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id: 713e493d-8fd0-49be-bcd0-ad0ceb31c7e1 | ||
post_type: video | ||
title: The Musical Possibilities of Starknet | ||
published_date: 2023-09-03T12:52:58.352Z | ||
video: | ||
url: https://www.youtube.com/watch?v=2FdHZa1Bris&list=PLcIyXLwiPilX2ncKfmXRSUPQ21AN-JaRo&index=17 | ||
id: 2FdHZa1Bris | ||
data: | ||
kind: youtube#video | ||
etag: hS3nWeaI0ZXeAWJtRQAL_Ak2UWA | ||
id: 2FdHZa1Bris | ||
snippet: | ||
publishedAt: 2023-09-03T16:24:01Z | ||
channelId: UCnDWguR8mE2oDBsjhQkgbvg | ||
title: The Musical Possibilities of Starknet | Casey Wescott | ||
description: My talk presents generative music libraries on Starknet and | ||
explores their integration with games and applications. I will share how | ||
music is being used in games on Starknet such as Loot Realms/Survivor, | ||
Cartridge’s RYO and my collaboration with Topology on the music game | ||
MuMu. Tools are demonstrated, played and used to compose ever-varying | ||
music. Music models' capability to adjust to changing player dynamics is | ||
outlined. Beyond gaming, musical applications in collaborative contexts | ||
are discussed, underscoring the potential of generative music in | ||
enhancing user experiences across diverse applications on Starknet. | ||
thumbnails: | ||
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width: 120 | ||
height: 90 | ||
medium: | ||
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width: 320 | ||
height: 180 | ||
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width: 640 | ||
height: 480 | ||
maxres: | ||
url: https://i.ytimg.com/vi/2FdHZa1Bris/maxresdefault.jpg | ||
width: 1280 | ||
height: 720 | ||
channelTitle: StarkWare | ||
categoryId: "28" | ||
liveBroadcastContent: none | ||
localized: | ||
title: The Musical Possibilities of Starknet | Casey Wescott | ||
description: My talk presents generative music libraries on Starknet and | ||
explores their integration with games and applications. I will share | ||
how music is being used in games on Starknet such as Loot | ||
Realms/Survivor, Cartridge’s RYO and my collaboration with Topology on | ||
the music game MuMu. Tools are demonstrated, played and used to | ||
compose ever-varying music. Music models' capability to adjust to | ||
changing player dynamics is outlined. Beyond gaming, musical | ||
applications in collaborative contexts are discussed, underscoring the | ||
potential of generative music in enhancing user experiences across | ||
diverse applications on Starknet. | ||
defaultAudioLanguage: en-US | ||
contentDetails: | ||
duration: PT12M15S | ||
dimension: 2d | ||
definition: hd | ||
caption: "false" | ||
licensedContent: false | ||
contentRating: {} | ||
projection: rectangular | ||
image: /assets/youthumb_2fdhza1bris_maxres.png | ||
category: community-and-events | ||
short_desc: In Casey Wescott's talk, she presents generative music libraries on | ||
Starknet and explores their integration with games and applications. She will | ||
share how music is being used in games on Starknet, such as Loot | ||
Realms/Survivor, Cartridge’s RYO, and her collaboration with Topology on the | ||
music game MuMu. Tools are demonstrated, played, and used to compose | ||
ever-varying music. Music models' capability to adjust to changing player | ||
dynamics is outlined. Beyond gaming, musical applications in collaborative | ||
contexts are discussed, underscoring the potential of generative music in | ||
enhancing user experiences across diverse applications on Starknet. |
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