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* D3D11 HLSL bytecode decoder. * D3D11 HLSL bytecode to GLSL translator/compiler. The tests directory contains HLSL, bytecode and asm versions of some shaders used to verify this decoder. A cmake makefile can be found in the mk directory. Generating hlsl_opcode_funcs_glsl.h Use fwrap.py -f hlsl_opcode_funcs.glsl fwrap.py can be found in my Helpful-scripts github rep.
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