On this project, we study applications of the NEAT algorithm in deterministic and non-deterministic game environments. First, we look at an overview of the NEAT algorithm, how it works, design principles and the challenges that come with implementation. Next, we introduce a custom two-dimensional game in Python for two players: blue and red. We lay down the basic rules and structure, in order to create an environment suitable for neuroevolution. Finally, we study five training cases, where the blue and red player are given several tasks that must be achieved through the evolution of neural networks.
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https://thanos.dev/projects/thesis/documentation