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hdRstr v1.0.5-beta

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@stkrake stkrake released this 19 Oct 16:43
· 12 commits to main since this release
8423818

⛔⛔This release is outdated! Go to https://github.com/stkrake/hdRstr/releases/latest to get the latest one.⚠️⚠️

See Assets below for files:

  • hdRstr_v105beta_hou185.zip contains the release for Houdini 18.5 on Windows (works also with Apprentice).
    Unzip anywhere and open readme.html for instructions.
  • hdRstr_v105beta_hou185_py3.zip release for Houdini 18.5 linked against Python 3 libs (for houdini-py3-* versions).
  • hdRstr_v105beta_maya2022_usd012.zip contains the release for Maya 2022 on Windows (requires maya-usd 0.12.0)
  • hdRstr_minidemo1.hipnc is a minimal demo scene for Houdini.
  • hdRstr_minidemo1.mb is a minimal demo scene for Maya.

Changes since v1.0.4

  • Lights are sorted now: More stable lighting after scene changes, better reproducibility between renders.
  • Better display of emissive surfaces.

Changes since v1.0.2

  • Fix specular lighting. Metallic and roughness works now correctly.
  • Fix denoiser for specular (less ghosting and lag).
  • Fix expected normal map format (assumed 2 channels, USD defines 3 channels).
  • Load (or generate) mipmaps for non-DDS textures.
  • Add scale and bias for textures.
  • Fix opacity without a texture.
  • Fix metalness for default material (was 1 is now 0). Scenes that use the default material may render differently!
  • Maya version now uses OpenImageIO for textures (instead of HioImage).

Changes since v1.0.1-beta

  • Fixed UsdLuxShaping.shapingConeSoftness
  • Fixed "Assign Material"
  • Make tonemapping optional
  • Maya: Set defaults to match Arnold

This beta version expires 2021-11-18T11:31:20 (it will not start after that date).

⛔⛔This release is outdated! Go to https://github.com/stkrake/hdRstr/releases/latest to get the latest one.⚠️⚠️