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удалил хардсьюты, теперь моды.
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konushi committed Apr 18, 2024
1 parent b50a804 commit f3a8659
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Showing 3 changed files with 5 additions and 31 deletions.
12 changes: 4 additions & 8 deletions _maps/map_files220/RandomZLevels/spacebattle.dmm
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Expand Up @@ -42,10 +42,8 @@
/turf/space,
/area/space)
"ag" = (
/obj/machinery/suit_storage_unit{
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi/damaged;
mask_type = /obj/item/clothing/mask/gas/syndicate;
boots_type = /obj/item/clothing/shoes/magboots/syndie
/obj/machinery/suit_storage_unit/syndicate{
state_open = 1
},
/turf/simulated/floor/mineral/plastitanium/red,
/area/awaymission/space_battle/syndicate)
Expand Down Expand Up @@ -13696,10 +13694,8 @@
/turf/space,
/area/space)
"QC" = (
/obj/machinery/suit_storage_unit{
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi/damaged;
mask_type = /obj/item/clothing/mask/gas/syndicate;
boots_type = /obj/item/clothing/shoes/magboots/syndie
/obj/machinery/suit_storage_unit/syndicate{
state_open = 1
},
/turf/simulated/floor/mineral/plastitanium/red,
/area/awaymission/space_battle/syndicate/syndicate1)
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22 changes: 0 additions & 22 deletions modular_ss220/clothing/code/suits.dm
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Expand Up @@ -212,28 +212,6 @@
containername = "soundhand fan crate"

/* Space Battle */
/obj/item/clothing/suit/space/hardsuit/syndi/damaged
name = "damged blood-red hardsuit"
desc = "Damaged advanced hardsuit designed for work in special operations. There are a many patches visible on the suit. Its mode switcher system looks damaged and forced in travel mode. Property of Gorlex Marauders."
armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 20, "bomb" = 30, "rad" = 50, "fire" = 50, "acid" = 90)
w_class = WEIGHT_CLASS_NORMAL
on = 1
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/damaged
actions_types = list(/datum/action/item_action/toggle_helmet)

/obj/item/clothing/head/helmet/space/hardsuit/syndi/damaged/attack_self(mob/user) //Toggle Helmet
if(!on)
to_chat(user, "<span class='notice'>You cant switch your hardsuit to combat mode.</span>")
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
.=..()

/obj/item/clothing/head/helmet/space/hardsuit/syndi/damaged
actions_types = list()
on = 1
icon_state = "hardsuit1-syndi"
item_state = "syndie_helm"
actions_types = list(/datum/action/item_action/toggle_helmet_light)

/obj/item/clothing/suit/space/hardsuit/security
icon = 'modular_ss220/clothing/icons/object/suits.dmi'
icon_state = "hardsuit-sec-old"
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2 changes: 1 addition & 1 deletion modular_ss220/maps220/code/mobs.dm
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Expand Up @@ -1385,7 +1385,7 @@
switch(rand(1,100))
// 1%
if(1)
SynSpace = /obj/item/clothing/suit/space/hardsuit/syndi
SynSpace = /obj/item/mod/control/pre_equipped/nuclear
else
SynSpace = /obj/item/ammo_casing/c10mm
return ..()
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