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Merge Upstream [01.08.2024] #1408

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merged 37 commits into from
Aug 1, 2024
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@dj-34 dj-34 commented Jul 31, 2024

Что этот PR делает

Мерж апстрима

Тестирование

Проверил на локалке интерфейсы

Changelog

🆑
experimental: Добавлено парирование при выборе двуручного оружия.
add: Новые шумовухи: Петарды и ложные (decoy) гранаты.
add: Добавлено парирование стульями!
add: Добавлена возможность взять стул в обе руки.
add: Ремап космической руины Deepstorage, со своим мини-боссом.
add: Добавлено новое оружие ближнего боя - меч «Snakesfang». К мечу прилагаются ножны для ношения. Он может быть заточен с помощью точильного камня. Его покупка стоит 25 ТК.
add: Добавлен мидраунд ивент «Прибытие туристов».
add: Добавлена новая туристическая экипировка в инвентарь администратора.
add: Добавлен новый трейт станции «AI Triumvirate». Очень редко на станции будет целых три ядра ИИ.
add: Добавлена кнопка сброса обзора у консолей камер.
add: Crew Monitor'ы (портативные и консольные) теперь могут подсвечивать имена. Подсветка осуществляется по имени, а не по ckey, ref или uid. Это означает, что при выделении одного человека с именем «Unknown» будут выделены все люди с именем «Unknown». Это сделано намеренно и предотвращает злоупотребление Crew Monitor'ом для обнаружения генокрадов.
add: Двойной щелчок на маркерах карты в окне просмотра карты Crew Monitor'а теперь выделяется соответствующее имя.
add: выделенные имена на мониторах экипажа теперь будут отображаться на карте в виде пульсирующей иконки
tweak: Карты Crew Monitors и Central Atmospheric Consoles теперь центрированы по умолчанию.
tweak: Crew Monitor теперь запоминает настройки.
tweak: Маркеры карты (на мониторах экипажа и центральных атмосферных консолях) теперь увеличиваются при увеличении масштаба.
tweak: Маркеры карты теперь центрируются на тайле.
tweak: В меню деконструкции R&D-консолей теперь отображается текущий уровень технологии, уровень технологии вставленного объекта и полученный уровень технологии при деконструкции.
tweak: Кнопка очистки и извлечения диска в R&D-консолях теперь расположена в правом верхнем углу секции диска.
tweak: Главное меню R&D-консолей теперь содержит информацию о каждой технологии.
tweak: Консоли R&D больше не отображают меню «Deconstructive Analyzer», меню Протолата, или меню «Circuit Imprinter», если они не связаны между собой.
tweak: Консоли R&D теперь используют в качестве навигации вкладки, а не кнопки.
tweak: При дефибрилляции теперь есть один do_after длительностью 5 секунд, а не два отдельных - 3 и 2 секунды.
tweak: На стулья теперь нужно нажимать ALT, чтобы поставить их на ножки, но также их и не нужно держать в руках, чтобы поставить их.
tweak: Карты Таро теперь не исчезают, если бросить их в не моба.
tweak: Disposal'ы теперь перемещаются владыкой Сингуло.
tweak: Парирование двуручным оружием теперь требует, чтобы вы держали его в обоих руках.
tweak: Парирование энергетическим мечом и телескопическим щитом теперь требует, чтобы они были активны.
fix: Различные мелкие фиксы.
fix: Увеличение или уменьшение масштаба (на мониторах экипажа и центральных атмосферных консолях) теперь сохраняет центральную точку.
fix: Теперь названия по типу «Warden's Office Air Alarm» не отображается как Warden's Office Air Alarm на атмосферных консолях.
soundadd: Новый звук для дефибриллятора.
fix: Технологические диски больше не обновляются автоматически.
fix: Исправлено, что причудливые хранилища не обновляли состояние своих иконок.
fix: Исправлена ошибка мержа, из-за которой ВСЕ двери и створки не блокировали тепло, даже теплозащитные на СМе.
fix: Исправлен портфель с фальшивым дном, благодаря чему оружие, находящееся в фальшивом дне портфеля, снова может стрелять. Теперь вы можете выступить в роли агента 007 и одновременно бить людей по лицу и стрелять в них.
fix: Мехи депо Синдиката правильно патрулируют периметр депо.
del: Подменю «Linked Devices» в R&D консолях теперь является частью меню «Settings».
del: В диск-меню консолей R&D больше нет подменю копирования. При вставке пустого диска будет показано, что можно скопировать.
/:cl:

Sirryan2002 and others added 30 commits July 30, 2024 12:32
…aradiseSS13#26310)

* Update guardian.dm

Signed-off-by: Faron  <[email protected]>

* Update code/game/gamemodes/miniantags/guardian/guardian.dm

Signed-off-by: DGamerL <[email protected]>

---------

Signed-off-by: Faron  <[email protected]>
Signed-off-by: DGamerL <[email protected]>
Co-authored-by: DGamerL <[email protected]>
* Fixes crafting multiples of recipes in a sublist

* Reduces some As

* missed one

* But wait there is more.

I think I got them all now.
…f the briefcase (ParadiseSS13#26317)

* Agent007

* Unintended change reverted.

* Different coding practices my beloathed.

* Stuck in the C# mines.
…eSS13#26337)

* Nullspace fix

* Update code/game/objects/structures/guillotine.dm

Co-authored-by: DGamerL <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* Update code/game/objects/structures/guillotine.dm

Co-authored-by: Luc <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

---------

Signed-off-by: Spaghetti-bit <[email protected]>
Co-authored-by: DGamerL <[email protected]>
Co-authored-by: Luc <[email protected]>
* fix: syndie depot bots patrol correctly

* skip animation (and init sleeping) altogether
…y This You Filthy Casual! (ParadiseSS13#26043)

* Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons.

* Forgor the blood spear :)

* Renames `special_parry_condition` to `requires_two_hands`

* Apply suggestions from code review

Co-authored-by: DGamerL <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* Update code/datums/components/parry.dm

Co-authored-by: Luc <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* Apply suggestions from code review

Co-authored-by: Luc <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* applies suggestion from @lewcc

* Removes the two handed requirement from cult spear as per @qwerty's request

* Apply suggestions from code review (1/2) from hal

Co-authored-by: Charlie <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* Apply suggestions from code review (2/2)

* ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review.

* Again, variable added back during deconflict. issues resolved.

* Update code/game/objects/items/weapons/shields.dm

Signed-off-by: DGamerL <[email protected]>

---------

Signed-off-by: Spaghetti-bit <[email protected]>
Signed-off-by: DGamerL <[email protected]>
Co-authored-by: DGamerL <[email protected]>
Co-authored-by: Luc <[email protected]>
Co-authored-by: Charlie <[email protected]>
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <[email protected]>
* Securiblade, Sheaths

* Snakesfang and Cleaver

* Crates and Armory

* Origin Tech Fix

* Chargers can now accept securiblades

* Clan Cleaver is now Breach Cleaver

* Armor Checking

* Comment and description fixes

* State comment

* More Comments

* Contains list fix

Co-authored-by: 1080pCat <[email protected]>
Signed-off-by: PollardTheDragon <[email protected]>

* Breacher sword hates doors

* Tab indentation

* Breacher Armor Buff - Status Effect while wielding

* Breach Cleaver Sounds - courtesy of Stoniest

* Snakesfang Codersprites

* Define Fix

* Breach Cleaver - Icon Codersprites

* Breach Cleaver Codersprites

* Gave help-intent attack on cleaver an animation

* Reduced sound intensity of wielded harm

* Moved variables below inherits

* Buff spacing, guard clause

* Improved examine

* Guard clauses the secsword powercell

* Sword mode defines

* Added undefs

* Spacing

* Securiblade loreful examine_more

* Examine_More for all swords

* Grammar

Co-authored-by: Luc <[email protected]>
Signed-off-by: PollardTheDragon <[email protected]>

* Moved defines, added auto-docs, grammar

* Fixed secsword recharging

* Secsword burn function fix

* Cleaver Armor Buff Fix

* Fix to buff

* Securiblade burn fix, stamina charge reduction fix

* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed

* Fixes securiblade EMP oversight

* Snakesfang can parry now

* Spelling

* Removed define indents

* Early returns

* A whole lot of fixes. Qdels the cell on delete.

* stun_delay proc doc

* Update code/datums/uplink_items/uplink_general.dm

Signed-off-by: DGamerL <[email protected]>

* Merged IF statements, relocated inits

* Armor change

* Remove null in cell variable

* Ifs to Switch

* Revert "Armor change"

This reverts commit 6b61e33.

* Better Ifs to Switch

* Removes roundstart armory blade, increases crate cost to 550

* Removed extraneous loc check, removed extraneous link cell proc

* Added null check to secsword/emp_act

* Added clear_cell proc to replace duplicate icon updates and cell nulls

* No vars in proc argument

* Properly nulls cell. Fixes cell sabotage for sword

* Just the Snakesfang

* Appearance update

Co-authored-by: Ryan <[email protected]>
Signed-off-by: PollardTheDragon <[email protected]>

* Appearance update

Co-authored-by: Ryan <[email protected]>
Signed-off-by: PollardTheDragon <[email protected]>

* Update code/game/objects/items/weapons/melee/melee_misc.dm

Signed-off-by: DGamerL <[email protected]>

---------

Signed-off-by: PollardTheDragon <[email protected]>
Signed-off-by: DGamerL <[email protected]>
Co-authored-by: 1080pCat <[email protected]>
Co-authored-by: S34N <[email protected]>
Co-authored-by: Luc <[email protected]>
Co-authored-by: DGamerL <[email protected]>
Co-authored-by: Ryan <[email protected]>
…S13#26039)

* Chair go engarde!

* White-space my beloathed.

* Reduces damage of the bar stool to 8- wielded to 10, Reduces chair to 6, wielded to 8.

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

Co-authored-by: CRUNCH <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* Applies suggestions from @Sirryan2002

---------

Signed-off-by: Spaghetti-bit <[email protected]>
Co-authored-by: CRUNCH <[email protected]>
…S13#25687)

* wrench a bunch of acts

* atmospherics

* some last few things

* last iswrench changes for anything that isn't construction

* Update code/game/machinery/pipe/pipe_construction.dm

Co-authored-by: DGamerL <[email protected]>
Signed-off-by: Luc <[email protected]>

* Apply suggestions from code review

Co-authored-by: DGamerL <[email protected]>
Signed-off-by: Luc <[email protected]>

* thank you dgamer

* oopsie daisy

* tests and addresses some introduced bugs

* proper testing

* proper ci

* Update code/game/objects/structures/fluff.dm

Co-authored-by: Burzah <[email protected]>
Signed-off-by: Luc <[email protected]>

* Update code/game/objects/structures/fluff.dm

Co-authored-by: Burzah <[email protected]>
Signed-off-by: Luc <[email protected]>

* thank you burza 🙏

Co-authored-by: Burzah <[email protected]>
Signed-off-by: Luc <[email protected]>

* Apply suggestions from code review

Co-authored-by: Burzah <[email protected]>
Signed-off-by: DGamerL <[email protected]>

* Update code/modules/recycling/disposal-construction.dm

Signed-off-by: DGamerL <[email protected]>

---------

Signed-off-by: Luc <[email protected]>
Signed-off-by: DGamerL <[email protected]>
Co-authored-by: DGamerL <[email protected]>
Co-authored-by: Burzah <[email protected]>
…25919)

* ezpz tweak

* Boomerang go brrrr

* Revert "Boomerang go brrrr"

This reverts commit 703b45c.

---------

Signed-off-by: DGamerL <[email protected]>
* boom boom pow

* a few more sounds

* Add different forms to uplink and prize counter

* new and improved

* Fuse sound or not

* it's now a box and works properly.

* Reviews

* Minor tweaks

* static list

* ope

* adjacency checks

* angry
…6028)

* Defib sound moment

* Update defibrillator.dm

* Apply suggestions from code review

Co-authored-by: Matt <[email protected]>
Signed-off-by: CRUNCH <[email protected]>

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

---------

Signed-off-by: CRUNCH <[email protected]>
Co-authored-by: Matt <[email protected]>
* ebent

* WHYYY

* bobobo

* adds ton of epic stuff

* messages added

* Outfit!

* Indentation! Arrhghg

* Gamemode checks, antag check stuff and outfit changes and tourist icon

* ID icon, random species, gender, hair, a few comments and logs.

* Mirroring review

* Applies suggestion

Co-authored-by: Ryan <[email protected]>
Signed-off-by: Pedro <[email protected]>

* Tourist Id's now have linked accounts, code cleaning as per reviews

* Following suggestion

* Apply suggestions as per review

* Addresses the risk of two people having the same account

* Typos and final cleaning

* Checking for jobban/Not showing as tourist on manifest

* Orbit test

* compile

* ebent

* WHYYY

* bobobo

* adds ton of epic stuff

* messages added

* Outfit!

* Indentation! Arrhghg

* Gamemode checks, antag check stuff and outfit changes and tourist icon

* ID icon, random species, gender, hair, a few comments and logs.

* Mirroring review

* Tourist Id's now have linked accounts, code cleaning as per reviews

* Applies suggestion

Co-authored-by: Ryan <[email protected]>
Signed-off-by: Pedro <[email protected]>

* Following suggestion

* Apply suggestions as per review

* Addresses the risk of two people having the same account

* Typos and final cleaning

* Checking for jobban/Not showing as tourist on manifest

* Orbit test

* TGUI Bundle Rebuild

* Applies suggestions

---------

Signed-off-by: Pedro <[email protected]>
Co-authored-by: Ryan <[email protected]>
…Y rare trait) (ParadiseSS13#25957)

* yippie itt works

* Update tripAI.dm

* Update code/modules/admin/verbs/tripAI.dm

Co-authored-by: Matt <[email protected]>
Signed-off-by: 1080pCat <[email protected]>

* Update code/datums/station_traits/neutral_traits.dm

Co-authored-by: Burzah <[email protected]>
Signed-off-by: 1080pCat <[email protected]>

---------

Signed-off-by: 1080pCat <[email protected]>
Co-authored-by: Matt <[email protected]>
* RnD console

* Undefine local defines

* [ci skip]

* Build and update /tg/ui

* Reformat /tg/ui

* Apply suggestions from code review

Co-authored-by: Ryan <[email protected]>
Signed-off-by: Arthri <[email protected]>

* Snake casing

[ci skip]

* If statement over ternary

* Document menu variables

* Replace user with ui.user

* Add documentation to copied variables

[ci skip]

* Rename icon to ui_icon

* Factor out wait message box

* Reorganize settings menu

* Refactor technology row

* [ci skip]

* Build and update /tg/ui

* Fix errors

* [ci skip]

* Build and update /tg/ui

---------

Signed-off-by: Arthri <[email protected]>
Co-authored-by: Arthri <[email protected]>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Burzah <[email protected]>
* things were attempted

* take two

* take three

* i meant to add this bit

* no linear loot

* hopefully this will make things less thingamabob than they are

* added indents in deepstorage_award spawner

* Sirryan2002's review

Co-authored-by: Ryan <[email protected]>
Signed-off-by: Kano <[email protected]>

* removed an unnecessary var and documented them

* these too

* these should've been removed too

* added indents to line 53 and 54

* rest of the requested changes

* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm

* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level

* requested changes

* commit commit

* everything is in shambles

* comma

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* warriorstar-orion review

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* Somewhere, a heavy door has opened.

+ gateopener and fleshling now notifies players about a blast door has been opened

* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights

* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)

* how did these get in here

* Update code/game/turfs/simulated/floor/chasm.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* check if it's space

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <[email protected]>
Signed-off-by: Kano <[email protected]>

* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf

* atoms

* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.

* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.

---------

Signed-off-by: Kano <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: warriorstar-orion <[email protected]>
…seSS13#26293)

* Corrects the price comments for the bundles

* contra review

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Signed-off-by: DGamerL <[email protected]>

---------

Signed-off-by: DGamerL <[email protected]>
Co-authored-by: DGamerL <[email protected]>
* Introduce constants for map size and pixes per turf

* Scale markers with zoom

* Remove unused state

* Center map by default

* Fix zooming offset

* Add view reset button

* Fix exaggerated dragging when zoomed

* Remove zoom from local state

* Rewrite centering code

* Allow opening air alarms from map view

* Rename Marker to MarkerIcon

* Factor out generic map marker

* Implement name highlighting

* Fix oversight

* Save settings across UI opens

* Do not sanitize air alarm names

They are already automatically sanitized by Inferno

* Build and update tgui

* force ci

* Make labelStyle optional

* Make labelStyle optional again

* [ci skip]

* Build and update /tg/ui

* Reformat /tg/ui

* Autodec variables

[ci skip]

---------

Co-authored-by: Arthri <[email protected]>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Burzah <[email protected]>
HMBGERDO and others added 5 commits July 31, 2024 10:00
* t checkout master
Revert "Fixing fulton pack not working (ParadiseSS13#26153)"

This reverts commit 67353fd.

* Revert "Cult magic attacks and attacks on stun mark can now be blocked by shields (ParadiseSS13#25771)"

This reverts commit 9ea58e1.

* Revert "[s] Stunbaton no longer triggers shields twice (ParadiseSS13#26197)"

This reverts commit cd88b3d.
* Blind

* comma

* Update code/modules/games/cards.dm

Co-authored-by: Ryan <[email protected]>
Signed-off-by: CRUNCH <[email protected]>

* Update gun.dm

* this applies to other blind people, not you

* dedent

* Reformatting

* Update bloodcrawl.dm

* Apply suggestions from code review

Co-authored-by: Luc <[email protected]>
Signed-off-by: CRUNCH <[email protected]>

* Update cards.dm

---------

Signed-off-by: CRUNCH <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Luc <[email protected]>
* Adds CI for missing pipe connections

* fix box

* fix delta

* fixes meta

* partially fixes cere

* yah

* cere fix

* holy shit

* adds unary stuff too

* im dumb

* yeah
@github-actions github-actions bot added 🗺️ Изменение Карты В этом ПРе затронут файл не станционной карты. Может и не один. 🔉 Звук Услада для ушей. 🖌️ Спрайты Вы заработали свою миска-рис и кошко-жена. Партия гордится вами! TGUI Кто-то решил потрогать интерфейсы. labels Jul 31, 2024
@dj-34 dj-34 added the 🕛 Ждёт мержа Совсем скоро это будет залито label Jul 31, 2024
…iseSS13#26353)

* Hold my brain, brain holder.

* Update misc_admin_procs.dm

* woops
@dj-34 dj-34 changed the title Merge Upstream [31.07.2024] Merge Upstream [01.08.2024] Aug 1, 2024
@Legendaxe Legendaxe merged commit 79c5f46 into ss220club:master Aug 1, 2024
13 checks passed
@dj-34 dj-34 deleted the merge_upstream branch August 29, 2024 03:30
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🕛 Ждёт мержа Совсем скоро это будет залито 🖌️ Спрайты Вы заработали свою миска-рис и кошко-жена. Партия гордится вами! 📜 CL валиден 🔉 Звук Услада для ушей. TGUI Кто-то решил потрогать интерфейсы. 🗺️ Изменение Карты В этом ПРе затронут файл не станционной карты. Может и не один.
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