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#include "_ranks.dm" | ||
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#include "code/accessory.dm" | ||
#include "code/accessory_security.dm" | ||
#include "code/accessory_supervisor.dm" | ||
#include "code/job/security_rank.dm" | ||
#include "code/job/supervisor_rank.dm" |
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// ================================= | ||
// Звания наблюдателей за станцией | ||
// ================================= | ||
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// BlueShield | ||
/obj/item/clothing/accessory/rank/blueshield | ||
icon_state = "holobadge_rank_officer" | ||
item_state = "gold_id" | ||
item_color = "holobadge_rank_officer" | ||
exp_types = list(EXP_TYPE_SECURITY, EXP_TYPE_COMMAND) | ||
rank_exp_order_dict = list( | ||
// Блющилд имеет сумму опытов, от того и начинает с нуля. | ||
"Рядовой" = 0, | ||
"Рядовой I кл." = 5, | ||
"Ефрейтор" = 15, | ||
"Мл.Сержант" = 30, | ||
"Сержант" = 50, | ||
"Ст.Сержант" = 100, | ||
"Старшина" = 150, | ||
"Прапорщик" = 200, | ||
"Ст.Прапорщик" = 300, | ||
"Мл.Лейтенант" = 400, | ||
"Лейтенант" = 500, | ||
"Ст.Лейтенант" = 600, | ||
"Капитан" = 700, | ||
"Майор" = 900, | ||
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// Блющилд дослужился до 1000? Шо ж... А теперь пускай попробует это! | ||
"Гвардии Рядовой" = 1000, | ||
"Гвардии Ефрейтор" = 1250, | ||
"Гвардии Сержант" = 1500, | ||
"Гвардии Старшина" = 1750, | ||
"Гвардии Прапорщик" = 2000, | ||
"Гвардии Лейтенант" = 2250, | ||
"Гвардии Капитан" = 2500, | ||
"Гвардии Майор" = 3000, | ||
) |
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/datum/job/officer/New() | ||
// Security | ||
/datum/job/officer/equip(mob/living/carbon/human/H, visualsOnly, announce) | ||
. = ..() | ||
backpack_contents |= /obj/item/clothing/accessory/rank/sec | ||
var/accessory = new /obj/item/clothing/accessory/rank/sec(H) | ||
H.equip_or_collect(accessory, SLOT_HUD_IN_BACKPACK) | ||
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/datum/job/detective/New() | ||
/datum/job/detective/equip(mob/living/carbon/human/H, visualsOnly, announce) | ||
. = ..() | ||
backpack_contents |= /obj/item/clothing/accessory/rank/sec | ||
var/accessory = new /obj/item/clothing/accessory/rank/sec/detective(H) | ||
H.equip_or_collect(accessory, SLOT_HUD_IN_BACKPACK) | ||
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/datum/job/warden/New() | ||
/datum/job/warden/equip(mob/living/carbon/human/H, visualsOnly, announce) | ||
. = ..() | ||
backpack_contents |= /obj/item/clothing/accessory/rank/sec/officer | ||
var/accessory = new /obj/item/clothing/accessory/rank/sec/warden(H) | ||
H.equip_or_collect(accessory, SLOT_HUD_IN_BACKPACK) | ||
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/datum/job/hos/New() | ||
/datum/job/hos/equip(mob/living/carbon/human/H, visualsOnly, announce) | ||
. = ..() | ||
backpack_contents |= /obj/item/clothing/accessory/rank/sec/officer | ||
var/accessory = new /obj/item/clothing/accessory/rank/sec/officer(H) | ||
H.equip_or_collect(accessory, SLOT_HUD_IN_BACKPACK) |
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/datum/job/blueshield/equip(mob/living/carbon/human/H, visualsOnly, announce) | ||
. = ..() | ||
var/accessory = new /obj/item/clothing/accessory/rank/blueshield(H) | ||
H.equip_or_collect(accessory, SLOT_HUD_IN_BACKPACK) |
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modular_ss220/ranks/icons/clothing/mob/attachments_overlay.dmi
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