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Merge Upstream 03.12.2024 #1677
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…SS13#27436) * reviver * toxic * more changes * final changes * I lied one more * woe rename apon thee * Update code/modules/surgery/organs/augments_internal.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: DGamerL <[email protected]> Co-authored-by: DGamerL <[email protected]>
* Port TG Resonator so this is not a trash anymore * fix defines * Update kinetic_accelerator.dm * yeah yeah linter i love you too * Update paradise.dme * fix for matrix * Update code/modules/mining/equipment/resonator.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Сиротка <[email protected]> * Update code/modules/mining/equipment/resonator.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Сиротка <[email protected]> * remove useless signal * Update code/modules/mining/equipment/resonator.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Сиротка <[email protected]> * Update code/modules/mining/equipment/resonator.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Сиротка <[email protected]> * Update code/modules/mining/equipment/resonator.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Сиротка <[email protected]> * Update code/modules/mining/equipment/resonator.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Сиротка <[email protected]> * Update code/modules/mining/equipment/resonator.dm Co-authored-by: DGamerL <[email protected]> Signed-off-by: Сиротка <[email protected]> * Update code/modules/mining/equipment/resonator.dm Co-authored-by: DGamerL <[email protected]> Signed-off-by: Сиротка <[email protected]> --------- Signed-off-by: Сиротка <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: DGamerL <[email protected]>
…SS13#27315) * added a beep beep to signaler receivers * new sound + attribution
…asmamen helmet dyeing (ParadiseSS13#27256) * Fixes dying not changing the color or description of the dyed item, making it appear unchanged when worn. * adds plasmaman helmet dyeing
…#27454) * Wrong branch again * Corrected comment * Requested changes * Updated comment * Update code/modules/mob/living/carbon/human/human_mob.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: DGamerL <[email protected]> Co-authored-by: Adrer <[email protected]> Co-authored-by: DGamerL <[email protected]>
* Add_Decal_Painter * Seperate TGUI file * Decal painter DmIcon * Fix some merge errors * I don't know why this merge is so incredibly fucked * Update TGUI bundle * I swear to god * Fixes DmIcon * TGUI bundle build * Remove implicit var * Final cleanup * Add decal_painter sprite * Update code/game/objects/items/devices/painter/decal_painter.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Chap <[email protected]> * Add helper proc for deleting all components of a type from a datum * Added comments to cycle_style * Elementized decal fixes * Use the new decal system * TGUI bundle --------- Signed-off-by: Chap <[email protected]> Co-authored-by: Adrer <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Burzah <[email protected]>
* Adds janitor's overalls to the loadout menu * Adds ALL the overalls * Update code/modules/client/preference/loadout/loadout_uniform.dm Yay formatting Co-authored-by: Luc <[email protected]> Signed-off-by: Rowan Lea <[email protected]> --------- Signed-off-by: Rowan Lea <[email protected]> Co-authored-by: Luc <[email protected]>
…our soul and I DO want to kill it (ParadiseSS13#27381) * Updates Stools, Office Chairs, and Barber Chairs * Fix shade pixelstrips in stools * Fix Barber Chair mirroring * Fixes side views of office chairs, Thickness improvements * I accidentally added back in the pixel strip lol * Killed the highlight on the legs of the chairs because it was ugly and noisy
* woeuponspawners * begone blank space * Update code/modules/ruins/syndicate_space_base.dm Co-authored-by: Contrabang <[email protected]> Signed-off-by: Bm0n <[email protected]> --------- Signed-off-by: Bm0n <[email protected]> Co-authored-by: Bmon <[email protected]> Co-authored-by: Contrabang <[email protected]>
Bumps the npm_and_yarn group in /tgui with 2 updates: [webpack](https://github.com/webpack/webpack) and [cross-spawn](https://github.com/moxystudio/node-cross-spawn). Updates `webpack` from 5.95.0 to 5.96.0 - [Release notes](https://github.com/webpack/webpack/releases) - [Commits](webpack/webpack@v5.95.0...v5.96.0) Updates `cross-spawn` from 7.0.3 to 7.0.6 - [Changelog](https://github.com/moxystudio/node-cross-spawn/blob/master/CHANGELOG.md) - [Commits](moxystudio/node-cross-spawn@v7.0.3...v7.0.6) --- updated-dependencies: - dependency-name: webpack dependency-type: direct:production dependency-group: npm_and_yarn - dependency-name: cross-spawn dependency-type: indirect dependency-group: npm_and_yarn ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: NanoMap Generation <[email protected]>
…adiseSS13#27395) * Adds the Service rover cyborg Adds a "Rover" style cyborg for the Service module. * Update sprite Adds the finished service rover sprite. * No Hat Adds service rover to the unhattable list * Adds the medical rover module Adds the medical rover module to the same branch, since they both rely on the same service panel logic. * Update medical rover panels * Deconflict
…ns (ParadiseSS13#26585) * Basic card interactions * initial interactions sorted * nails down some interactions, radial menu * Some more qol and keybind changes * improves card interactions * Unum decks can be flipped, showing the top card * Decks can now be split and recombined * minor tweaks to multi-deck stuff * Clean up a bunch of interactions * more cleanups * more cleanups and documentation * remote attacking looks pretty good * minor cleanups * ci * parser errs * Remove some debug things, re-add signal after merge * Adds a whole bunch more qol. * Improves examine messages * ci * concealed cards will now show properly in radial * Fixes some weird proximity monitor and control issues * Address reviews, clean up examine a bit more * radial fixes * remove todos * Apply suggestions from code review Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * better documentation, adds label of who did what * b etter grammar * augh * missing icon state * Update code/game/gamemodes/wizard/magic_tarot.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> Signed-off-by: Luc <[email protected]> * Add sleep on proximity monitor setup to hopefully avoid mapload issues * been writing too much c lately * Try late initialize * late init * 🧌 * map load --------- Signed-off-by: Luc <[email protected]> Co-authored-by: Burzah <[email protected]> Co-authored-by: DGamerL <[email protected]>
* Adds PDA ringtone to character preferences * Two fixes * Reset option * Contra request * DB update * linter fix * SQL update * file rename --------- Signed-off-by: Burzah <[email protected]> Co-authored-by: Burzah <[email protected]>
* Adds CI for missing icon_states * yeah * more fixes * more fixes * seems good * moar * fix * yea * hrtyhrt * yeah * WOE * Removes some non-existant typepaths * yes
Medical rovers can no longer wear hats, as the system doesn't allow hat offsets per-direction.
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TGUI
Кто-то решил потрогать интерфейсы.
💿 SQL
Надо править БД.
🙏 Слияние с восходящим потоком
Боже, храни Короля!
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Co-authored-by: NanoMap Generation <[email protected]>
…o the Circuit Imprinter. (ParadiseSS13#27374) * NT Merch vendor can now be moved * Made the NT Merch vendor board printable in the Circuit Imprinter
Co-authored-by: Adrer <[email protected]>
* Adds hallucination managers * Contra + Lewc review * Contra review * Initial comment enhancement
…ParadiseSS13#26834) * refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
Legendaxe
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💿 SQL
Надо править БД.
💾 Изменение конфига
Ф-ф-фуриор...?
🎸 Инструменты
Мы выдаем себя за реальное сообщество разработчиков.
Документация
Улучшения и дополнения в документации
📃 Требуется изменение WIKI
Эти изменения необходимо внести на нашу WIKI.
🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
🙏 Слияние с восходящим потоком
Боже, храни Короля!
📜 CL валиден
💀 Большой ПР
Боже, какой он большой
🔉 Звук
Услада для ушей.
TGUI
Кто-то решил потрогать интерфейсы.
Керберос
Этот ПР изменил что-то на Керберосе (DeltaStation)
Кибериада
Этот ПР изменил что-то на Кибериаде (BoxStation)
Цереброн
Этот ПР изменил что-то на Цереброне (MetaStation)
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Что этот PR делает
Мергес апстрим.
Important
Надо обновить конфиг и применить:
Note
Вики:
Changelog
🆑 ParadiseSS13
add: Красильщик декалей - новый режим модульного красильщика, позволяющий наносить напольные знаки и разметку.
add: Игральные карты были переработаны и стали удобнее. Подробности тут.
add: Рингтон ПДА теперь является настройкой персонажа.
add: При телепортации гостом в руину теперь отображается ее имя и описание.
imageadd: Респрайт некоторых стульев и кресел.
imageadd: Борг Rover получил сервисную и медицинскую комплектации.
soundadd: Добавлен звуковой эффект нескольким датчикам, испускающим сигналы.
tweak: Имплант Reviver теперь может лечить после смерти и воскрешать.
tweak: Увеличен технологический уровень импланта Reviver.
tweak: Улучшенное кибернетическое сердце лучше лечит при крите и запускает сердце.
tweak: Надежда Пандоры теперь лечит лучше.
tweak: Шахтерский резонатор теперь вызывает резонирующую волну после взрыва. Улучшенная версия может размещать ловушки.
tweak: Костюмы плазмаменов теперь можно покрасить.
tweak: Спецодежда отделов добавлена в лодаут.
tweak: Интерфейс ИИ стал удобнее и лучше масштабируется.
tweak: Все мосты на Лаваленде теперь расположены над лавой.
tweak: Плата автомата NT Merch добавлена в Circuit Imprinter.
fix: Автомат NT Merch теперь можно открутить и двигать.
fix: Плащи теперь можно поместить в чехлы для одежды.
fix: Режим бога теперь допускает еще меньше урона.
fix: Покрашенные вещи теперь корректно меняют внешний вид и описание.
fix: Комбинезоны теперь повышают устойчивость к вирусам.
fix: Общение через разум улья теперь учитывает настройки рунчата.
fix: Записи в Crew monitor больше не должны дублироваться.
fix: Пончики с бунго теперь можно приготовить.
fix: Исправлено отсутствие пола под ложными стенами в космическом мотеле.
fix: Больше нельзя изменить направление деревянного телевизора мультитулом, сдвинув его спрайт на тайл.
fix: Тайлы астероидов больше нельзя открутить отверткой.
fix: Устройства МОДов больше не падают на землю при неудачной попытке их развернуть.
/:cl: