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fix?
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superlowfpss committed Dec 10, 2024
1 parent 4670791 commit 7816788
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23 changes: 23 additions & 0 deletions Content.Client/Atmos/EntitySystems/GasPressurePumpSystem.cs
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using Content.Client.Atmos.UI;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Atmos.Piping.Binary.Components;

namespace Content.Client.Atmos.EntitySystems;

public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasPressurePumpComponent, AfterAutoHandleStateEvent>(OnPumpUpdate);
}

private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (UserInterfaceSystem.TryGetOpenUi<GasPressurePumpBoundUserInterface>(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
{
bui.Update();
}
}
}
52 changes: 52 additions & 0 deletions Content.Server/Backmen/Abilities/Xeno/XenoAbilitiesSystem.cs
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using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Actions;
using Content.Shared.Backmen.Abilities.Xeno;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;

namespace Content.Server.Backmen.Abilities.Xeno;

public sealed class XenoAbilitiesSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly GunSystem _gunSystem = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<XenoAcidSpillerComponent, XenoAcidSpitActionEvent>(OnAcidSpit);
SubscribeLocalEvent<XenoAcidSpillerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<XenoAcidSpillerComponent, ComponentShutdown>(OnShutdown);
}

private void OnAcidSpit(EntityUid uid, XenoAcidSpillerComponent component, XenoAcidSpitActionEvent args)
{
if (args.Handled)
return;

var xform = Transform(uid);
var acidBullet = Spawn(component.BulletSpawnId, xform.Coordinates);
var mapCoords = _transform.ToMapCoordinates(args.Target);
var direction = mapCoords.Position - _transform.GetMapCoordinates(xform).Position;
var userVelocity = _physics.GetMapLinearVelocity(uid);

_gunSystem.ShootProjectile(acidBullet, direction, userVelocity, uid, uid);
_audioSystem.PlayPvs(component.BulletSound, uid, component.BulletSound.Params);

args.Handled = true;
}

private void OnStartup(EntityUid uid, XenoAcidSpillerComponent component, ComponentStartup args)
{
_actions.AddAction(uid, ref component.AcidSpitAction, component.AcidSpitActionId);
}

private void OnShutdown(EntityUid uid, XenoAcidSpillerComponent component, ComponentShutdown args)
{
_actions.RemoveAction(uid, component.AcidSpitAction);
}
}
12 changes: 12 additions & 0 deletions Content.Server/Backmen/Cocoon/CocoonComponent.cs
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namespace Content.Server.Backmen.Cocoon;

[RegisterComponent]
public sealed partial class CocoonComponent : Component
{
public bool WasReplacementAccent = false;

public string OldAccent = "";

[DataField("damagePassthrough")]
public float DamagePassthrough = 0.5f;
}
13 changes: 13 additions & 0 deletions Content.Server/Backmen/Cocoon/CocoonerComponent.cs
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using Robust.Shared.GameStates;

namespace Content.Server.Backmen.Cocoon;

[RegisterComponent]
public sealed partial class CocoonerComponent : Component
{
[DataField("cocoonDelay")]
public float CocoonDelay = 12f;

[DataField("cocoonKnockdownMultiplier")]
public float CocoonKnockdownMultiplier = 0.5f;
}
272 changes: 272 additions & 0 deletions Content.Server/Backmen/Cocoon/CocoonerSystem.cs
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using Content.Server.Backmen.Vampiric;
using Content.Server.Body.Components;
using Content.Server.Destructible;
using Content.Server.DoAfter;
using Content.Server.Players;
using Content.Server.Popups;
using Content.Server.Speech.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Backmen.Arachne;
using Content.Shared.Backmen.Cocoon;
using Content.Shared.Backmen.Vampiric.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.Humanoid;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs.Components;
using Content.Shared.Nutrition.Components;
using Content.Shared.Storage;
using Content.Shared.Stunnable;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;

namespace Content.Server.Backmen.Cocoon;

public sealed class CocoonerSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly BlindableSystem _blindableSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly DestructibleSystem _destructibleSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly BloodSuckerSystem _bloodSuckerSystem = default!;

private const string BodySlot = "body_slot";

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<CocoonComponent, EntInsertedIntoContainerMessage>(OnCocEntInserted);
SubscribeLocalEvent<CocoonComponent, EntRemovedFromContainerMessage>(OnCocEntRemoved);
SubscribeLocalEvent<CocoonComponent, DamageChangedEvent>(OnDamageChanged);

SubscribeLocalEvent<CocoonerComponent, GetVerbsEvent<InnateVerb>>(AddVerbs);
SubscribeLocalEvent<CocoonerComponent, CocoonDoAfterEvent>(OnCocoonDoAfter);
SubscribeLocalEvent<CocoonerComponent, UnCocoonDoAfterEvent>(OnUnCocoonDoAfter);
SubscribeLocalEvent<CocoonComponent, GetVerbsEvent<AlternativeVerb>>(AddSuccVerb);
}

private void AddSuccVerb(EntityUid uid, CocoonComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;

if (!TryComp<BloodSuckerComponent>(args.User, out var sucker))
return;

if (!sucker.WebRequired)
return;

var victim = _itemSlots.GetItemOrNull(uid, BodySlot);

if (victim == null)
return;

if (!TryComp<BloodstreamComponent>(victim, out var stream))
return;

AlternativeVerb verb = new()
{
Act = () =>
{
_bloodSuckerSystem.StartSuccDoAfter(args.User, victim.Value, sucker, stream, false); // start doafter
},
Text = Loc.GetString("action-name-suck-blood"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Nyanotrasen/Icons/verbiconfangs.png")),
Priority = 2
};
args.Verbs.Add(verb);
}

private void AddVerbs(EntityUid uid, CocoonerComponent component, GetVerbsEvent<InnateVerb> args)
{
AddCocoonVerb(uid, component, args);
AddUnCocoonVerb(uid, component, args);
}

private void AddCocoonVerb(EntityUid uid, CocoonerComponent component, GetVerbsEvent<InnateVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !HasComp<MobStateComponent>(args.Target))
return;

InnateVerb verb = new()
{
Act = () =>
{
StartCocooning(uid, component, args.Target);
},
Text = Loc.GetString("cocoon"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Actions/web.png")),
Priority = 2
};
args.Verbs.Add(verb);
}

private void AddUnCocoonVerb(EntityUid uid, CocoonerComponent component, GetVerbsEvent<InnateVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !HasComp<CocoonComponent>(args.Target))
return;

InnateVerb verb = new()
{
Act = () =>
{
StartUnCocooning(uid, component, args.Target);
},
Text = Loc.GetString("uncocoon"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Actions/web.png")),
Priority = 2
};
args.Verbs.Add(verb);
}

private void StartCocooning(EntityUid uid, CocoonerComponent component, EntityUid target)
{
_popupSystem.PopupEntity(Loc.GetString("cocoon-start-third-person",
("target", Identity.Entity(target, EntityManager)),
("spider", Identity.Entity(uid, EntityManager))),
uid,
Shared.Popups.PopupType.MediumCaution);

var delay = component.CocoonDelay;

if (HasComp<KnockedDownComponent>(target))
delay *= component.CocoonKnockdownMultiplier;

var args = new DoAfterArgs(EntityManager, uid, delay, new CocoonDoAfterEvent(), uid, target: target)
{
BreakOnMove = true,
};

_doAfter.TryStartDoAfter(args);
}

private void StartUnCocooning(EntityUid uid, CocoonerComponent component, EntityUid target)
{
_popupSystem.PopupEntity(Loc.GetString("uncocoon-start-third-person",
("target", target),
("spider", Identity.Entity(uid, EntityManager))),
uid,
Shared.Popups.PopupType.MediumCaution);

var delay = component.CocoonDelay / 2;

var args = new DoAfterArgs(EntityManager, uid, delay, new UnCocoonDoAfterEvent(), uid, target: target)
{
BreakOnMove = true,
};

_doAfter.TryStartDoAfter(args);
}

private void OnCocEntInserted(EntityUid uid, CocoonComponent component, EntInsertedIntoContainerMessage args)
{
_blindableSystem.UpdateIsBlind(args.Entity);
EnsureComp<StunnedComponent>(args.Entity);

if (TryComp<ReplacementAccentComponent>(args.Entity, out var currentAccent))
{
component.WasReplacementAccent = true;
component.OldAccent = currentAccent.Accent;
currentAccent.Accent = "mumble";
}
else
{
component.WasReplacementAccent = false;
var replacement = EnsureComp<ReplacementAccentComponent>(args.Entity);
replacement.Accent = "mumble";
}
}

private void OnCocEntRemoved(EntityUid uid, CocoonComponent component, EntRemovedFromContainerMessage args)
{
if (component.WasReplacementAccent && TryComp<ReplacementAccentComponent>(args.Entity, out var replacement))
{
replacement.Accent = component.OldAccent;
}
else
{
RemComp<ReplacementAccentComponent>(args.Entity);
}

RemComp<StunnedComponent>(args.Entity);
_blindableSystem.UpdateIsBlind(args.Entity);
}

private void OnDamageChanged(EntityUid uid, CocoonComponent component, DamageChangedEvent args)
{
if (!args.DamageIncreased)
return;

if (args.DamageDelta == null)
return;

var body = _itemSlots.GetItemOrNull(uid, BodySlot);

if (body == null)
return;

var damage = args.DamageDelta * component.DamagePassthrough;
_damageableSystem.TryChangeDamage(body, damage);
}


private void OnCocoonDoAfter(EntityUid uid, CocoonerComponent component, CocoonDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
return;

var spawnProto = HasComp<HumanoidAppearanceComponent>(args.Args.Target) ? "CocoonedHumanoid" : "CocoonSmall";
Transform(args.Args.Target.Value).AttachToGridOrMap();
var cocoon = Spawn(spawnProto, Transform(args.Args.Target.Value).Coordinates);

if (!TryComp<ItemSlotsComponent>(cocoon, out var slots))
return;

_itemSlots.SetLock(cocoon, BodySlot, false, slots);
_itemSlots.TryInsert(cocoon, BodySlot, args.Args.Target.Value, args.Args.User);
_itemSlots.SetLock(cocoon, BodySlot, true, slots);

var impact = (spawnProto == "CocoonedHumanoid") ? LogImpact.High : LogImpact.Medium;

_adminLogger.Add(LogType.Action,
impact,
$"{ToPrettyString(args.Args.User):player} cocooned {ToPrettyString(args.Args.Target.Value):target}");
args.Handled = true;
}

private void OnUnCocoonDoAfter(EntityUid uid, CocoonerComponent component, UnCocoonDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
return;

if (TryComp<ButcherableComponent>(args.Args.Target.Value, out var butcher))
{
var spawnEntities = EntitySpawnCollection.GetSpawns(butcher.SpawnedEntities, _robustRandom);
var coords = Transform(args.Args.Target.Value).MapPosition;
EntityUid popupEnt = default!;
foreach (var proto in spawnEntities)
{
popupEnt = Spawn(proto, coords.Offset(_robustRandom.NextVector2(0.25f)));
}
}

_destructibleSystem.DestroyEntity(args.Args.Target.Value);

_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Args.User):player} uncocooned {ToPrettyString(args.Args.Target.Value):target}");
args.Handled = true;
}
}
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namespace Content.Server.Backmen.Traits.Specific.Giant;

[RegisterComponent]
public sealed partial class TraitGiantComponent : Component
{
[DataField]
public float Scale { get; set; }
}
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