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Implemented a graphical player list
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<ItemGroup> | ||
<ProjectReference Include="..\dep\discord_game_sdk\discord_game_sdk_dotnet.csproj"/> | ||
<ProjectReference Include="..\NebulaModel\NebulaModel.csproj" SpecificVersion="true"/> | ||
<ProjectReference Include="..\NebulaAPI\NebulaAPI.csproj" Private="false"/> | ||
<ProjectReference Include="..\dep\discord_game_sdk\discord_game_sdk_dotnet.csproj" /> | ||
<ProjectReference Include="..\NebulaModel\NebulaModel.csproj" SpecificVersion="true" /> | ||
<ProjectReference Include="..\NebulaAPI\NebulaAPI.csproj" Private="false" /> | ||
</ItemGroup> | ||
</Project> |
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using System; | ||
using System.Linq; | ||
using NebulaModel; | ||
using NebulaModel.Logger; | ||
using NebulaWorld.Combat; | ||
using NebulaWorld.MonoBehaviours.Local.Chat; | ||
using UnityEngine; | ||
using Object = System.Object; | ||
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namespace NebulaWorld.UIPlayerList | ||
{ | ||
public class UIPlayerWindow : MonoBehaviour | ||
{ | ||
private const string WindowName = ""; | ||
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private Rect windowSize = new Rect(10f, 10f, 1100f, 600f); | ||
private Vector2 playerListScrollPosition = Vector2.zero; | ||
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private readonly Object _lockable = new Object(); | ||
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private bool _windowVisible; | ||
private ChatWindow _chatWindow; | ||
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public void OnInit() | ||
{ | ||
var parent = UIRoot.instance.uiGame.inventoryWindow.transform.parent; | ||
var chatGo = parent.Find("Chat Window") ? parent.Find("Chat Window").gameObject : null; | ||
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if (chatGo != null) | ||
{ | ||
_chatWindow = chatGo.transform.GetComponentInChildren<ChatWindow>(); | ||
} | ||
} | ||
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public void Update() | ||
{ | ||
var hasModifier = Config.Options.PlayerListHotkey.Modifiers.Any(); | ||
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_windowVisible = false; | ||
if (Input.GetKey(Config.Options.PlayerListHotkey.MainKey)) | ||
{ | ||
if (Config.Options.PlayerListHotkey.Modifiers.All(Input.GetKey)) | ||
{ | ||
// If we have no modifier but a modifier is pressed, do not progress | ||
if (!hasModifier && Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.LeftControl) || | ||
Input.GetKey(KeyCode.RightAlt) || Input.GetKey(KeyCode.RightControl)) return; | ||
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_windowVisible = true; | ||
} | ||
} | ||
} | ||
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public void OnGUI() | ||
{ | ||
if (!Multiplayer.IsActive) return; | ||
if (Multiplayer.Session.IsDedicated) return; | ||
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try | ||
{ | ||
if (!_windowVisible || | ||
IsChatWindowActive() || | ||
UIRoot.instance.uiGame.techTree.active || | ||
UIRoot.instance.uiGame.escMenu.active || | ||
Check warning on line 63 in NebulaWorld/UIPlayerList/UIPlayerWindow.cs GitHub Actions / build (Debug)
Check warning on line 63 in NebulaWorld/UIPlayerList/UIPlayerWindow.cs GitHub Actions / build (Debug)
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UIRoot.instance.uiGame.dysonEditor.active) | ||
return; | ||
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windowSize = GUI.Window(6245814, windowSize, WindowHandler, WindowName, UIStyles.DialogStyles.WindowBackgroundStyle()); | ||
windowSize.x = (int)(Screen.width * 0.5f - windowSize.width * 0.5f); | ||
windowSize.y = (int)(Screen.height * 0.5f - windowSize.height * 0.5f); | ||
} | ||
catch (Exception ex) | ||
{ | ||
Log.Error("Error in UIPlayerWindow OnGUI"); | ||
Log.Error(ex); | ||
} | ||
} | ||
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Check warning on line 77 in NebulaWorld/UIPlayerList/UIPlayerWindow.cs GitHub Actions / build (Debug)
Check warning on line 77 in NebulaWorld/UIPlayerList/UIPlayerWindow.cs GitHub Actions / build (Debug)
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public void WindowHandler(int id) | ||
{ | ||
//used to track how many times a GUI element needs to be recycled in the event | ||
// that an exception is caught | ||
var areaBegins = 0; | ||
var horizontalBegins = 0; | ||
var verticalBegins = 0; | ||
var scrollViewBegins = 0; | ||
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var localPlayer = GameMain.mainPlayer; | ||
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try | ||
{ | ||
GUILayout.BeginArea(new Rect(5f, 20f, windowSize.width - 10f, windowSize.height - 55f)); areaBegins++; | ||
GUILayout.BeginHorizontal(); horizontalBegins++; | ||
GUILayout.Space(2); | ||
GUILayout.Label("Online Players", UIStyles.LabelStyles.HeaderLabelStyle, new GUILayoutOption[] { GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true) }); | ||
GUILayout.EndHorizontal(); horizontalBegins--; | ||
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// If the player is alone in their save, then do not draw the scoreboard proper | ||
if (AmIAlone()) | ||
{ | ||
GUILayout.Label("It's Just You", UIStyles.LabelStyles.CenterLabelLarge, new GUILayoutOption[] { GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true) }); | ||
GUILayout.EndArea(); | ||
return; | ||
} | ||
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GUILayout.Space(20f); | ||
GUILayout.BeginVertical(); verticalBegins++; | ||
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// Headers | ||
GUILayout.BeginHorizontal(); horizontalBegins++; | ||
GUILayout.Label("Name", UIStyles.LabelStyles.RowHeaderLabelsStyle, GUILayout.Width(300)); | ||
GUILayout.Label("Location", UIStyles.LabelStyles.RowHeaderLabelsStyle, GUILayout.Width(600)); | ||
GUILayout.Label("Distance", UIStyles.LabelStyles.RowHeaderLabelsStyle, GUILayout.Width(100)); | ||
GUILayout.EndHorizontal(); horizontalBegins--; | ||
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// Horizontal bar | ||
GUILayout.BeginHorizontal(); horizontalBegins++; | ||
GUILayout.Box("", GUI.skin.horizontalSlider, UIStyles.BoxStyles.HorizontalSliderStyle); | ||
GUILayout.EndHorizontal(); horizontalBegins--; | ||
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GUILayout.Space(10f); | ||
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playerListScrollPosition = GUILayout.BeginScrollView(playerListScrollPosition, | ||
GUILayout.Width(windowSize.width - 10), GUILayout.ExpandHeight(true)); scrollViewBegins++; | ||
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lock (_lockable) | ||
{ | ||
using (Multiplayer.Session.World.GetRemotePlayersModels(out var remotePlayersModels)) | ||
{ | ||
foreach (var entry in remotePlayersModels) | ||
{ | ||
var player = entry.Value; | ||
var pName = player.Username; | ||
var pDistanceFromLocalPlayer = ""; | ||
var pLocation = ""; | ||
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Check warning on line 136 in NebulaWorld/UIPlayerList/UIPlayerWindow.cs GitHub Actions / build (Debug)
Check warning on line 136 in NebulaWorld/UIPlayerList/UIPlayerWindow.cs GitHub Actions / build (Debug)
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PlanetData pPlanet = null; | ||
if (Multiplayer.Session.Combat.IndexByPlayerId.TryGetValue(player.PlayerId, out var index)) | ||
{ | ||
pPlanet = GameMain.galaxy.PlanetById(Multiplayer.Session.Combat.Players[index].planetId); | ||
} | ||
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if (pPlanet != null) | ||
pLocation = $"{pPlanet.displayName}"; | ||
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if (pPlanet == null) | ||
pLocation = "In Space"; | ||
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var pPosition = player.PlayerTransform.position; | ||
var distance = Vector3.Distance(localPlayer.position, pPosition); | ||
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if (distance < 10000) | ||
{ | ||
pDistanceFromLocalPlayer = $"{distance:0.00} m"; | ||
} | ||
else if (distance < 600000.0) | ||
{ | ||
pDistanceFromLocalPlayer = $"{(distance / 40000):0.00} AU"; | ||
} | ||
else | ||
{ | ||
pDistanceFromLocalPlayer = $"{(distance / 2400000.0):0.00} LY"; | ||
} | ||
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GUILayout.BeginHorizontal(); horizontalBegins++; | ||
GUILayout.Label(pName, UIStyles.LabelStyles.RowLabelStyle, GUILayout.Width(300)); | ||
GUILayout.Label(pLocation, UIStyles.LabelStyles.RowLabelStyle, GUILayout.Width(600)); | ||
GUILayout.Label(pDistanceFromLocalPlayer, UIStyles.LabelStyles.RowLabelStyle, | ||
GUILayout.Width(100)); | ||
GUILayout.EndHorizontal(); horizontalBegins--; | ||
GUILayout.Space(10f); | ||
} | ||
} | ||
} | ||
GUILayout.EndScrollView(); scrollViewBegins--; | ||
GUILayout.EndVertical(); verticalBegins--; | ||
GUILayout.EndArea(); areaBegins--; | ||
} | ||
catch (Exception e) | ||
{ | ||
Log.Error("Error in UIPlayerWindow OnGUI while building the UI"); | ||
Log.Error(e); | ||
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for (var i = 1; i <= areaBegins; i++) | ||
GUILayout.EndArea(); | ||
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for (var i = 1; i <= horizontalBegins; i++) | ||
GUILayout.EndHorizontal(); | ||
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for (var i = 1; i <= verticalBegins; i++) | ||
GUILayout.EndVertical(); | ||
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for (var i = 1; i <= scrollViewBegins; i++) | ||
GUILayout.EndScrollView(); | ||
} | ||
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} | ||
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private bool AmIAlone() | ||
{ | ||
var connectedPlayerCount = 0; | ||
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using (Multiplayer.Session.World.GetRemotePlayersModels(out var remotePlayersModels)) | ||
{ | ||
connectedPlayerCount = remotePlayersModels.Count; | ||
} | ||
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return connectedPlayerCount == 0; | ||
} | ||
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private bool IsChatWindowActive() | ||
{ | ||
return _chatWindow != null && _chatWindow.IsActive; | ||
} | ||
} | ||
} |
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using UnityEngine; | ||
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namespace NebulaWorld.UIPlayerList.UIStyles | ||
{ | ||
internal class BoxStyles | ||
{ | ||
public static GUILayoutOption[] HorizontalSliderStyle => new GUILayoutOption[] | ||
{ | ||
GUILayout.ExpandWidth(true), GUILayout.Height(1), GUILayout.MaxHeight(1) | ||
}; | ||
} | ||
} |
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using UnityEngine; | ||
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namespace NebulaWorld.UIPlayerList.UIStyles | ||
{ | ||
internal class DialogStyles | ||
{ | ||
// ReSharper disable once InconsistentNaming | ||
private static Texture2D _textureMemory = null; | ||
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public static GUIStyle WindowBackgroundStyle() | ||
{ | ||
var width = 32; | ||
var height = 32; | ||
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if (_textureMemory == null) | ||
_textureMemory = MakeTex(width, height, new Color32(36, 67, 76, 200)); | ||
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var style = new GUIStyle(GUI.skin.box) | ||
{ | ||
normal = new GUIStyleState() | ||
{ | ||
background = _textureMemory | ||
}, | ||
}; | ||
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return style; | ||
} | ||
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private static Texture2D MakeTex(int width, int height, Color col) | ||
{ | ||
Color[] pixels = new Color[width * height]; | ||
for (int i = 0; i < pixels.Length; ++i) | ||
{ | ||
pixels[i] = col; | ||
} | ||
Texture2D result = new Texture2D(width, height); | ||
result.SetPixels(pixels); | ||
result.Apply(); | ||
return result; | ||
} | ||
} | ||
} |
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using UnityEngine; | ||
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namespace NebulaWorld.UIPlayerList.UIStyles | ||
{ | ||
internal class LabelStyles | ||
{ | ||
public static GUIStyle HeaderLabelStyle = new GUIStyle(UnityEngine.GUI.skin.label) | ||
{ | ||
alignment = TextAnchor.MiddleCenter, | ||
fontSize = 24, | ||
fontStyle = FontStyle.Bold | ||
}; | ||
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public static GUIStyle CenterLabelLarge = new GUIStyle(UnityEngine.GUI.skin.label) | ||
{ | ||
alignment = TextAnchor.MiddleCenter, | ||
fontSize = 42, | ||
fontStyle = FontStyle.Bold | ||
}; | ||
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public static GUIStyle RowHeaderLabelsStyle = new GUIStyle(UnityEngine.GUI.skin.label) | ||
{ | ||
alignment = TextAnchor.MiddleLeft, | ||
fontSize = 18, | ||
fontStyle = FontStyle.Bold | ||
}; | ||
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public static GUIStyle RowLabelStyle = new GUIStyle(UnityEngine.GUI.skin.label) | ||
{ | ||
alignment = TextAnchor.MiddleLeft, | ||
fontSize = 18 | ||
}; | ||
} | ||
} |