hdRstr v1.0.5-beta
Pre-release
Pre-release
⛔⛔This release is outdated! Go to https://github.com/stkrake/hdRstr/releases/latest to get the latest one.
See Assets below for files:
- hdRstr_v105beta_hou185.zip contains the release for Houdini 18.5 on Windows (works also with Apprentice).
Unzip anywhere and open readme.html for instructions. - hdRstr_v105beta_hou185_py3.zip release for Houdini 18.5 linked against Python 3 libs (for houdini-py3-* versions).
- hdRstr_v105beta_maya2022_usd012.zip contains the release for Maya 2022 on Windows (requires maya-usd 0.12.0)
- hdRstr_minidemo1.hipnc is a minimal demo scene for Houdini.
- hdRstr_minidemo1.mb is a minimal demo scene for Maya.
Changes since v1.0.4
- Lights are sorted now: More stable lighting after scene changes, better reproducibility between renders.
- Better display of emissive surfaces.
Changes since v1.0.2
- Fix specular lighting. Metallic and roughness works now correctly.
- Fix denoiser for specular (less ghosting and lag).
- Fix expected normal map format (assumed 2 channels, USD defines 3 channels).
- Load (or generate) mipmaps for non-DDS textures.
- Add scale and bias for textures.
- Fix opacity without a texture.
- Fix metalness for default material (was 1 is now 0). Scenes that use the default material may render differently!
- Maya version now uses OpenImageIO for textures (instead of HioImage).
Changes since v1.0.1-beta
- Fixed UsdLuxShaping.shapingConeSoftness
- Fixed "Assign Material"
- Make tonemapping optional
- Maya: Set defaults to match Arnold
This beta version expires 2021-11-18T11:31:20 (it will not start after that date).
⛔⛔This release is outdated! Go to https://github.com/stkrake/hdRstr/releases/latest to get the latest one.