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merge upstream 12.03.2024 #1089
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* after all these years * Update code/game/machinery/deployable.dm Co-authored-by: DGamerL <[email protected]> * d-d-double? * Update code/game/machinery/deployable.dm --------- Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]>
…luding non-reproducing terrors. (#24206) * Improve staff/wand of change random distribution. * It's length() not .len Co-authored-by: DGamerL <[email protected]> * use 'as anything' * add terrors to potential picks * slightly better wording --------- Co-authored-by: DGamerL <[email protected]>
* beats me, saving for later * working now * desc * saw whitespace as i hit commit :( * guh * DGL review * forgor * Update code/__HELPERS/trait_helpers.dm Co-authored-by: DGamerL <[email protected]> * uhh --------- Co-authored-by: DGamerL <[email protected]>
* Custom food can now be renamed, as the tip indicates. * Descriptive variable names are good.
* basic framework * Moves shuttle loading out to subsystem * work out most of the ordering logic * better whitelisting * shuttle speed factor is a thing now * Better speed factor, renaming * try to fix some typing issues * Apply suggestions from code review Co-authored-by: Ryan <[email protected]> * Fixes some issues with multiple shuttle orders * add some basic prices * more minor price adjustments * Add cmag support * order of ops * Update code/controllers/subsystem/SSshuttles.dm Co-authored-by: Ryan <[email protected]> * Make necessary tgui tweaks * Whitespace suggestions Co-authored-by: DGamerL <[email protected]> * Update code/controllers/subsystem/SSshuttles.dm Co-authored-by: DGamerL <[email protected]> * addresses some review concerns * remove todo * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> * Update code/controllers/subsystem/SSshuttles.dm Co-authored-by: DGamerL <[email protected]> * ahh eto * cleaned up as per discord --------- Co-authored-by: Ryan <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: S34N <[email protected]>
* Change wrench, wirecutters, and powered wirecutters suicides. * Update code/game/objects/items/tools/wirecutters.dm Co-authored-by: Henri215 <[email protected]> * Update code/game/objects/items/tools/wrench.dm --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: Luc <[email protected]>
* just one more thing * gosh that was embarassing * Update code/game/objects/items/crayons.dm Co-authored-by: Luc <[email protected]> * Update code/game/objects/items/weapons/holosign_projector.dm Co-authored-by: Luc <[email protected]> * Update code/game/objects/items/weapons/holosign_projector.dm Co-authored-by: 1080pCat <[email protected]> --------- Co-authored-by: Luc <[email protected]> Co-authored-by: 1080pCat <[email protected]>
…#24114) * its been like this for how long? * woops wrong pr * i hate random chance * steel change * Update code/game/dna/mutations/_mutations.dm Co-authored-by: Henri215 <[email protected]> * Update code/game/dna/mutations/_mutations.dm Co-authored-by: Henri215 <[email protected]> * Works * woops space indentation --------- Co-authored-by: Henri215 <[email protected]>
* CI * undef * hooooly crap * yeah * false by default * fixes * alright, there we go * oops lmao * lol, lmao even * proper programming * fix * losin my mind * oops * yeah coloring * WE LOVE MULTIPLE DEFINES (ive lost my sanity)
* no, that is NOT solid snake * lol * more names * Update code/game/objects/items/weapons/storage/boxes.dm Co-authored-by: Henri215 <[email protected]> * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: Luc <[email protected]>
* Wow this was easier than expected * Adds cult floors andwalls * Bit slower animation on floors * Contra review * Increases limit to 3, adds clockwork wall effect
#24355) * makes it clear that central command has called the shuttle when cancel shuttle is used from the admin panel. * DGamerL review Co-authored-by: DGamerL <[email protected]> * Furrior review Co-authored-by: Mikhail G. <[email protected]> * Furrior review part 2 * changeed all mentions of cancel(null, TRUE) to cancel(byCC = TRUE) * missed one --------- Co-authored-by: Code-Lyoko0 <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Mikhail G. <[email protected]>
* Borg hats fixes * Update code/modules/mob/living/silicon/silicon_defense.dm Co-authored-by: GDN <[email protected]> --------- Co-authored-by: [email protected] <[email protected]> Co-authored-by: GDN <[email protected]>
* New cyborg skins * The other 4 sprites * fixing duplicate
* quartermasterdrip * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <[email protected]> * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> --------- Co-authored-by: Henri215 <[email protected]>
* storage items no longer bring up the turf panel on alt-click * these too
* sprite * color adjustment
* Let MMI brains commit suicide. * Update code/game/verbs/suicide.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/verbs/suicide.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]>
* Refactor away the useless checks of moving_diagonally. * Single-directional windows and windoors now collide properly. * Update code/game/objects/structures/window.dm Co-authored-by: GDN <[email protected]> * Allow exiting fulltile windows to north and east again. --------- Co-authored-by: GDN <[email protected]>
… view (#24519) * Make admin and mentor tickets actually update their info in the table view. * Additional ticket hardening against null mob and client. * The initial chat message on ahelp/mhelp should include the name again now.
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🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
🎸 Инструменты
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TGUI
Кто-то решил потрогать интерфейсы.
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Mar 12, 2024
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Merge Conflict
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Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
📜 CL валиден
TGUI
Кто-то решил потрогать интерфейсы.
🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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Что этот PR делает
Мержим оффов
Почему это хорошо для игры
Изображения изменений
Тестирование
Changelog
🆑
add: Мержим оффов
tweak: Деревянные баррикады теперь можно разобрать ломом.
tweak: Полиморф мага теперь более случайный.
tweak: Уборщик теперь никогда не промахивается, бросая что-то в мусорку.
add: Кастомная еда теперь может быть переименована с помощью ручки, как и гласила подсказка.
add: Альтернативные шаттлы эвакуации могут быть заказаны в карго.
tweak: Шаттлы эвакуации имеют разную скорость, что влияет на время транзита.
add: Взлом консоли в карго с помощью клоунского емага позволит заказать особый шаттл.
fix: Стандартные контроллеры серверов РНД теперь не могут управлять серверами на других Z-уровнях, воровать так технологии теперь не получится.
add: Детективу добавлен собственный голографический проектор.
add: Детектив при спавне получает кусочек мела.
tweak: Изменения генетической нестабильности для некоторых мутаций были скорректированы. Подробности тут.
tweak: Шанс активации мутации убран. Теперь мутации должны быть гарантированы.
tweak: Перезарядка перед печатью нового инжектора ДНК снижена с 30 до 10 секунд.
tweak: Урон, получаемый при генетической нестабильности, увеличен вдвое.
tweak: Дым теперь скрывает из виду. Термалы и X-ray позволяют видеть через дым.
fix: Неснимаемый пояс теперь нельзя переместить в руку.
add: Культистский пол теперь светится при ходьбе по нему.
add: Культистские стены светятся при попадании.
tweak: Сообщение об отмене эвакуационного шаттла изменено. Теперь понятно, когда его отменяет ЦК.
fix: Во время операции абдукторы теперь не будут пилить кости, если их нет.
fix: Исправлена ошибка, связанная с невозможностью снять головной убор с дронов и ИИ.
fix: При кувырке робот в шляпе уронит ее
add: новая одежда для квартирмейстера.
imageadd: Стандартная форма квартирмейстера была перерисована.
fix: Исправлена проблема, связанная с возможной генераций тайлов космоса на Лаваленде.
imageadd: Новый спрайт операционного стола.
fix: Исправлена проблема, при которой некоторые мобы могли по диагонали пройти через тонкие стекла и стеклянные двери.
fix: Панели тикетов для админов и менторов теперь отображают более актуальную информацию.
/:cl: