A test project written by Scott Wardle ([email protected]) for Google Game Development Summit 2022. This code was written in a bit of a hurry just before the talk. But it could be useful to you if you are trying to learn about Burst.CompileFunctionPointer or using managed code on Unity's Job threads to resudes contension.
Add this project to Unity editor. I used 2020.3.20f1 and mostly worked on stadia, or editor mode. I would expect that android, windows or even linux players should work
See CONTRIBUTING.md
for details.
Apache 2.0; see LICENSE
for details.
This project is not an official Google project. It is not supported by Google and Google specifically disclaims all warranties as to its quality, merchantability, or fitness for a particular purpose.