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Known Issues
tallbl0nde edited this page Oct 28, 2020
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Some games/apps crash when TriPlayer is running in the background
- This is due to a 2 session limit imposed by the Switch's OS on the 'AudioRenderer' service. As TriPlayer uses 1 session the whole time it is running, only 1 other session is available for other programs to use. If an application attempts to use both sessions an error is thrown. Because of this limit, there is no way around this. Please use the TriPlayer application or overlay to safely stop the sysmodule before launching any troublesome games or applications.
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The Switch crashes/hangs on boot or soon after launching the sysmodule
- This is due to the Switch running out of RAM for background services (sysmodules). TriPlayer currently requires around 3MB of free RAM in order to run. This may not seem like much, but there are only a few tens of MB available for all sysmodules (including official ones). Once again, there is no way around this at the moment, so please stop other sysmodules if required before launching TriPlayer.
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