A central place for XR Information - capabilities / learning resources / demonstrations / verticals / use cases of Cross Reality.
A breakdown of the capabilities required to go into a polished XR delivery in an enterprise environment.
- Concept Design
- Artistry
- Sound Engineering
- App / Game Design
- Technical Artistry
- Project Management / Creative Direction
- App / Game Development
- QA / PlayTesting
- DevOps
- Security
Cheat sheets - what library? tooling? provider? Find them here
Entry point into available, online learning resources - mostly free