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stdlib-bot committed Nov 19, 2023
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206 changes: 206 additions & 0 deletions base/ops/add3/README.md
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<!--
@license Apache-2.0
Copyright (c) 2023 The Stdlib Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->

# add3

> Compute the sum of three double-precision floating-point numbers.
<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->

<section class="intro">

</section>

<!-- /.intro -->

<!-- Package usage documentation. -->

<section class="usage">

## Usage

```javascript
var add3 = require( '@stdlib/math/base/ops/add3' );
```

#### add3( x, y, z )

Computes the sum of three double-precision floating-point numbers.

```javascript
var v = add3( -1.0, 5.0, 2.0 );
// returns 6.0

v = add3( 2.0, 5.0, 2.0 );
// returns 9.0

v = add3( 0.0, 5.0, 2.0 );
// returns 7.0

v = add3( -0.0, 0.0, 0.0 );
// returns 0.0

v = add3( NaN, NaN, NaN );
// returns NaN
```

</section>

<!-- /.usage -->

<!-- Package usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="notes">

</section>

<!-- /.notes -->

<!-- Package usage examples. -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var rand = require( '@stdlib/random/base/discrete-uniform' ).factory;
var filledBy = require( '@stdlib/array/base/filled-by' );
var add3 = require( '@stdlib/math/base/ops/add3' );

var x = filledBy( 100, rand( -50, 50 ) );
var y = filledBy( x.length, rand( -50, 50 ) );
var z = filledBy( x.length, rand( -50, 50 ) );

var i;
for ( i = 0; i < x.length; i++ ) {
console.log( '%d + %d + %d = %d', x[i], y[i], z[i], add3( x[i], y[i], z[i] ) );
}
```

</section>

<!-- /.examples -->

<!-- C interface documentation. -->

* * *

<section class="c">

## C APIs

<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->

<section class="intro">

</section>

<!-- /.intro -->

<!-- C usage documentation. -->

<section class="usage">

### Usage

```c
#include "stdlib/math/base/ops/add3.h"
```

#### stdlib_base_add3( x, y, z )

Computes the sum of three double-precision floating-point numbers.

```c
double out = stdlib_base_add3( -5.0, 2.0, 4.0 );
// returns 1.0
```

The function accepts the following arguments:

- **x**: `[in] double` first input value.
- **y**: `[in] double` second input value.
- **z**: `[in] double` third input value.

```c
double stdlib_base_add3( const double x, const double y, const double z );
```
</section>
<!-- /.usage -->
<!-- C API usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->
<section class="notes">
</section>
<!-- /.notes -->
<!-- C API usage examples. -->
<section class="examples">
### Examples
```c
#include "stdlib/math/base/ops/add3.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 3.14, -3.14, 0.0, 0.0/0.0 };
const double y[] = { 3.14, -3.14, -0.0, 0.0/0.0 };
const double z[] = { 2.0, -3.0, -0.0, 0.0/0.0 };
double out;
int i;
for ( i = 0; i < 4; i++ ) {
out = stdlib_base_add3( x[ i ], y[ i ], z[ i ] );
printf( "%lf + %lf + %lf = %lf\n", x[ i ], y[ i ], z[ i ], out );
}
}
```

</section>

<!-- /.examples -->

</section>

<!-- /.c -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

</section>

<!-- /.links -->
72 changes: 72 additions & 0 deletions base/ops/add3/benchmark/benchmark.js
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/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

'use strict';

// MODULES //

var bench = require( '@stdlib/bench' );
var randu = require( '@stdlib/random/base/randu' );
var isnan = require( './../../../../base/assert/is-nan' );
var pkg = require( './../package.json' ).name;
var add3 = require( './../lib' );


// MAIN //

bench( pkg, function benchmark( b ) {
var x;
var y;
var i;

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
x = ( randu()*1000.0 ) - 500.0;
y = add3( x, 5.0, i );
if ( isnan( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnan( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});

bench( pkg+'::inline', function benchmark( b ) {
var x;
var y;
var i;

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
x = ( randu()*1000.0 ) - 500.0;
y = x + 5.0 + i;
if ( isnan( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnan( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});
60 changes: 60 additions & 0 deletions base/ops/add3/benchmark/benchmark.native.js
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/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

'use strict';

// MODULES //

var resolve = require( 'path' ).resolve;
var bench = require( '@stdlib/bench' );
var randu = require( '@stdlib/random/base/randu' );
var isnan = require( './../../../../base/assert/is-nan' );
var tryRequire = require( '@stdlib/utils/try-require' );
var pkg = require( './../package.json' ).name;


// VARIABLES //

var add3 = tryRequire( resolve( __dirname, './../lib/native.js' ) );
var opts = {
'skip': ( add3 instanceof Error )
};


// MAIN //

bench( pkg+'::native', opts, function benchmark( b ) {
var x;
var y;
var i;

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
x = ( randu()*1000.0 ) - 500.0;
y = add3( x, 5.0, i );
if ( isnan( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnan( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});
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