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unity version: 2018.1.6f1

My First ever project in Unity, C# and Game Development in general created in 2017-18. A mobile game where you play as a thieving fox, navigating through a module based procedurally generated map, avoiding enemies, traps, picking up treasures and making it to the end. Dijkstra's Pathfinding algorithm was implemented and used for movement. I was the sole programmer of the team

Modules were created using Tiled and imported using TiledToUnity