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Merge Upstream 23.10.2024 #1609
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* Datumize microbattery * comments + feedback when you're revivable * More comment * more datumization * Explaining myself * Being able to charge while not having a microbattery * Better comment Co-authored-by: 1080pCat <[email protected]> Signed-off-by: BiancaWilkson <[email protected]> * Changes proc name to be more accurate --------- Signed-off-by: BiancaWilkson <[email protected]> Co-authored-by: 1080pCat <[email protected]>
* Fix `image-rendering` method in Image component * Update tgui.bundle.js
Co-authored-by: [email protected] <[email protected]>
* fix: dupe corpse nullspace spawning * remove unused defines too
* Multiply by 2 * Moved the multiplication inside --------- Co-authored-by: Adrer <[email protected]>
* lint: forbid whitespace in empty list decls * Update tools/ci/check_grep2.py Co-authored-by: Contrabang <[email protected]> Signed-off-by: warriorstar-orion <[email protected]> * close enough to grab a bunch --------- Signed-off-by: warriorstar-orion <[email protected]> Co-authored-by: Contrabang <[email protected]>
* gdn pls * updates
… space (ParadiseSS13#27075) * better shuttle smoothing * also missed these * ghhh * pwease
) * destupifies beepsky / ed209s * make sure hands happen * Update code/modules/mob/living/carbon/human/human_defense.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Qwertytoforty <[email protected]> * lewcs stuff --------- Signed-off-by: Qwertytoforty <[email protected]> Co-authored-by: Luc <[email protected]>
* refactor: Eliminate text access fields. * set script PR number * make diffstat delta exactly 0
* Better BSA beam sprite * Changed front_turf finding --------- Co-authored-by: Adrer <[email protected]>
…cessory edition. (ParadiseSS13#26927) * Init * adds functionality for hats to be placed on hats. * species sprites * Removes modsuit stuff * applies a bunch of suggestions from lewc * batched suggestions (1/2) Co-authored-by: Luc <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * typecasts loop removes unnecessary length check uses forceMove * one more forgotten typecast * turn-around city 3 * turnaround city 3.1 * : -> . * removes if(length) * Applies suggestions from @lewcc --------- Signed-off-by: Spaghetti-bit <[email protected]> Co-authored-by: Luc <[email protected]>
* wip * some formatting and copying over UI * it compiles now * oops * Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI * spelling and announcement fixes * Handle offsets for different directions * laser comes from the correct tile now * Added north and south sprites for the laser * Adjust offsets for north and south sprites * finished all north and south sprites * tgui rebuild. Also sprites and code begoon * Rebuild TGUI * put PTLs in maps * Repositions PTL room door in cyberiad * fix if spacing * undef and unundeffed define * Removed overlapping stuff in some maps * Actually makes the changes to metastation * Fixes more mapping stuff * Fix more unit test failures * unmirror multitile component grid * Fixes multitile * explosions no longer make a hole in the beam * This should fix it * Stray pipe begone! * Ok I think I fiigured it out * Rebuild Tgui * removes redundant removals of components parts and a redundant check. various style fixes * Adds blocking to the beam and objects other than living beings take damage now. * not using kwargs now. should work. * Style changes and fixes some mobs getting hit by the laser that shouldn't be. * Review changes and fixes trying to access wall turf's location. * allow the new wall turf to form to we can properly access it. * Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam. * Fixes some comments, adds clarifications, removes redundant usage of src * moves the announcement threshold to a global var. Fixes ghost interaction. * Revert "moves the announcement threshold to a global var. Fixes ghost interaction." This reverts commit 7916ee7. * Makes announcement threshold a static variable of the PTL * power safty check on the mob ptl function * Rebuild TGUI
* wip test 1 * sprites * code added * vendors and locker spawns set * added to prisoner locker * accidental deletion * sprite fix * Update code/modules/clothing/under/color.dm Co-authored-by: Nathan Winters <[email protected]> Signed-off-by: Bm0n <[email protected]> * new kidan sprites * Update code/modules/clothing/under/color.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: Bm0n <[email protected]> * Update code/modules/clothing/under/color.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: Bm0n <[email protected]> --------- Signed-off-by: Bm0n <[email protected]> Co-authored-by: Bmon <[email protected]> Co-authored-by: Nathan Winters <[email protected]> Co-authored-by: Henri215 <[email protected]>
…as adds sounds to attaching stuff (ParadiseSS13#26945) * Fixes guns playing scredriver sounds when they shouldn't be * Update code/modules/projectiles/gun.dm Co-authored-by: Luc <[email protected]> Signed-off-by: 1080pCat <[email protected]> --------- Signed-off-by: 1080pCat <[email protected]> Co-authored-by: Luc <[email protected]>
…iseSS13#26954) * Added check to prevent appearance of shell count on speedcharger * Undo Added check to prevent appearance of shell count on speedcharger * Correct undo of edgecase check * Added proc override for update_desc() for speedcharger
…diseSS13#26953) * Added fax machines to admin room * Made GLOB.adminfaxes hold the received fax, instead of the original * Added an explicit return statement * Remove trailing newline in core/modules/paperwork/faxmachine.dm Co-authored-by: Luc <[email protected]> Signed-off-by: leoworm <[email protected]> --------- Signed-off-by: leoworm <[email protected]> Co-authored-by: Luc <[email protected]>
…6955) * I cast ORB THROW * Adds ran_zone * Lewc review
… Offsets (ParadiseSS13#26958) * Update trash.dm * Creation * Update ussp.dmm * Update trash.dm * Update code/game/objects/items/trash.dm Co-authored-by: Luc <[email protected]> Signed-off-by: CRUNCH <[email protected]> * Update trash_spawners.dm --------- Signed-off-by: CRUNCH <[email protected]> Co-authored-by: Luc <[email protected]>
* ert lore * vest changes * modsuit changes * suit changes * Update helmet.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update helmet.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update helmet.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update helmet.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update helmet.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update ert_hardsuits.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update ert_hardsuits.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update ert_hardsuits.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update ert_hardsuits.dm Co-authored-by: Silverplate <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * helm * naming * Update mod_theme.dm Co-authored-by: Gatchapod <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * capitalized * Update ert_hardsuits.dm * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update code/modules/mod/mod_theme.dm Co-authored-by: Henri215 <[email protected]> Signed-off-by: PopeDaveThe3th <[email protected]> * Update armor_suits.dm --------- Signed-off-by: PopeDaveThe3th <[email protected]> Co-authored-by: Silverplate <[email protected]> Co-authored-by: Gatchapod <[email protected]> Co-authored-by: Henri215 <[email protected]>
* kidangloves * clothwrap
!build_milla |
Building MILLA failed, see the action run log for details: https://github.com/ss220club/Paradise-SS220/actions/runs/11474970807 |
1 similar comment
Building MILLA failed, see the action run log for details: https://github.com/ss220club/Paradise-SS220/actions/runs/11474970807 |
!build_rust |
Building Rust library failed, see the action run log for details: https://github.com/ss220club/Paradise-SS220/actions/runs/11475674349 |
Там надо будет skirt шмотки вырезать с модуля ParadiseSS13#26935 и полы, которые ты зачем то нам и туда закинул |
Полы нам закинул так как у нас модульные полы, и уже подчищенные |
так или иначе нам иконки с теми полами уже не нужны, там можно оставить путь до оффовских полов |
Это модуль огнетушителя в продвинутых и атмосовых МОДах теперь установлен на кнопочки быстрого доступа |
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авто-аппрув
Надо бы Rust ребилднуть
Changelog
🆑 ParadiseSS13
add: Плазмемы теперь могут надевать шляпу на шлем
add: Портированы юбки с TG
add: Спавнеры мусора теперь создают ещё и разные гильзы
tweak: Mining Vendor получил картинки в интерфейс
tweak: КПБ теперь получают уведомление когда могут воскреснуть
fix: КПБ могут войти в зарядник не имея микро-батарею
fix: Капканы решили что срабатывать на летающих людей не православно, и теперь снова срабатывают только по ходячим
tweak: Love pen теперь содержит Pax вместо любви и медленно восстанавливает этот реагент со временем. Короче, юзабельно + весело теперь (с) Сиротка
tweak: Mole crush СМа теперь генерирует аномалии
fix: PACMAN показывает оставшееся время точно
tweak: Suit Storage Unit теперь может хранить рюкзак
tweak: Ящик РнД с карго, теперь содержит компоненты для создания сервера РнД и его контроллера
fix: Позитронный мозг больше не будет предлагаться призракам если в нём уже есть игрок
fix: Секботы больше не будут пиздить труп игнорируя всё вокруг
fix: Секботы в режиме задержания, будут действительно задерживать людей. Вы больше не можете съебаться от него без сторонней помощи или антистана
tweak: Пушки теперь будут делать клик при навешивании фонарика/штыка
fix: Пушки больше не воспроизводят звук отвёртки когда не должны
tweak: Кристальный шар (scrying orb) наносит больше урона при броске, возвращается в руку и ломает конечности, в которые попадает
fix: Добавлен strong arm в протолат к остальным имплантам
fix: [АДМИН] Если дать кому-то цель на кусочек СМа или ядро с нюки, то этому кому-то будет выдан набор для выполнения цели
tweak: Закреплённые кнопки МОДа теперь показывает какой модуль активен
tweak: Модуль огнетушителя в продвинутых и атмосовых МОДах теперь может быть активирован через кнопку быстрого доступа
fix: N23 Rotary Janitation Launcher теперь можно прикрутить к меху уборщика
fix: Фейковые артефакты теперь выглядят в руках как настоящие
fix: Пластитановые окна теперь более устойчивы к способностям больших мобов, которые ломали их с одного удара
fix: Новостник теперь распознаёт карту внутри кошелька
tweak: Коробки с патронами для дробовика теперь вмещают 8 пуль вместо 7
imageadd: Коробки с патронами для дробовика получили респрайт
imageadd: Новый спрайт луча БСА
imageadd: Все перчатки подогнаны под новый спрайт киданов (У нас новый спрайт киданов откачен, временно)
imageadd: Респрайт ПДА by fridhelm1. Так же, магисрака, дефектив и самая бесполезная роль (НТР), получили свой собственный спрайт для ПДА
/:cl: