Snapshot 4
Pre-release
Pre-release
stackotter
released this
10 Jul 11:14
·
716 commits
to main
since this release
In this release I created a whole new UI and cleaned up the overall user experience. I also rewrote the way block models are loaded in. I also split the core functionality into a package called delta-core but that won't affect you.
Warning
This release is slower than the previous release because I haven't gotten around to reimplementing some of the caching code and there is also a bug that causes all chunks to be loaded at the same time (which drops fps to less than 1 when initially joining a world, but it does mean they load faster lol).
When joining a server just wait until all of the chunks have loaded in. Then the fps should be fine. I will fix this issue in the next release.
Features
- New, more intuitive and less buggy UI.
- A new in game menu for changing settings while playing on a server
- A new input system that is way less buggy and automatically captures your cursor when rendering starts
- A new block model loading system that should allow for much neater caching (when I get around to it). This rewrite also fixed all bugs to do with block model loading from the previous release (that I know of).
- SRV record support (some servers use SRV records (like delta.stackotter.dev the official testing server) and the client didn't used to support that)
Known Bugs
- Mipmapping causes transparent textures to get darker further away
- Transparent blocks allow you to Xray (any face touching the transparent block doesn't get rendered)
- Translucent blocks aren't translucent
- Animated textures show as a debug texture (I just haven't gotten around to them yet)
- Fluids (water and lava) don't render at all (hasn't gotten around to this yet either)
- It is possible to access regular settings while in game by hitting command+comma