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Master PHANTASM is a unique mode of the Master modes, | ||
featuring several unique challenges other than plain 20G and invisible. | ||
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<h1>Sections</h1> | ||
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Master PHANTASM consists of 9 sections. | ||
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<h3>Section 1 - 0 ~ 11 points</h3> | ||
In this section, you are forced to clear 3 Techrashes in a row. <br> | ||
If you fail to meet this requirement, the game ends prematurely. | ||
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<h3>Section 2 - 12 ~ 25 points</h3> | ||
In this section, the Z/S and J/L pieces' colors are swapped. <br> | ||
This makes it easier to mistake those pieces with its mirror. | ||
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<h3>Section 3 - 26 ~ 42 points</h3> | ||
In this section, 10 lines of garbage appear. <br> | ||
This isn't your usual multiplayer cheese garbage; it's closer to the "Type B" kind of garbage. <br> | ||
Significantly less garbage blocks appear the lower your stack is when you enter this section. <br> | ||
If you enter this section without using hold up to this point, you get an extra life as a reward. <br> | ||
You are required to clear all 10 rows of garbage to continue. | ||
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<h3>Section 4 - 42 ~ 62 points</h3> | ||
This section is a regular 20G + bone blocks section. The Hold mechanic is also disabled. Not much to say here. | ||
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<h3>Section 5 - 62 ~ ?? points</h3> | ||
This section disables move-reset, making it harder to survive. The speed here is comparable to the middle stages of Master FINAL. | ||
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<h3>Section 6 - ?? ~ ?? points</h3> | ||
The game speeds up significantly in this section. Not much else changes. | ||
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<h3>Section 7 - ?? ~ ?? points</h3> | ||
The game speeds up even more in this section. <br> | ||
The Hold mechanic is re-enabled. <br> | ||
Placed blocks fade away slowly. | ||
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<h3>Section 8 - ?? ~ ?? points</h3> | ||
The bone block mechanic is disabled in this section. <br> | ||
Placed blocks fade away faster. | ||
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<h3>Section 9 - ?? ~ ?? points</h3> | ||
The pieces' colors are randomized upon entering this section. <br> | ||
Placed blocks fade away nearly instantly. <br> | ||
You have to clear 8 more Techrashes to finally finish the mode. <br> | ||
You don't have to clear the Techrashes in a row; unlike the first section, getting any other kind of line clear doesn't end the game prematurely. |
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