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merge upstream #640
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merge upstream #640
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* aibot.dmi * box_proxy * aibots.dmi again * minebot
… CereStation (ParadiseSS13#22917) * Consequence of changing Box Disposals far too much * Maybe a stacking machine in these trying times? * 50 stacks from 10, truly a stacking machine buff
* i have come to bargain * oops * oversight fixes and stuff * Uhh I made some mistakes in vscode in commit procedure, so i can't return there. Obligatory webediting * Henri215's review grammar fix Co-authored-by: Henri215 <[email protected]> * this one too * waiter waiter less holotables in my ruin please * oops * i cannot can --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: S34N <[email protected]>
…seSS13#23106) * CPR effectiveness messages now properly reflect effectiveness * Update code/modules/mob/living/carbon/human/human_mob.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Adrer <[email protected]> Co-authored-by: Luc <[email protected]>
Co-authored-by: Adrer <[email protected]>
…utton (ParadiseSS13#23078) * God I love how easy Sean made this * Update code/modules/antagonists/_common/antag_team.dm Co-authored-by: Burzah <[email protected]> * Replaces sound * Contra + Lewc review * Contra review * Update code/modules/antagonists/_common/antag_team.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Burzah <[email protected]> Co-authored-by: Luc <[email protected]>
* Fix crew not in accurate positions in crew monitor * Build and update tgui * prettier format --------- Co-authored-by: Arthri <[email protected]> Co-authored-by: tgui builder <41898282+github-actions[bot]@users.noreply.github.com>
* As bland as ketchup * Update code/modules/food_and_drinks/food/foods/misc_food.dm Co-authored-by: DGamerL <[email protected]> --------- Co-authored-by: DGamerL <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: NanoMap Generation <[email protected]>
* fixes chat message visibility * review one * There was not a second issue
* Automatically set launched syringes to inject * Implement for normal syringe guns too * Put mech syringe back to draw mode if emptied when shot * Use syringe's defines * Move defines * update paradise.dme * Add comment for defines * do not set RSG syringes to inject --------- Co-authored-by: Arthri <[email protected]>
* Autohiss now properly capitalized * Update code/modules/mob/living/autohiss.dm Co-authored-by: Burzah <[email protected]> --------- Co-authored-by: Adrer <[email protected]> Co-authored-by: Burzah <[email protected]>
…radiseSS13#23091) * markdown to yaml * Small update * Features- Feature Co-authored-by: Contrabang <[email protected]> * discord * added comment to docs * exploit report * better text * Slight edit * suggestions --------- Co-authored-by: Contrabang <[email protected]>
) * preset ringtones * Update tgui/packages/tgui/interfaces/pda/pda_messenger.js Co-authored-by: Ryan <[email protected]> --------- Co-authored-by: Ryan <[email protected]>
* patching up mistakes. * fixes small typo * Fix paper spelling by S34N * changing paper path so it makes sense.
* Morgue tray now updates properly * Return of the guard clause * Send signal upon ghosting/reentering * Correct source for reenter corpse signal * Signals split up, now works with DNR --------- Co-authored-by: Adrer <[email protected]>
Bumps [browserify-sign](https://github.com/crypto-browserify/browserify-sign) from 4.2.1 to 4.2.2. - [Changelog](https://github.com/browserify/browserify-sign/blob/main/CHANGELOG.md) - [Commits](browserify/browserify-sign@v4.2.1...v4.2.2) --- updated-dependencies: - dependency-name: browserify-sign dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Adds SS loading to title screen * Makes it scroll
…aradiseSS13#22983) * makes the lwap not pierce infinite r_walls * even more comments * better format, resin
) * Bump @babel/traverse from 7.17.10 to 7.23.2 in /tgui Bumps [@babel/traverse](https://github.com/babel/babel/tree/HEAD/packages/babel-traverse) from 7.17.10 to 7.23.2. - [Release notes](https://github.com/babel/babel/releases) - [Changelog](https://github.com/babel/babel/blob/main/CHANGELOG.md) - [Commits](https://github.com/babel/babel/commits/v7.23.2/packages/babel-traverse) --- updated-dependencies: - dependency-name: "@babel/traverse" dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> * please dont kill me, mr bot --------- Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: S34N <[email protected]>
* move 'Jump to Ruin' from an admin to a ghost verb * whoops
…23107) * Converts isHoly into a trait * Moves holy from body to mind * Uncurses the source of curses * Updates source to roundstart trait * Contrabang fixes * Forgot one * Add trait mind helper * Request changed Dgamerr/Contra * Fixes issue * Nullchecks minds
* Added HUD goggles * Added HUD goggles and species variants * Adds HUD goggles with species variants (fixed) * Update code/modules/client/preference/loadout/loadout_general.dm Co-authored-by: Henri215 <[email protected]> * makes hud goggles craftable and adds to vendor * changed dmi name to goggles * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/crafting/tailoring.dm Co-authored-by: Contrabang <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: Contrabang <[email protected]>
* malicious ontological theological horticulture * Update code/modules/surgery/organs/eyes.dm Co-authored-by: Contrabang <[email protected]> * Fixes CI + undefines defines --------- Co-authored-by: Contrabang <[email protected]> Co-authored-by: DGamerL <[email protected]>
…eSS13#23135) Co-authored-by: Adrer <[email protected]>
…ParadiseSS13#23130) * assigns the item_state var the same color assigned to the icon_state var in the lighter/random/New() proc * fixes the typo in deployable.dm * oops * changed the code in get_part_rating() so that non-full restock values get returned * Changed vending_items.dm so that the vendor restocking unit's description isn't always full * Update code/game/objects/items/weapons/vending_items.dm lewcc suggestion Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Luc <[email protected]>
…e ground (ParadiseSS13#22642) * fixes pdas not being able to have their ids removed/added while on the ground * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <[email protected]> * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <[email protected]> * Update code/modules/pda/PDA.dm Co-authored-by: Contrabang <[email protected]> * bam --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: Contrabang <[email protected]>
…3#23101) * Moved ChickenBall to meat.dmi * Placed in Alphebetical Order * Update code/modules/food_and_drinks/food/foods/ethnic.dm Co-authored-by: Henri215 <[email protected]> --------- Co-authored-by: Wartrooper <noreply> Co-authored-by: S34N <[email protected]> Co-authored-by: Henri215 <[email protected]>
* Rework Syndie Research Base * Fixing * Fixing.. * work you cu- * SPAACE * Pack of changes: - Removed Toilets and replaced them with "Dressing" room. - Added Genetics, because person on discord wished for it. - Placed Atmos pipes (scrubbers and supply) * Changes: - Added Pathing for ed209 (syndicate) - Removed random_spawners custom spawner made before. - Added "security" room with allow you to control turrets and see all base cameras. * Fixing turret control panel * Fixing turrets.. again * huh? * Changes: - Decreased Beacons amount from 20 to 10 (they give same path, just less stops). - Added special room to "store" ed209 syndicate, if you want to activate it: View Variables -> patrol = 1. - Added light switches everywhere. - Added Air alarms and fire alarms everywhere, and made sure there are fire doors to stop potential fires. - Added 2 more areas, Genetics and "control room". * Placed Power Cables. * Added disposals Lets fuckign Gooooo * Changes: - Made button from drive actually open doors and shoot stuff to toxin range. - Added emergency PACMAN generator, in case someone join late and whole base will be de-powered. - Added CCTV to caves, now you can see intruders. * Added 2 more boxes of plant disc. * Changes: - Added new variant of free drobes, now syndicate can get drip for free. - Added "hidden" safe at vault with contain 10000credits and stethoscope nearby to help, its only for syndicate researcher, if explorer steal it, they should get bounty on them by syndicate. - Added a lot of vendors refilling units, to make sure that you cannot run out by "accident". * Changed Toxin Test arena to indestructable walls. * Bunch of Changes: - Replaced "grenade casings" (with are foam grenades) with new created "Foam Grenades Box" so its more oblivious what it is. - Added paper note near PACMAN Generator with contain basic instruction how to use it. - Added missing fire doors for "drooms". - Added fire extinguishers EVERYWHERE so syndicate OSHA will be happy. - Changed "genetics" room, now instead of supporing 4 people, it support now only 2 in exchange for "faster" DNA researching. - Added "Foam Grenades Box" around base and in storage, so if there any breaches just throw kanu- grenades at them. - Named and connected disposal to "toxin launcher" so now you can disposal your constractions inside. - Added 4 buttons for "Chemical" testing room (with is not for explosives) so now you cannot get trapped inside. - Made special disposal Ride for genetics "monkeys" to turret so they will be killed (its made this way to avoid researchers spacing themselfs allowing them to escape) - Increased Toxin Storage room, by increasing oxygen and plasma tanks amount by tanks 2 each. - Moved AIR container to engine, now they are replaced with "tank container" to storage... custom plasma mixes without destroying main plasma containers. * fixes * Changed Genetics: - Now genetics layout got changed, now instead of supporting 4 genetics people it only support 2 in exchange for more efficency in making DNA syringes. - Now you can dispose bodies for turrets to shoot holes trough... its funny. * Added Mirrors to dressing room- And Fixed hallway curve * Made cryo and sleepers face themselfs * Added RPD for toxin launcher room - now if you run out of valves, you can just "spawn" new ones. * Used merge conflict fixing tool - and for *some* reason it keep showing merge conflict? (whot) * Requested changes: - Replaced NT machine with syndie cigarette machine. - Removed random blueshield note. - replaced syndie donk machines to secured variant. * Changes full build consoles to unbuild. * Fixes: - Fixed storage, somehow one rack with mats got exaporated. - Added tachyon-doppler array for tracking explosion size. - Removed duplicated buttons from toxin mixing room. - Removed console and placed in storage. - Storage now have items with offsets so they are more visible in stack pile. - Removed Air alarm from toxing testing arena, considering it dont have pipes. * Add RPD in toxing mixing * batch of fixes (?) - Changed Art vendor and critter care to free variant. - Fixed spelling on paper to requested one. - Now syndicate researchers spawn with 100 credits in their backpack for claw machine, if you run out, ask your coworkers to borrow more cash on game. * batch of changes: - Did most requested changes by S34N (except defib one) - Added APC to hallway, so now hallway use power too. - Made new subtype of syndicate APC's with offset depending on direction. * fix stripes issue * Removed random stripes and syndie having cash
* test * good * floorbot rename * normal + layers done * UPDATE_OVERLAY * Sprites done * indentation * color gone * fix * spacing * Spacing
…radiseSS13#22732) * you've got mail * fixes to server load issues * contra
* update issue templates * Modern! * adds required text for required fields * make this logical * inclusivity for all types of issues, not just bugs * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> * Apply suggestions from code review --------- Co-authored-by: DGamerL <[email protected]>
* Adds the tech them a lesson objective. * minor changes * SPACING! * onesmallupdate * requestedchanges * requestedchanges
* the power of the ideal gas law * define R
… wear (ParadiseSS13#23038) * Why wear clothes when you can wear belts? * Converted the ignore_under var into a flag
* Adds soil clumps, which are used to make soil(alternative to sandstone). * Adds soil clump recipe to the biogenerator * Adds the compost bin to the game. Which converts biomass to compost and makes soil from it. * Adds sprites for the compost bin * Adds a recipe for the compost bin(10 planks) * Added interface for the compost bin. * Applying suggested changes to compost bin(redundant condition removal, spell check, auto doc) * Applying suggested changes to soil sheets(initialize, remove empty line) * Changed min and max to clamp where able, removed redundant return, compost recursion stays in convert_biomass(). * Call parent on init * Identation and style changes * Rephrase description * Unauto docing unnecessary bits, clicking with screwdriver no longer an attack, removed redundancies, reordred ui procs and changed ui data list to new format. * Converting plant to biomass is now its own function * removed SOIL define. using path as is instead * Moved the compost_bin-3 sprite up a pixel so it aligns with the rest * Added spaces for readability Co-authored-by: DGamerL <[email protected]> * Moved plant deletion to make_biomass() * Rebuilt tgui * Filled gaps in sprite with mostly transparent pixels to make it easier to click * Rebuild tgui * rebuild tgui * Adds the soil clump sprites back after update * Added Trailing newline to compost_bin.dm check said it's missing * Adds a check for presence of biomass when initializing to prevent unneeded proc call Checks whether a compost bin has any biomass before attempting to compost it. * Adding back compost bin icons * rebuild tgui * Made interface window slightly shorter. from 300 to 200 pixels tall. * Replaced the enough_compost() proc with an if statement in the only place it was used * Replaced the compost() proc and calls to it with process(). * Rebuild TGUI * Removed an unused var, idented a comment, and returned the onhit proc to it's original form * Ran prettier on the compost bin interface file * Wake Up Icon Diffbot * Aw shit, here we go again. * Empty-Commit * Wake up icondiffbot * Last attempt for today * Removed redundant new line from sheet_types.dm * removed redundant new lines and moved the ui procs together. * Changed compost label to Compost * Recompile tgui * Rebuild Tgui * Rebuild TGUI * Rebuild TGUI * Capitaliize the word soil in the biogenerator listing for it * following some suggestions Replaced compost capacity defines with "magic numbers", removed redundant init proc, added spaces around a '-' sign. * Removing a redundant check in the insertion proc. moved the check for the compost bin being full to the end of the loop since I already make one before the loop starts. * Rebuild TGUI * Rebuild Tgui * Update code/game/objects/items/stacks/sheets/sheet_types.dm Co-authored-by: Ryan <[email protected]> * Rebuild TGUI * ReRebuild TGUI --------- Co-authored-by: DGamerL <[email protected]> Co-authored-by: S34N <[email protected]> Co-authored-by: Ryan <[email protected]>
Co-authored-by: Alien <[email protected]>
* Porting whistle from CMSS13 * species variations * lets kill the conflict * adding it back * new whistle sound
Co-authored-by: Adrer <[email protected]>
…o ParadiseSS13-master
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TGUI
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Nov 7, 2023
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🎸 Инструменты
Мы выдаем себя за реальное сообщество разработчиков.
🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
🔉 Звук
Услада для ушей.
TGUI
Кто-то решил потрогать интерфейсы.
🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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Обновляемся до оффов