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Merge Upstream [01.08.2024] #1408
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…aradiseSS13#26310) * Update guardian.dm Signed-off-by: Faron <[email protected]> * Update code/game/gamemodes/miniantags/guardian/guardian.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: Faron <[email protected]> Signed-off-by: DGamerL <[email protected]> Co-authored-by: DGamerL <[email protected]>
* Fixes crafting multiples of recipes in a sublist * Reduces some As * missed one * But wait there is more. I think I got them all now.
…f the briefcase (ParadiseSS13#26317) * Agent007 * Unintended change reverted. * Different coding practices my beloathed. * Stuck in the C# mines.
…eSS13#26337) * Nullspace fix * Update code/game/objects/structures/guillotine.dm Co-authored-by: DGamerL <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Update code/game/objects/structures/guillotine.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> --------- Signed-off-by: Spaghetti-bit <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]>
* fix: syndie depot bots patrol correctly * skip animation (and init sleeping) altogether
…y This You Filthy Casual! (ParadiseSS13#26043) * Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons. * Forgor the blood spear :) * Renames `special_parry_condition` to `requires_two_hands` * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Update code/datums/components/parry.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Apply suggestions from code review Co-authored-by: Luc <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * applies suggestion from @lewcc * Removes the two handed requirement from cult spear as per @qwerty's request * Apply suggestions from code review (1/2) from hal Co-authored-by: Charlie <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Apply suggestions from code review (2/2) * ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review. * Again, variable added back during deconflict. issues resolved. * Update code/game/objects/items/weapons/shields.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: Spaghetti-bit <[email protected]> Signed-off-by: DGamerL <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Charlie <[email protected]>
* aaaaaaaaaaaaaaa * Forgor * Adds missing /proc/ --------- Signed-off-by: DGamerL <[email protected]>
Co-authored-by: NanoMap Generation <[email protected]>
* Securiblade, Sheaths * Snakesfang and Cleaver * Crates and Armory * Origin Tech Fix * Chargers can now accept securiblades * Clan Cleaver is now Breach Cleaver * Armor Checking * Comment and description fixes * State comment * More Comments * Contains list fix Co-authored-by: 1080pCat <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Breacher sword hates doors * Tab indentation * Breacher Armor Buff - Status Effect while wielding * Breach Cleaver Sounds - courtesy of Stoniest * Snakesfang Codersprites * Define Fix * Breach Cleaver - Icon Codersprites * Breach Cleaver Codersprites * Gave help-intent attack on cleaver an animation * Reduced sound intensity of wielded harm * Moved variables below inherits * Buff spacing, guard clause * Improved examine * Guard clauses the secsword powercell * Sword mode defines * Added undefs * Spacing * Securiblade loreful examine_more * Examine_More for all swords * Grammar Co-authored-by: Luc <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Moved defines, added auto-docs, grammar * Fixed secsword recharging * Secsword burn function fix * Cleaver Armor Buff Fix * Fix to buff * Securiblade burn fix, stamina charge reduction fix * Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed * Fixes securiblade EMP oversight * Snakesfang can parry now * Spelling * Removed define indents * Early returns * A whole lot of fixes. Qdels the cell on delete. * stun_delay proc doc * Update code/datums/uplink_items/uplink_general.dm Signed-off-by: DGamerL <[email protected]> * Merged IF statements, relocated inits * Armor change * Remove null in cell variable * Ifs to Switch * Revert "Armor change" This reverts commit 6b61e33. * Better Ifs to Switch * Removes roundstart armory blade, increases crate cost to 550 * Removed extraneous loc check, removed extraneous link cell proc * Added null check to secsword/emp_act * Added clear_cell proc to replace duplicate icon updates and cell nulls * No vars in proc argument * Properly nulls cell. Fixes cell sabotage for sword * Just the Snakesfang * Appearance update Co-authored-by: Ryan <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Appearance update Co-authored-by: Ryan <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Update code/game/objects/items/weapons/melee/melee_misc.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: PollardTheDragon <[email protected]> Signed-off-by: DGamerL <[email protected]> Co-authored-by: 1080pCat <[email protected]> Co-authored-by: S34N <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Ryan <[email protected]>
…S13#26039) * Chair go engarde! * White-space my beloathed. * Reduces damage of the bar stool to 8- wielded to 10, Reduces chair to 6, wielded to 8. * Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm Co-authored-by: CRUNCH <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Applies suggestions from @Sirryan2002 --------- Signed-off-by: Spaghetti-bit <[email protected]> Co-authored-by: CRUNCH <[email protected]>
…S13#25687) * wrench a bunch of acts * atmospherics * some last few things * last iswrench changes for anything that isn't construction * Update code/game/machinery/pipe/pipe_construction.dm Co-authored-by: DGamerL <[email protected]> Signed-off-by: Luc <[email protected]> * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> Signed-off-by: Luc <[email protected]> * thank you dgamer * oopsie daisy * tests and addresses some introduced bugs * proper testing * proper ci * Update code/game/objects/structures/fluff.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * Update code/game/objects/structures/fluff.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * thank you burza 🙏 Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * Apply suggestions from code review Co-authored-by: Burzah <[email protected]> Signed-off-by: DGamerL <[email protected]> * Update code/modules/recycling/disposal-construction.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: Luc <[email protected]> Signed-off-by: DGamerL <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Burzah <[email protected]>
…25919) * ezpz tweak * Boomerang go brrrr * Revert "Boomerang go brrrr" This reverts commit 703b45c. --------- Signed-off-by: DGamerL <[email protected]>
* boom boom pow * a few more sounds * Add different forms to uplink and prize counter * new and improved * Fuse sound or not * it's now a box and works properly. * Reviews * Minor tweaks * static list * ope * adjacency checks * angry
…6028) * Defib sound moment * Update defibrillator.dm * Apply suggestions from code review Co-authored-by: Matt <[email protected]> Signed-off-by: CRUNCH <[email protected]> * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm --------- Signed-off-by: CRUNCH <[email protected]> Co-authored-by: Matt <[email protected]>
* ebent * WHYYY * bobobo * adds ton of epic stuff * messages added * Outfit! * Indentation! Arrhghg * Gamemode checks, antag check stuff and outfit changes and tourist icon * ID icon, random species, gender, hair, a few comments and logs. * Mirroring review * Applies suggestion Co-authored-by: Ryan <[email protected]> Signed-off-by: Pedro <[email protected]> * Tourist Id's now have linked accounts, code cleaning as per reviews * Following suggestion * Apply suggestions as per review * Addresses the risk of two people having the same account * Typos and final cleaning * Checking for jobban/Not showing as tourist on manifest * Orbit test * compile * ebent * WHYYY * bobobo * adds ton of epic stuff * messages added * Outfit! * Indentation! Arrhghg * Gamemode checks, antag check stuff and outfit changes and tourist icon * ID icon, random species, gender, hair, a few comments and logs. * Mirroring review * Tourist Id's now have linked accounts, code cleaning as per reviews * Applies suggestion Co-authored-by: Ryan <[email protected]> Signed-off-by: Pedro <[email protected]> * Following suggestion * Apply suggestions as per review * Addresses the risk of two people having the same account * Typos and final cleaning * Checking for jobban/Not showing as tourist on manifest * Orbit test * TGUI Bundle Rebuild * Applies suggestions --------- Signed-off-by: Pedro <[email protected]> Co-authored-by: Ryan <[email protected]>
…Y rare trait) (ParadiseSS13#25957) * yippie itt works * Update tripAI.dm * Update code/modules/admin/verbs/tripAI.dm Co-authored-by: Matt <[email protected]> Signed-off-by: 1080pCat <[email protected]> * Update code/datums/station_traits/neutral_traits.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: 1080pCat <[email protected]> --------- Signed-off-by: 1080pCat <[email protected]> Co-authored-by: Matt <[email protected]>
* RnD console * Undefine local defines * [ci skip] * Build and update /tg/ui * Reformat /tg/ui * Apply suggestions from code review Co-authored-by: Ryan <[email protected]> Signed-off-by: Arthri <[email protected]> * Snake casing [ci skip] * If statement over ternary * Document menu variables * Replace user with ui.user * Add documentation to copied variables [ci skip] * Rename icon to ui_icon * Factor out wait message box * Reorganize settings menu * Refactor technology row * [ci skip] * Build and update /tg/ui * Fix errors * [ci skip] * Build and update /tg/ui --------- Signed-off-by: Arthri <[email protected]> Co-authored-by: Arthri <[email protected]> Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Ryan <[email protected]> Co-authored-by: Burzah <[email protected]>
* things were attempted * take two * take three * i meant to add this bit * no linear loot * hopefully this will make things less thingamabob than they are * added indents in deepstorage_award spawner * Sirryan2002's review Co-authored-by: Ryan <[email protected]> Signed-off-by: Kano <[email protected]> * removed an unnecessary var and documented them * these too * these should've been removed too * added indents to line 53 and 54 * rest of the requested changes * remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm * changes in chasm.dm + chasm no longer eats lightbulb machinery + made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level * requested changes * commit commit * everything is in shambles * comma * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * warriorstar-orion review * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * Somewhere, a heavy door has opened. + gateopener and fleshling now notifies players about a blast door has been opened * area changes + Floating rock bits now has area + Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights * little adjustments + changed some floors + replaced some polarized windows with tinted ones (oops) * how did these get in here * Update code/game/turfs/simulated/floor/chasm.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * check if it's space * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <[email protected]> Signed-off-by: Kano <[email protected]> * changes in turf check + Added two procs that will ping-pong on each other and provide a valid turf * atoms * there can be only one + apparently airless variation of this was introduced in a PR that was merged before this one. * fix + renamed crematorium as incinerator. + removed a rogue morgue tray in incinerator room. + added access to an accessless airlock. + changed improper tags of two blastdoors to relevant ones. --------- Signed-off-by: Kano <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: warriorstar-orion <[email protected]>
…seSS13#26293) * Corrects the price comments for the bundles * contra review * Update code/game/objects/items/weapons/storage/uplink_kits.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: DGamerL <[email protected]> Co-authored-by: DGamerL <[email protected]>
* Introduce constants for map size and pixes per turf * Scale markers with zoom * Remove unused state * Center map by default * Fix zooming offset * Add view reset button * Fix exaggerated dragging when zoomed * Remove zoom from local state * Rewrite centering code * Allow opening air alarms from map view * Rename Marker to MarkerIcon * Factor out generic map marker * Implement name highlighting * Fix oversight * Save settings across UI opens * Do not sanitize air alarm names They are already automatically sanitized by Inferno * Build and update tgui * force ci * Make labelStyle optional * Make labelStyle optional again * [ci skip] * Build and update /tg/ui * Reformat /tg/ui * Autodec variables [ci skip] --------- Co-authored-by: Arthri <[email protected]> Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Burzah <[email protected]>
* t checkout master Revert "Fixing fulton pack not working (ParadiseSS13#26153)" This reverts commit 67353fd. * Revert "Cult magic attacks and attacks on stun mark can now be blocked by shields (ParadiseSS13#25771)" This reverts commit 9ea58e1. * Revert "[s] Stunbaton no longer triggers shields twice (ParadiseSS13#26197)" This reverts commit cd88b3d.
* Blind * comma * Update code/modules/games/cards.dm Co-authored-by: Ryan <[email protected]> Signed-off-by: CRUNCH <[email protected]> * Update gun.dm * this applies to other blind people, not you * dedent * Reformatting * Update bloodcrawl.dm * Apply suggestions from code review Co-authored-by: Luc <[email protected]> Signed-off-by: CRUNCH <[email protected]> * Update cards.dm --------- Signed-off-by: CRUNCH <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Luc <[email protected]>
* Adds CI for missing pipe connections * fix box * fix delta * fixes meta * partially fixes cere * yah * cere fix * holy shit * adds unary stuff too * im dumb * yeah
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🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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Услада для ушей.
🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
TGUI
Кто-то решил потрогать интерфейсы.
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…iseSS13#26353) * Hold my brain, brain holder. * Update misc_admin_procs.dm * woops
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🕛 Ждёт мержа
Совсем скоро это будет залито
🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
📜 CL валиден
🔉 Звук
Услада для ушей.
TGUI
Кто-то решил потрогать интерфейсы.
🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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Что этот PR делает
Мерж апстрима
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Changelog
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experimental: Добавлено парирование при выборе двуручного оружия.
add: Новые шумовухи: Петарды и ложные (decoy) гранаты.
add: Добавлено парирование стульями!
add: Добавлена возможность взять стул в обе руки.
add: Ремап космической руины Deepstorage, со своим мини-боссом.
add: Добавлено новое оружие ближнего боя - меч «Snakesfang». К мечу прилагаются ножны для ношения. Он может быть заточен с помощью точильного камня. Его покупка стоит 25 ТК.
add: Добавлен мидраунд ивент «Прибытие туристов».
add: Добавлена новая туристическая экипировка в инвентарь администратора.
add: Добавлен новый трейт станции «AI Triumvirate». Очень редко на станции будет целых три ядра ИИ.
add: Добавлена кнопка сброса обзора у консолей камер.
add: Crew Monitor'ы (портативные и консольные) теперь могут подсвечивать имена. Подсветка осуществляется по имени, а не по ckey, ref или uid. Это означает, что при выделении одного человека с именем «Unknown» будут выделены все люди с именем «Unknown». Это сделано намеренно и предотвращает злоупотребление Crew Monitor'ом для обнаружения генокрадов.
add: Двойной щелчок на маркерах карты в окне просмотра карты Crew Monitor'а теперь выделяется соответствующее имя.
add: выделенные имена на мониторах экипажа теперь будут отображаться на карте в виде пульсирующей иконки
tweak: Карты Crew Monitors и Central Atmospheric Consoles теперь центрированы по умолчанию.
tweak: Crew Monitor теперь запоминает настройки.
tweak: Маркеры карты (на мониторах экипажа и центральных атмосферных консолях) теперь увеличиваются при увеличении масштаба.
tweak: Маркеры карты теперь центрируются на тайле.
tweak: В меню деконструкции R&D-консолей теперь отображается текущий уровень технологии, уровень технологии вставленного объекта и полученный уровень технологии при деконструкции.
tweak: Кнопка очистки и извлечения диска в R&D-консолях теперь расположена в правом верхнем углу секции диска.
tweak: Главное меню R&D-консолей теперь содержит информацию о каждой технологии.
tweak: Консоли R&D больше не отображают меню «Deconstructive Analyzer», меню Протолата, или меню «Circuit Imprinter», если они не связаны между собой.
tweak: Консоли R&D теперь используют в качестве навигации вкладки, а не кнопки.
tweak: При дефибрилляции теперь есть один do_after длительностью 5 секунд, а не два отдельных - 3 и 2 секунды.
tweak: На стулья теперь нужно нажимать ALT, чтобы поставить их на ножки, но также их и не нужно держать в руках, чтобы поставить их.
tweak: Карты Таро теперь не исчезают, если бросить их в не моба.
tweak: Disposal'ы теперь перемещаются владыкой Сингуло.
tweak: Парирование двуручным оружием теперь требует, чтобы вы держали его в обоих руках.
tweak: Парирование энергетическим мечом и телескопическим щитом теперь требует, чтобы они были активны.
fix: Различные мелкие фиксы.
fix: Увеличение или уменьшение масштаба (на мониторах экипажа и центральных атмосферных консолях) теперь сохраняет центральную точку.
fix: Теперь названия по типу «Warden's Office Air Alarm» не отображается как Warden's Office Air Alarm на атмосферных консолях.
soundadd: Новый звук для дефибриллятора.
fix: Технологические диски больше не обновляются автоматически.
fix: Исправлено, что причудливые хранилища не обновляли состояние своих иконок.
fix: Исправлена ошибка мержа, из-за которой ВСЕ двери и створки не блокировали тепло, даже теплозащитные на СМе.
fix: Исправлен портфель с фальшивым дном, благодаря чему оружие, находящееся в фальшивом дне портфеля, снова может стрелять. Теперь вы можете выступить в роли агента 007 и одновременно бить людей по лицу и стрелять в них.
fix: Мехи депо Синдиката правильно патрулируют периметр депо.
del: Подменю «Linked Devices» в R&D консолях теперь является частью меню «Settings».
del: В диск-меню консолей R&D больше нет подменю копирования. При вставке пустого диска будет показано, что можно скопировать.
/:cl: