SOLUTION_FILE_PATH: src/engine-vs2022.sln
# Configuration type to build.
# You can convert this to a build matrix if you need coverage of multiple configuration types.
# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
DX11: DX11
DX10: DX10
DX9: DX9
DX8: DX8
DX11AVX: DX11-AVX
DX10AVX: DX10-AVX
DX9AVX: DX9-AVX
DX8AVX: DX8-AVX
jobs:
build:
name: build-job
runs-on: windows-latest
strategy:
matrix:
buildconf: ["DX11", "DX10", "DX9", "DX8", "DX11-AVX", "DX10-AVX", "DX9-AVX", "DX8-AVX"]
steps:
- name: Configure Pagefile
# You may pin to the exact commit or the version.
# uses: al-cheb/configure-pagefile-action@86589fd789a4de3e62ba628dda2cb10027b66d67
uses: al-cheb/[email protected]
with:
# Set minimum size of Pagefile
minimum-size: 8GB
# Set maximum size of Pagefile
maximum-size: 8GB
# Set disk root where pagefile.sys will be located
disk-root: "C:"
- name: Checkout repo
uses: actions/checkout@v4
# with:
# ref: all-in-one-vs2022
- name: setup-msbuild
uses: microsoft/[email protected]
with:
# Version of Visual Studio to search; defaults to latest if not specified
# vs-version: '[17.6, 17.7)'
# The preferred processor architecture of MSBuild. Can be either "x86", "x64", or "arm64". "x64" is only available from Visual Studio version 17.0 and later.
msbuild-architecture: "x64"
- name: Add Dependencies
run: |
cd "C:\Program Files (x86)\Microsoft Visual Studio\Installer"
Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ATLMFC","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.ATL","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.MFC","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows10SDK","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows11SDK.22000","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows10SDK.20348","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.Component.VC.Runtime.UCRTSDK","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ASAN","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ATL","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.Redist.14.Latest","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.Tools.x86.x64","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Vcpkg","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru
# - name: Fake Build ${{matrix.buildconf}}
# working-directory: ${{env.GITHUB_WORKSPACE}}
# run: |
# New-Item -Type Directory -Path "./_build/_game/bin_dbg"
# New-Item -Path "./_build/_game/bin_dbg/${{matrix.buildconf}}.exe"
# New-Item -Path "./_build/_game/bin_dbg/${{matrix.buildconf}}.pdb"
- name: Build ${{matrix.buildconf}}
working-directory: ${{env.GITHUB_WORKSPACE}}
# Add additional options to the MSBuild command line here (like platform or verbosity level).
# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
run: msbuild /p:Configuration=${{matrix.buildconf}} ${{env.SOLUTION_FILE_PATH}}
- name: Upload Exe
uses: actions/[email protected]
with:
# Artifact name
name: ${{matrix.buildconf}}_exe
# A file, directory or wildcard pattern that describes what to upload
path: ./_build/_game/bin_dbg/*.exe
# The desired behavior if no files are found using the provided path. Available Options:
# warn: Output a warning but do not fail the action
# error: Fail the action with an error message
# ignore: Do not output any warnings or errors, the action does not fail
if-no-files-found: "error"
# Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page.
retention-days: 1
- name: Zip PDB
run: |
cd ./_build/_game/bin_dbg
compress-archive -DestinationPath "STALKER-Anomaly-modded-exes_${{matrix.buildconf}}_pdb.zip" -Path "./*.pdb"
- name: Upload PDB
uses: actions/[email protected]
with:
# Artifact name
name: ${{matrix.buildconf}}_pdb
# A file, directory or wildcard pattern that describes what to upload
path: ./_build/_game/bin_dbg/*.zip
# The desired behavior if no files are found using the provided path. Available Options:
# warn: Output a warning but do not fail the action
# error: Fail the action with an error message
# ignore: Do not output any warnings or errors, the action does not fail
if-no-files-found: "error"
# Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page.
retention-days: 1
release:
needs: build
name: Release
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
# with:
# ref: all-in-one-vs2022
- name: Get Datetime
id: datetime
run: echo "::set-output name=today::$(date +'%-Y.%-m.%-d')"
# Use the output from the `datetime` step
- name: Get Version
run: echo "VERSION ${{steps.datetime.outputs.today}}"
env:
VERSION: "${{steps.datetime.outputs.today}}"
- name: Download artifacts
uses: actions/[email protected]
- name: Zip Exe folder
run: |
mkdir release
mkdir release/bin
cp -a gamedata/. release
mv ${{env.DX11}}_exe/*.exe release/bin
mv ${{env.DX10}}_exe/*.exe release/bin
mv ${{env.DX9}}_exe/*.exe release/bin
mv ${{env.DX8}}_exe/*.exe release/bin
mv ${{env.DX11AVX}}_exe/*.exe release/bin
mv ${{env.DX10AVX}}_exe/*.exe release/bin
mv ${{env.DX9AVX}}_exe/*.exe release/bin
mv ${{env.DX8AVX}}_exe/*.exe release/bin
cd release
zip -r 'STALKER-Anomaly-modded-exes_${{steps.datetime.outputs.today}}.zip' ./*
mv 'STALKER-Anomaly-modded-exes_${{steps.datetime.outputs.today}}.zip' ../
cd ..
env:
RELEASE_NAME_FULL: "${{steps.datetime.outputs.today}}"
- name: Move PDBs to folder
run: |
mkdir pdb
mv ${{env.DX11}}_pdb/*.zip pdb
mv ${{env.DX10}}_pdb/*.zip pdb
mv ${{env.DX9}}_pdb/*.zip pdb
mv ${{env.DX8}}_pdb/*.zip pdb
mv ${{env.DX11AVX}}_pdb/*.zip pdb
mv ${{env.DX10AVX}}_pdb/*.zip pdb
mv ${{env.DX9AVX}}_pdb/*.zip pdb
mv ${{env.DX8AVX}}_pdb/*.zip pdb
- name: Publish
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "${{steps.datetime.outputs.today}}"
title: "${{steps.datetime.outputs.today}}"
prerelease: false
files: |
*.zip
pdb/*.zip
- name: Remove artifacts
# You may pin to the exact commit or the version.
# uses: c-hive/gha-remove-artifacts@24dc23384a1fa6a058b79c73727ae0cb2200ca4c
uses: c-hive/[email protected]
with:
# Artifacts older than this will be deleted (e.g. "2 months", "1 day"). Parsed by moment.
age: "1 second"