Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tweak: Default TTS sound is now more "neutral" #503

Merged
merged 1 commit into from
Oct 21, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion modular_ss220/mobs/code/simple_animal/overrides.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
attack_sound = null
friendly = "утыкается в" //If the mob does no damage with it's attack

tts_seed = "Kleiner"
tts_seed = "Angel"
var/list/damaged_sound = null // The sound played when player hits animal
var/list/talk_sound = null // The sound played when talk

Expand Down
2 changes: 1 addition & 1 deletion modular_ss220/text_to_speech/code/base_seeds/mobs/_base.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
//Fallback values for TTS voices

/mob/living
tts_seed = "Kleiner"
tts_seed = "Angel"

Loading