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fix(GameObject): render properly when tracked by pointer #413

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merged 1 commit into from
Aug 25, 2024

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straker
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@straker straker commented Aug 25, 2024

When I added the code to handle sprites as circles I accidentally created a name collision with the pointer render override function. I also had the same problem in the TIleEngine and had to change it there as well. To prevent this problem in the future I changed the pointer override to a double underscore instead of using a single one as I don't use double underscore for private variables.

@straker straker merged commit 08861c7 into main Aug 25, 2024
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@straker straker deleted the fix-track-sprite branch August 25, 2024 04:29
@vicksonzero
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Had the same problem and was happy that it got fixed before i can report it :)

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