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9 changes: 9 additions & 0 deletions base/lib/index.js
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Expand Up @@ -612,6 +612,15 @@ setReadOnly( ns, 'ones5d', require( './../../base/ones5d' ) );
*/
setReadOnly( ns, 'onesnd', require( './../../base/onesnd' ) );

/**
* @name quaternary2d
* @memberof ns
* @readonly
* @type {Function}
* @see {@link module:@stdlib/array/base/quaternary2d}
*/
setReadOnly( ns, 'quaternary2d', require( './../../base/quaternary2d' ) );

/**
* @name setter
* @memberof ns
Expand Down
134 changes: 134 additions & 0 deletions base/quaternary2d/README.md
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<!--
@license Apache-2.0
Copyright (c) 2023 The Stdlib Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->

# quaternary2d

> Apply a quaternary callback to elements in four two-dimensional nested input arrays and assign results to elements in a two-dimensional nested output array.
<section class="intro">

</section>

<!-- /.intro -->

<section class="usage">

## Usage

```javascript
var quaternary2d = require( '@stdlib/array/base/quaternary2d' );
```

#### quaternary2d( arrays, shape, fcn )

Applies a quaternary callback to elements in four two-dimensional nested input arrays and assigns results to elements in a two-dimensional nested output array.

```javascript
var zeros2d = require( '@stdlib/array/base/zeros2d' );

function add( x, y, z, w ) {
return x + y + z + w;
}

var x = [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ];
var out = zeros2d( [ 2, 2 ] );

var shape = [ 2, 2 ];

quaternary2d( [ x, x, x, x, out ], shape, add );
// out => [ [ 4.0, 8.0 ], [ 12.0, 16.0 ] ]
```

The function accepts the following arguments:

- **arrays**: array-like object containing four input nested arrays and one output nested array.
- **shape**: array shape.
- **fcn**: quaternary function to apply.

</section>

<!-- /.usage -->

<section class="notes">

## Notes

- The function assumes that the input and output arrays have the same shape.

</section>

<!-- /.notes -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ).factory;
var filled2dBy = require( '@stdlib/array/base/filled2d-by' );
var zeros2d = require( '@stdlib/array/base/zeros2d' );
var quaternary2d = require( '@stdlib/array/base/quaternary2d' );

function add( x, y, z, w ) {
return x + y + z + w;
}

var shape = [ 3, 3 ];

var x = filled2dBy( shape, discreteUniform( -100, 100 ) );
console.log( x );

var y = filled2dBy( shape, discreteUniform( -100, 100 ) );
console.log( y );

var z = filled2dBy( shape, discreteUniform( -100, 100 ) );
console.log( z );

var w = filled2dBy( shape, discreteUniform( -100, 100 ) );
console.log( w );

var out = zeros2d( shape );
console.log( out );

quaternary2d( [ x, y, z, w, out ], shape, add );
console.log( out );
```

</section>

<!-- /.examples -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

</section>

<!-- /.links -->
135 changes: 135 additions & 0 deletions base/quaternary2d/benchmark/benchmark.js
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/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

'use strict';

// MODULES //

var bench = require( '@stdlib/bench' );
var uniform = require( '@stdlib/random/base/uniform' ).factory;
var isnan = require( '@stdlib/math/base/assert/is-nan' );
var pow = require( '@stdlib/math/base/special/pow' );
var floor = require( '@stdlib/math/base/special/floor' );
var filled2dBy = require( './../../../base/filled2d-by' );
var zeros2d = require( './../../../base/zeros2d' );
var numel = require( '@stdlib/ndarray/base/numel' );
var pkg = require( './../package.json' ).name;
var quaternary2d = require( './../lib' );


// FUNCTIONS //

/**
* Returns the sum.
*
* @private
* @param {number} x - first value
* @param {number} y - second value
* @param {number} z - third value
* @param {number} w - fourth value
* @returns {number} sum
*/
function add( x, y, z, w ) {
return x + y + z + w;
}

/**
* Creates a benchmark function.
*
* @private
* @param {PositiveIntegerArray} shape - array shape
* @returns {Function} benchmark function
*/
function createBenchmark( shape ) {
var arrays;
var out;
var x;
var y;
var z;
var w;

x = filled2dBy( shape, uniform( -100.0, 100.0 ) );
y = filled2dBy( shape, uniform( -100.0, 100.0 ) );
z = filled2dBy( shape, uniform( -100.0, 100.0 ) );
w = filled2dBy( shape, uniform( -100.0, 100.0 ) );
out = zeros2d( shape );

arrays = [ x, y, z, w, out ];

return benchmark;

/**
* Benchmark function.
*
* @private
* @param {Benchmark} b - benchmark instance
*/
function benchmark( b ) {
var i0;
var i1;
var i;

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
quaternary2d( arrays, shape, add );
i1 = i % shape[ 0 ];
i0 = i % shape[ 1 ];
if ( isnan( arrays[ 4 ][ i1 ][ i0 ] ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();

i1 = i % shape[ 0 ];
i0 = i % shape[ 1 ];
if ( isnan( arrays[ 4 ][ i1 ][ i0 ] ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
}
}


// MAIN //

/**
* Main execution sequence.
*
* @private
*/
function main() {
var min;
var max;
var sh;
var N;
var f;
var i;

min = 1; // 10^min
max = 6; // 10^max

for ( i = min; i <= max; i++ ) {
N = floor( pow( pow( 10, i ), 1.0/2.0 ) );
sh = [ N, N ];
f = createBenchmark( sh );
bench( pkg+'::square_matrix:size='+numel( sh ), f );
}
}

main();
34 changes: 34 additions & 0 deletions base/quaternary2d/docs/repl.txt
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{{alias}}( arrays, shape, fcn )
Applies a quaternary callback to elements in four two-dimensional nested
input arrays and assigns results to elements in a two-dimensional nested
output array.

Parameters
----------
arrays: ArrayLikeObject
Array-like object containing four input nested arrays and one output
nested array.

shape: Array<integer>
Array shape.

fcn: Function
Ternary callback.

Examples
--------
> function fcn( x, y, z, w ) { return x + y + z + w; };
> var x = [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ];
> var y = [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ];
> var z = [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ];
> var w = [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ];
> var out = [ [ 0.0, 0.0 ], [ 0.0, 0.0 ] ];
> var shape = [ 2, 2 ];
> {{alias}}( [ x, y, z, w, out ], shape, fcn );
> out
[ [ 4.0, 8.0 ], [ 12.0, 16.0 ] ]

See Also
--------

71 changes: 71 additions & 0 deletions base/quaternary2d/docs/types/index.d.ts
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/*
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

// TypeScript Version: 4.1

/// <reference types="@stdlib/types"/>

import { Array2D } from '@stdlib/types/array';
import { Shape2D } from '@stdlib/types/ndarray';

/**
* Ternary callback.
*
* @param value - input value
* @returns result
*/
type Ternary<T, U, V, W, X> = ( v1: T, v2: U, v3: V, v4: W ) => X;

/**
* Applies a quaternary callback to elements in four two-dimensional nested input arrays and assigns results to elements in a two-dimensional nested output array.
*
* ## Notes
*
* - The function assumes that the input and output arrays have the same shape.
*
* @param arrays - array containing four input nested arrays and one output nested array
* @param shape - array shape
* @param fcn - quaternary callback
*
* @example
* var ones2d = require( `@stdlib/array/base/ones2d` );
* var zeros2d = require( `@stdlib/array/base/zeros2d` );
*
* function add( x, y, z, w ) {
* return x + y + z + w;
* }
*
* var shape = [ 2, 2 ];
*
* var x = ones2d( shape );
* var y = ones2d( shape );
* var z = ones2d( shape );
* var w = ones2d( shape );
* var out = zeros2d( shape );
*
* quaternary2d( [ x, y, z, w, out ], shape, add );
*
* console.log( out );
* // => [ [ 4.0, 4.0 ], [ 4.0, 4.0 ] ]
*/
declare function quaternary2d<T = unknown, U = unknown, V = unknown, W = unknown, X = unknown>( arrays: [ Array2D<T>, Array2D<U>, Array2D<V>, Array2D<W>, Array2D<X> ], shape: Shape2D, fcn: Ternary<T, U, V, W, X> ): void;


// EXPORTS //

export = quaternary2d;
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