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Merge Upstream 07.01.2024 #894
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* start * now based on percentage of Brain Health * minor case of major brain damblage * 4 * move a bit around + adding stumble * i really do not like these * i was in a silly goofy mood Co-authored-by: DGamerL <[email protected]> * more jittery * Span fix Co-authored-by: Luc <[email protected]> --------- Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]>
* Update steal_items.dm * Examine More * Revert "Examine More" This reverts commit fdf9a1d.
* Adds the Technocracy Advanced Cloning System Kit * no bad no cheap illegals * as funny as it would be for admins to receive fries are done * Apply suggestions from code review Co-authored-by: GDN <[email protected]> * Update code/game/objects/structures/grey_autocloner.dm Co-authored-by: GDN <[email protected]> * Update code/datums/uplink_items/uplink_traitor.dm Co-authored-by: 1080pCat <[email protected]> * Apply suggestions from code review Co-authored-by: Ryan <[email protected]> Co-authored-by: Luc <[email protected]> * requested changes * Update code/game/objects/structures/grey_autocloner.dm Co-authored-by: DGamerL <[email protected]> --------- Co-authored-by: GDN <[email protected]> Co-authored-by: 1080pCat <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: DGamerL <[email protected]>
* Fix duplicate tracking beacon issue emoved the possibility of having both an AI tracking beacon and a standard one, ensuring that the "tracking" can no longer appear twice in the "robotic control console". Whenever someone add a different tracking to a mech, the old one is returned upon the player hand while the new one is within the mech. * Update code/game/mecha/mecha.dm Co-authored-by: S34N <[email protected]> --------- Co-authored-by: Pierre-Louis <[email protected]> Co-authored-by: S34N <[email protected]>
…are guaranteed to get injured. (ParadiseSS13#23533) * everyone gets more injured always! * this is why i leave myself notes * no escaping the beating * jail for 1000 years Co-authored-by: Nathan Winters <[email protected]> * gone * cleans uo the default_damage procs a bit --------- Co-authored-by: Nathan Winters <[email protected]>
…#23580) * Fix issue with Reactive Repulse Armor affecting spectators Ensure that Reactive Repulse Armor does not affect spectators by adding a check for ghost entities during repulsion action. Fixes ParadiseSS13#23574 * Fix camera mobs getting thrown too --------- Co-authored-by: Pierre-Louis <[email protected]>
…s ghost window highlight spam (ParadiseSS13#23586) * A commit * Make it louder * Golem flash cooldown
* caek * caek 2
…S13#23596) * Add immunity to ash storm for possessed objects Fixes oversight ParadiseSS13#23110 by adding immunity to ash storm for possessed objects, addressing the bug where possessed objects, including possessed swords, were not immune to ash storm. * Make possessed sword immune but not objects * Code improvment. Both possessed sword and objects now immune * Ash immunity on children inherited "sword" subtype only Oopsie * Fix --------- Co-authored-by: Pierre-Louis <[email protected]>
* bomberjackets * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * minor changes to armour and allowed items * secbomber description change * more allowed item tweaks --------- Co-authored-by: Henri215 <[email protected]>
* We have fun here sir. * thanks grunt * Extra failsafe
* adds soap crates * qwert suggestions
…eSS13#23609) Added a check for non-clonable species DNA (body) before checking for brain existence to prevent cloning of non-clonable species. Hence fixes #ParadiseSS13#22675 Co-authored-by: Pierre-Louis <[email protected]>
* The Green Terror marches on * Update code/datums/spells/construct_spells.dm Co-authored-by: Henri215 <[email protected]> * Update code/game/gamemodes/cult/cult_structures.dm Co-authored-by: Henri215 <[email protected]> * Updated Icons * one extra i forgor --------- Co-authored-by: Henri215 <[email protected]>
…ack_trace (ParadiseSS13#23648) * amazing * okay
…3649) * pulse demons can now ai click doors without runtiming * requ changes
…eSS13#23658) * bam * okay, not this one
* half-done, saving... * stage for conflicts * addin that paper for later use * stage * remove copy * added vent in old freezer * Fixing that paper. * that damn lattice * Batch of fixes: - Added APC to captain bedroom, because CI check want it. - Changed xenobio test chamber to "special containment" and renamed related things so it now fit theme, admins can make events of "containment" or related (or store cling there) - Added missing APC to abandoned library, so now maintenance is powered. - Moved Vent in old laser tag room, so it dont cause FAIL on check. * FIX "d" variable error - i hope it will work * Changes: - Laser tag room is gone, now its just some ordinary maintenance area. * Added fungus and web to previous edit. * Removed sheet bag * Added missing APC * Removed duplicated APC. * changes requested from henri * Goodbye tsunguska, welcome bull- i mean stuff. * SPAAACIIING * Did 95% of requested changes by S34N - i am still confused about this first botany door, oryginaly it dont have access on it. * Did 80% requested by Aylong220 - Discussion was on discord about changes, cannot do some of them. * that APC
* nice * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> Co-authored-by: dearmochi <[email protected]> * Update mod_control.dm * fixes and modsuit fix * Apply suggestions from code review Co-authored-by: Ryan <[email protected]> Co-authored-by: Luc <[email protected]> * think i did it right * Apply suggestions from code review Co-authored-by: Contrabang <[email protected]> * Update code/__DEFINES/mob_defines.dm Co-authored-by: Contrabang <[email protected]> * Update atoms.dm --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: dearmochi <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Contrabang <[email protected]>
…propriate, alongside a small sprite cleanup (ParadiseSS13#23652) * TODO: ERT HARDSUITS * Drask and Taj * Unathi, Vox and Vulp * Last things * Hats off to you * Fixes a dumb drask corset issue
…3172) * The fix * Contraaaaaa * Fixes CI * Fixes the pads + cases * Uplink datums * Update code/datums/mind.dm Co-authored-by: Burzah <[email protected]> * Update code/__HELPERS/unsorted.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/research/designs/medical_designs.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/research/designs/medical_designs.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/research/designs/medical_designs.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/research/designs/medical_designs.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/surgery/implant_removal.dm Co-authored-by: Contrabang <[email protected]> * Outfits now use a proper variable name * Fixes surgery (oops) * More .dme changes * Renames the folder * Fixes bad merge * Contra review * Update code/game/objects/items/weapons/dice.dm Co-authored-by: Contrabang <[email protected]> * Fixes CI fail --------- Co-authored-by: Burzah <[email protected]> Co-authored-by: Contrabang <[email protected]> Co-authored-by: S34N <[email protected]>
* makes noslips work * trait part * THE REST * it didnt conflict too much actually * this was intended, whoops lol * no more processing * consistency * lewc review * Apply suggestions from code review --------- Co-authored-by: S34N <[email protected]>
* Sprites and little refactor * idk what i am doing Maybe refactor * Sort the boxes * Matches path * Script and maps * Okay... that was a strange decision. * bathroom parts box * More boxes * Henri review changes * Update toy.dmi * Update code/game/objects/items/weapons/storage/boxes.dm Co-authored-by: Ryan <[email protected]> * Update storage.dmi * Update boxes.dmi * True conflict solve I hope --------- Co-authored-by: Ryan <[email protected]>
* Abductor Objectives Abductor Objectives * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Thanks Co-authored-by: Contrabang <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Shit Co-authored-by: Contrabang <[email protected]> * Update abductee_objectives.dm Changes the execution objective to not be assisted manslaughter * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Fixed Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Most of these are just taking them word for word as theyre a port but this would be clearer Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm The "he is" is more to hammer down the point of one person but this woks too. Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Co-authored-by: DGamerL <[email protected]> * Update abductee_objectives.dm * Update abductee_objectives.dm * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Co-authored-by: Luc <[email protected]> * Update code/game/gamemodes/miniantags/abduction/abductee_objectives.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Contrabang <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]>
* blackbox logging for biohazards * guh it warned for the others but not this one * Update code/__DEFINES/misc_defines.dm Co-authored-by: Contrabang <[email protected]> * define / lewc --------- Co-authored-by: Contrabang <[email protected]>
…o ParadiseSS13-master
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Что этот PR делает
Мерж оффов, довольно большой.
Было всего 2 конфликта, все они связаны с
_char
Оба пофикшены
Changelog
🆑 ParadiseSS13 (Оффы)
add: Добавлен двойной осмотр с ТГ, после осмотра осмотрите предмет ещё раз, вдруг там есть более подробная информация
add: Добавлен набор Technocracy Advanced Cloning System в аплинк серых.
add: Новые бомберы (зимние куртки) для отделов: ботаника, мед, химия, коронер, РнД и робо.
add: Добавлено 2 новых ящика с мылом.
add: Портированы новые цели для бубукторов: buddy, final death, forbidden number, mispronouncing, one person, blindness, illness, game reality, instructor, writer, actor, imminent doom и proof abductee с MonkeyStation, Fulp, TG и скайрата.
tweak: [АДМИН] РИГи заменены на МОДы в меню выбора экипировки.
tweak: Переработаны эфекты повреждённого мозга.
tweak: Антаги пойманные контрактником, больше не будут сидеть 10 минут в синди-тюрьме.
tweak: Пойманные контрактерами теперь будут страдать.
tweak: Уменьшен спам уведомлениями для гостов.
tweak: Добавлен иммунитет к шторму на лаве для проклятых вещей (тех в которых могут быть госты)
tweak: Endoskeleton теперь не влазит в рюкзак.
tweak: Заклинание
Instant summons
больше не работает на ядерный диск и не создаёт его.tweak: Слиперы теперь могут вводить химикаты не только полу-трупам.
tweak: Ксено больше не может создать яйца бэйби-вотчера.
tweak: Пальто ГП может держать вещи, такие как пистолеты и батоны.
tweak: Вульпы теперь могут хавать шоколад (Ну пиздец)
soundadd: Добавлен новый звук для гост-ролей.
imageadd: Респрайт бомберов (зимних курток): обычных, синди, сб, инженерских и атмосовских, карго и шахты.
fix: В мех больше нельзя всунуть 2 трекера.
fix: Реактивная репульс броня больше не воздействует на гостов.
fix: Клоунский торт теперь можно нарезать.
fix: Демоны/люди использующие jaunt/blood crawl больше не будут падать в чазмы.
fix: Не клонируемые расы больше не клонируются.
fix: Пульс-демон может кликать на аирлоки как ИИ.
fix: Прочие мелкие фиксы.
del: КПБ больше не теряют волосы когда мрут.
del: Удалена цель на кражу ИИ.
/:cl: