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Merge Upstream 23.11.2024 #1666
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…han the combat log (ParadiseSS13#27372) * cable multitool pulse will no longer spit out results in the combat log * made the cable pulse msg prettier * Update code/modules/power/cables/cable.dm Co-authored-by: Contrabang <[email protected]> Signed-off-by: Toastical <[email protected]> * made the text red * made the successful message blue again --------- Signed-off-by: Toastical <[email protected]> Co-authored-by: Contrabang <[email protected]>
* fuck me fixes motion sensitive cameras * from locate to target
* initial commit * tgui patch * more fixes * It's Assistant now, not Civilian * review suggestions * make it tsx * update tgui bundle * code quality * fix choosing assistant * convert idcard skins to asset * use ranks + some quality updates * TGUI agent ID (Russian edition) * Fixed new_appearance * Job_icons * DME updated * Changed icon ordering * Updated comment * Add crew_list * Your to ID * WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets * Fixed the HUD icon * var instead of proc * Move hud_icon declaration * Apply suggestions from code review Co-authored-by: Luc <[email protected]> Signed-off-by: Chap <[email protected]> * Move agent ID to seperate file * Job_icon first * Requested changes * A little more sanitization * Update tgui/packages/tgui/interfaces/AgentCard.tsx Co-authored-by: Arthri <[email protected]> Signed-off-by: Chap <[email protected]> * Update tgui/packages/tgui/interfaces/AgentCard.tsx Co-authored-by: Arthri <[email protected]> Signed-off-by: Chap <[email protected]> * Bundle update * WE MUST PLEASE THE LINTER --------- Signed-off-by: Chap <[email protected]> Co-authored-by: larentoun <[email protected]> Co-authored-by: larentoun <[email protected]> Co-authored-by: Adrer <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Arthri <[email protected]>
* That's illegal * Requested changes --------- Co-authored-by: Adrer <[email protected]>
* modsoup * Update code/modules/mod/mod_theme.dm Co-authored-by: CRUNCH <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: CRUNCH <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: CRUNCH <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * ogre * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update mod_theme.dm Co-authored-by: Git-GoR <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update mod_theme.dm Co-authored-by: Git-GoR <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update mod_theme.dm Co-authored-by: Git-GoR <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * yep * suits * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Luc <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * changes * taka * Update code/modules/mod/mod_theme.dm Co-authored-by: CRUNCH <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * crunch changes * Update code/modules/mod/mod_theme.dm Co-authored-by: CRUNCH <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * single letter typo * somniworld suggestions --------- Signed-off-by: PopeDaveThe3th <[email protected]> Co-authored-by: CRUNCH <[email protected]> Co-authored-by: Henri215 <[email protected]> Co-authored-by: Git-GoR <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Burzah <[email protected]>
Co-authored-by: Bmon <[email protected]>
…13#27368) * Fixes grenades not exploding 15% of the time you are shot * userdanger it
…ys (ParadiseSS13#26962) * test 1 * Bottles * quick fix * brighter reagent bottle * removes old lids * Update code/modules/reagents/reagent_containers/chemical_bottle.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: DGamerL <[email protected]> Co-authored-by: Bmon <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Burzah <[email protected]>
…!!! (ParadiseSS13#27232) * fix * HIDEEYES --------- Co-authored-by: Bmon <[email protected]>
* erguertbngio3eunf3o2we4if * woop de doo
* refactor: Elementize decals. * fix for cases of managed_overlay being a single item * Update code/datums/elements/decal_element.dm Co-authored-by: Luc <[email protected]> Signed-off-by: warriorstar-orion <[email protected]> * review comments --------- Signed-off-by: warriorstar-orion <[email protected]> Co-authored-by: Luc <[email protected]>
* added Russian Nians * adds a new space ruin Voidhopper of Nexus aka freighter * forgot a quotation mark * Convert maps to TGM new : _maps/map_files/RandomRuins/SpaceRuins/freighter.dmm new : code/modules/unit_tests/atmos/test_ventcrawl.dmm Automatically commited by: tools\mapmerge2\fixup.py * fixed file format of the ruin * renamed Russian Nians to Soviet Nians * see above * down with russian nians, long live soviet nians * added a ruin paper per Warriorstar's request * the name russiannian just will not be fully replaced * forgetting commas and adding a new subtype of paper for the shipping manifest * I think using quotation marks is causing me issues * further removal of the term "russian" in preperation of a PR removing lots of referrals to russia * added some new Poly voice lines * accidentally commited the wrong PR... Signed-off-by: Hayden Redacted <[email protected]> * made the shipping manifest ticked * worked on the perspective of some stairs * made changes requested by warriorstar * changed formatting of the sovietnian's loot Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Hayden Redacted <[email protected]> * forgot to add a new line * i think this is causing the tests to fail perchance * purging the term russian to be in line with a recent PR doing the same Signed-off-by: Hayden Redacted <[email protected]> * fixed sovietnian to snake_case Signed-off-by: Hayden Redacted <[email protected]> * i may forget snake case exists * second time's the charm like a snake's two fangs * added warriorstar's suggestions * reverted a file that was accidentally converted * fixed merge issues * added an extra line Co-authored-by: Burzah <[email protected]> Signed-off-by: Hayden Redacted <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/nian_freighter.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: Hayden Redacted <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/nian_freighter.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: Hayden Redacted <[email protected]> --------- Signed-off-by: Hayden Redacted <[email protected]> Co-authored-by: warriorstar-orion <[email protected]> Co-authored-by: Burzah <[email protected]>
* minesweeper with no style * less string operations * review and aylongo tgui changes * bundle * minesweeper with no style * less string operations * review and aylongo tgui changes * bundle * bundle * bundle * silent. pda is booming * codestyle * review * revert * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> Signed-off-by: Burzah <[email protected]> * adjusts the name of a proc --------- Signed-off-by: Burzah <[email protected]> Co-authored-by: Burzah <[email protected]> Co-authored-by: Henri215 <[email protected]>
…ute_abductee runtime (ParadiseSS13#27289)
…hen contents change (ParadiseSS13#26897) * Fixes ParadiseSS13#26844 * removed some extra whitespace * camel case'd everything that wasn't inherited and also switched seed lavelling to use the new update_name() * ...and a little to the left... * Alright, that's all set, hopefully! * Update code/datums/components/label.dm Co-authored-by: DGamerL <[email protected]> Signed-off-by: Pidgey <[email protected]> * Picky, picky. * Update code/datums/components/label.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Pidgey <[email protected]> * Update code/datums/components/label.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Pidgey <[email protected]> * Update code/datums/components/label.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Pidgey <[email protected]> * One more tweak, hopefully. --------- Signed-off-by: Pidgey <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: warriorstar-orion <[email protected]>
Co-authored-by: Adrer <[email protected]>
…seSS13#27414) * Update stunbaton.dm * Update code/game/objects/items/weapons/stunbaton.dm Co-authored-by: Contrabang <[email protected]> Signed-off-by: CRUNCH <[email protected]> --------- Signed-off-by: CRUNCH <[email protected]> Co-authored-by: Contrabang <[email protected]>
…d only does so once (ParadiseSS13#27415)
* Added envirosuits to departmental vendors * added envirosuits to garment bags * added mining envirosuit to mining wardrobe locker * fixed genedrobe organization
* api: Spawn pools, a distributed loot manager. * meh * documentation and cleanups * how do numbers work * word wrapping * fixes found from prototyping
Co-authored-by: Bmon <[email protected]>
This reverts commit fc3dceb.
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💾 Изменение конфига
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🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
TGUI
Кто-то решил потрогать интерфейсы.
🙏 Слияние с восходящим потоком
Боже, храни Короля!
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Nov 22, 2024
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Боже, храни Короля!
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TGUI
Кто-то решил потрогать интерфейсы.
🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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Что этот PR делает
Мергес апстрим.
Я навалил конфликт в кор ТГУИ интерфейс, чтобы исправить говнокод и вырезать текущий интерфейс карты агента, избавившись от копипасты.
Тестирование
Работает карточка.
Changelog
🆑 ParadiseSS13
add: В ПДА добавлена игра Сапер.
add: Ревенант теперь может свободно общаться с гостами.
add: Мосты на Лаваленде теперь имеют переменную длину. Количество мостов увеличено.
add: Добавлена косморуина с гигантской советской молью.
add: Костюмы плазмаменов теперь доступны в автоматах, шкафчиках и и чехлах для одежды отделов.
soundadd: Добавлена пара версий звучания гитары.
imageadd: Обновлен спрайт флакона из темного стекла.
imagedel: Удалено несколько вариантов стеклянных флаконов.
fix: Исправлено отображение заполненности флаконов и бикеров.
fix: Частицы из ускорителя теперь корректно передают энергию сингулярности.
fix: Из станящей руки борга больше нельзя достать батарейку.
fix: Исправлены ошибки в сдерживающей механики экспериментора абдукторов.
fix: Сварка теперь поджигает легковоспламеняющиеся цели.
fix: Медибот теперь корректно отображается при сборке.
fix: Гранату в руке противника снова можно взорвать с некоторым шансом при стрельбе по нему.
fix: Исправлено отображение заклинаний мага в руках.
fix: Снаряды мага больше не настигают его самого при касте во время движения.
fix: Камеры с датчиком движения вне комнаты ВКД теперь тоже работают.
tweak: Камеры с датчиком движения замечают движение в области видимости. Для камеры в комнате ВКД - вся область, как и ранее.
tweak: MODsuit'ы получили уникальные имена, обновлено описание.
/:cl: