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fix: ensure camera rotation speed is time-dependent
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NathanLovato committed Sep 6, 2024
1 parent e1fe8d3 commit 9fffa29
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Player/CameraController.gd
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ func _unhandled_input(event: InputEvent) -> void:
_tilt_input = -event.relative.y * mouse_sensitivity


func _physics_process(delta: float) -> void:
func _process(delta: float) -> void:
if not _anchor:
return

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