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stdlib-bot committed Nov 21, 2023
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9 changes: 9 additions & 0 deletions base/lib/index.js
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Expand Up @@ -648,6 +648,15 @@ setReadOnly( ns, 'quaternary2d', require( './../../base/quaternary2d' ) );
*/
setReadOnly( ns, 'quaternary3d', require( './../../base/quaternary3d' ) );

/**
* @name quaternary4d
* @memberof ns
* @readonly
* @type {Function}
* @see {@link module:@stdlib/array/base/quaternary4d}
*/
setReadOnly( ns, 'quaternary4d', require( './../../base/quaternary4d' ) );

/**
* @name quinary2d
* @memberof ns
Expand Down
34 changes: 17 additions & 17 deletions base/quaternary3d/docs/types/test.ts
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Expand Up @@ -42,19 +42,19 @@ function fcn( x: number, y: number, z: number, w: number ): number {
const w = [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ];
const out = [ [ [ 0.0, 0.0 ], [ 0.0, 0.0 ] ] ];

quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], fcn ); // $ExpectType void
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], fcn ); // $ExpectType void
}

// The compiler throws an error if the function is provided a first argument which is not an array of nested arrays...
{
quaternary3d( 'abc', [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( 3.14, [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( true, [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( false, [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( null, [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( [ '1' ], [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( {}, [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( ( x: number ): number => x, [ 2, 2, 2 ], fcn ); // $ExpectError
quaternary3d( 'abc', [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( 3.14, [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( true, [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( false, [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( null, [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( [ '1' ], [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( {}, [ 1, 2, 2 ], fcn ); // $ExpectError
quaternary3d( ( x: number ): number => x, [ 1, 2, 2 ], fcn ); // $ExpectError
}

// The compiler throws an error if the function is provided a second argument which is not an array of numbers...
Expand Down Expand Up @@ -83,13 +83,13 @@ function fcn( x: number, y: number, z: number, w: number ): number {
const w = [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ];
const out = [ [ [ 0.0, 0.0 ], [ 0.0, 0.0 ] ] ];

quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], 'abc' ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], 3.14 ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], true ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], false ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], null ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], [ '1' ] ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], {} ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], 'abc' ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], 3.14 ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], true ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], false ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], null ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], [ '1' ] ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], {} ); // $ExpectError
}

// The compiler throws an error if the function is provided an unsupported number of arguments...
Expand All @@ -102,5 +102,5 @@ function fcn( x: number, y: number, z: number, w: number ): number {

quaternary3d(); // $ExpectError
quaternary3d( [ x, y, z, w, out ] ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 2, 2, 2 ], fcn, {} ); // $ExpectError
quaternary3d( [ x, y, z, w, out ], [ 1, 2, 2 ], fcn, {} ); // $ExpectError
}
128 changes: 128 additions & 0 deletions base/quaternary4d/README.md
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<!--
@license Apache-2.0
Copyright (c) 2023 The Stdlib Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->

# quaternary4d

> Apply a quaternary callback to elements in four four-dimensional nested input arrays and assign results to elements in a four-dimensional nested output array.
<section class="intro">

</section>

<!-- /.intro -->

<section class="usage">

## Usage

```javascript
var quaternary4d = require( '@stdlib/array/base/quaternary4d' );
```

#### quaternary4d( arrays, shape, fcn )

Applies a quaternary callback to elements in four four-dimensional nested input arrays and assigns results to elements in a four-dimensional nested output array.

```javascript
var add = require( '@stdlib/math/base/ops/add4' );
var zeros4d = require( '@stdlib/array/base/zeros4d' );

var x = [ [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ] ];
var out = zeros4d( [ 1, 1, 2, 2 ] );

var shape = [ 1, 1, 2, 2 ];

quaternary4d( [ x, x, x, x, out ], shape, add );
// out => [ [ [ [ 4.0, 8.0 ], [ 12.0, 16.0 ] ] ] ]
```

The function accepts the following arguments:

- **arrays**: array-like object containing four input nested arrays and one output nested array.
- **shape**: array shape.
- **fcn**: quaternary function to apply.

</section>

<!-- /.usage -->

<section class="notes">

## Notes

- The function assumes that the input and output arrays have the same shape.

</section>

<!-- /.notes -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ).factory;
var filled4dBy = require( '@stdlib/array/base/filled4d-by' );
var zeros4d = require( '@stdlib/array/base/zeros4d' );
var add = require( '@stdlib/math/base/ops/add4' );
var quaternary4d = require( '@stdlib/array/base/quaternary4d' );

var shape = [ 1, 3, 3, 3 ];

var x = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( x );

var y = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( y );

var z = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( z );

var w = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( w );

var out = zeros4d( shape );
console.log( out );

quaternary4d( [ x, y, z, w, out ], shape, add );
console.log( out );
```

</section>

<!-- /.examples -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

</section>

<!-- /.links -->
128 changes: 128 additions & 0 deletions base/quaternary4d/benchmark/benchmark.js
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/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

'use strict';

// MODULES //

var bench = require( '@stdlib/bench' );
var uniform = require( '@stdlib/random/base/uniform' ).factory;
var isnan = require( '@stdlib/math/base/assert/is-nan' );
var pow = require( '@stdlib/math/base/special/pow' );
var floor = require( '@stdlib/math/base/special/floor' );
var filled4dBy = require( './../../../base/filled4d-by' );
var zeros4d = require( './../../../base/zeros4d' );
var numel = require( '@stdlib/ndarray/base/numel' );
var add = require( '@stdlib/math/base/ops/add4' );
var pkg = require( './../package.json' ).name;
var quaternary4d = require( './../lib' );


// FUNCTIONS //

/**
* Creates a benchmark function.
*
* @private
* @param {PositiveIntegerArray} shape - array shape
* @returns {Function} benchmark function
*/
function createBenchmark( shape ) {
var arrays;
var out;
var x;
var y;
var z;
var w;

x = filled4dBy( shape, uniform( -100.0, 100.0 ) );
y = filled4dBy( shape, uniform( -100.0, 100.0 ) );
z = filled4dBy( shape, uniform( -100.0, 100.0 ) );
w = filled4dBy( shape, uniform( -100.0, 100.0 ) );
out = zeros4d( shape );

arrays = [ x, y, z, w, out ];

return benchmark;

/**
* Benchmark function.
*
* @private
* @param {Benchmark} b - benchmark instance
*/
function benchmark( b ) {
var i0;
var i1;
var i2;
var i3;
var i;

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
quaternary4d( arrays, shape, add );
i3 = i % shape[ 0 ];
i2 = i % shape[ 1 ];
i1 = i % shape[ 2 ];
i0 = i % shape[ 3 ];
if ( isnan( arrays[ 4 ][ i3 ][ i2 ][ i1 ][ i0 ] ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();

i3 = i % shape[ 0 ];
i2 = i % shape[ 1 ];
i1 = i % shape[ 2 ];
i0 = i % shape[ 3 ];
if ( isnan( arrays[ 4 ][ i3 ][ i2 ][ i1 ][ i0 ] ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
}
}


// MAIN //

/**
* Main execution sequence.
*
* @private
*/
function main() {
var min;
var max;
var sh;
var N;
var f;
var i;

min = 1; // 10^min
max = 6; // 10^max

for ( i = min; i <= max; i++ ) {
N = floor( pow( pow( 10, i ), 1.0/4.0 ) );
sh = [ N, N, N, N ];
f = createBenchmark( sh );
bench( pkg+'::equidimensional:size='+numel( sh ), f );
}
}

main();
34 changes: 34 additions & 0 deletions base/quaternary4d/docs/repl.txt
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{{alias}}( arrays, shape, fcn )
Applies a quaternary callback to elements in four four-dimensional nested
input arrays and assigns results to elements in a four-dimensional nested
output array.

Parameters
----------
arrays: ArrayLikeObject
Array-like object containing four input nested arrays and one output
nested array.

shape: Array<integer>
Array shape.

fcn: Function
Quaternary callback.

Examples
--------
> function fcn( x, y, z, w ) { return x + y + z + w; };
> var x = [ [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ] ];
> var y = [ [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ] ];
> var z = [ [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ] ];
> var w = [ [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ] ];
> var out = [ [ [ [ 0.0, 0.0 ], [ 0.0, 0.0 ] ] ] ];
> var shape = [ 1, 1, 2, 2 ];
> {{alias}}( [ x, y, z, w, out ], shape, fcn );
> out
[ [ [ [ 4.0, 8.0 ], [ 12.0, 16.0 ] ] ] ]

See Also
--------

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