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Merge branch 'master' into Delta-SM-SpaceDropSystem
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GREG-MAP authored Nov 13, 2023
2 parents d423cac + 7e7b455 commit cb5753c
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Showing 7 changed files with 144 additions and 46 deletions.
16 changes: 7 additions & 9 deletions _maps/map_files220/RandomZLevels/caves.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -4099,11 +4099,9 @@
},
/area/awaymission/caves/build/reqpower_build)
"uO" = (
/mob/living/simple_animal/hostile/skeleton/deadwizard{
wander = 0
},
/obj/structure/stone_tile/slab,
/obj/structure/stone_tile/slab,
/mob/living/simple_animal/hostile/deadwizard,
/turf/simulated/floor/engine/cult/lavaland_air{
planetary_atmos = 1
},
Expand Down Expand Up @@ -5732,14 +5730,14 @@
},
/area/awaymission/caves)
"Dw" = (
/obj/structure{
icon_state = "holopad_open";
icon = 'icons/obj/stationobjs.dmi';
desc = "Holopad for long-distance communication.";
name = "holopad"
/obj/machinery/light/small/directional/west,
/obj/machinery/constructable_frame/machine_frame,
/obj/item/stack/cable_coil{
amount = 5
},
/obj/item/stock_parts/capacitor/adv,
/obj/item/circuitboard/holopad,
/obj/effect/spawner/random_spawners/dirt_often,
/obj/machinery/light/small/directional/west,
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "dark"
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94 changes: 57 additions & 37 deletions modular_ss220/maps220/code/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -188,42 +188,6 @@
melee_damage_upper = 30
speed = -1

/mob/living/simple_animal/hostile/skeleton/deadwizard
name = "древний маг"
desc = "Древний волшебник, тысячелетиями властвующий над проклятым могильником."
icon = 'modular_ss220/maps220/icons/simple_human.dmi'
icon_living = "deadwizard"
icon_state = "deadwizard"
maxHealth = 400
health = 400
ranged = 1
retreat_distance = 7
minimum_distance = 5
ranged_cooldown_time = 5
ranged_ignores_vision = TRUE
aggro_vision_range = 12
vision_range = 12
del_on_death = 1
projectilesound = 'sound/magic/blind.ogg'
loot = list(
/obj/effect/decal/remains/human,
/obj/item/clothing/head/crown,
/obj/item/clothing/suit/imperium_monk,
/obj/effect/particle_effect/smoke/bad,
/obj/item/emerald_stone)

/mob/living/simple_animal/hostile/skeleton/deadwizard/Shoot(atom/targeted_atom)
..()
if (get_dist(src, targeted_atom) > 9)
rapid = 1
ranged_cooldown_time = 15
projectiletype = /obj/item/projectile/magic/fireball/infernal
else
projectiletype = /obj/item/projectile/magic/arcane_barrage
rapid = 4
rapid_fire_delay = 1
ranged_cooldown_time = 15

/* Vox Raiders */
/mob/living/simple_animal/hostile/vox
name = "Vox Raider"
Expand Down Expand Up @@ -548,6 +512,9 @@
minbodytemp = 0
weather_immunities = list("ash")
stat_attack = UNCONSCIOUS
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
tts_seed = "Anubarak"

/mob/living/simple_animal/hostile/abomination/super
desc = "Оскалившийся, страшный монстр. Этот кажется проворным."
Expand Down Expand Up @@ -607,7 +574,7 @@
del_on_death = TRUE
random_color = FALSE

/* Clown */
/* Caves bosses */
/mob/living/simple_animal/hostile/clown/mutant
name = "неизвестный"
desc = "Что бы это не было, уничтожь его!"
Expand All @@ -634,3 +601,56 @@
attacktext = "неловко замахивается на"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/gibspawner/human, /obj/item/grown/bananapeel, /obj/item/bikehorn/golden)
wander = FALSE

/mob/living/simple_animal/hostile/deadwizard
name = "\improper древний маг"
desc = "Древний некромант, тысячелетиями властвующий над проклятым могильником."
icon = 'modular_ss220/maps220/icons/simple_human.dmi'
icon_living = "deadwizard"
icon_state = "deadwizard"
mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
turns_per_move = 5
speak_emote = list("rattles")
emote_see = list("rattles")
a_intent = INTENT_HARM
maxHealth = 400
health = 400
ranged = TRUE
retreat_distance = 7
minimum_distance = 5
ranged_cooldown_time = 5
ranged_ignores_vision = TRUE
robust_searching = TRUE
aggro_vision_range = 12
vision_range = 12
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
minbodytemp = 0
maxbodytemp = 1500
speed = 1
healable = FALSE
stat_attack = UNCONSCIOUS
faction = list("skeleton")
projectilesound = 'sound/magic/blind.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
deathmessage = "collapses into a pile of bones!"
del_on_death = TRUE
loot = list(
/obj/effect/decal/remains/human,
/obj/item/clothing/head/crown,
/obj/item/clothing/suit/imperium_monk,
/obj/effect/particle_effect/smoke/bad,
/obj/item/emerald_stone)
tts_seed = "Abaddon"

/mob/living/simple_animal/hostile/deadwizard/Shoot(atom/targeted_atom)
..()
if (get_dist(src, targeted_atom) > 9)
rapid = 1
ranged_cooldown_time = 15
projectiletype = /obj/item/projectile/magic/fireball/infernal
else
projectiletype = /obj/item/projectile/magic/arcane_barrage
rapid = 4
rapid_fire_delay = 1
ranged_cooldown_time = 15
78 changes: 78 additions & 0 deletions modular_ss220/objects/code/weapons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -156,3 +156,81 @@
max_ammo = 100
icon = 'modular_ss220/objects/icons/ammo.dmi'
icon_state = "mm127_box"

// Тактическая бита Флота Nanotrasen
/obj/item/melee/baseball_bat/homerun/central_command
name = "тактическая бита Флота Nanotrasen"
desc = "Выдвижная тактическая бита Центрального Командования Nanotrasen. \
В официальных документах эта бита проходит под элегантным названием \"Высокоскоростная система доставки СРП\". \
Выдаваясь только самым верным и эффективным офицерам Nanotrasen, это оружие является одновременно символом статуса \
и инструментом высшего правосудия."
slot_flags = SLOT_FLAG_BELT
w_class = WEIGHT_CLASS_SMALL

var/on = FALSE
/// Force when concealed
force = 5
/// Force when extended
var/force_on = 20

lefthand_file = 'modular_ss220/objects/icons/inhands/melee_lefthand.dmi'
righthand_file = 'modular_ss220/objects/icons/inhands/melee_righthand.dmi'
icon = 'modular_ss220/objects/icons/melee.dmi'
/// Item state when concealed
item_state = "centcom_bat_0"
/// Item state when extended
var/item_state_on = "centcom_bat_1"
/// Icon state when concealed
icon_state = "centcom_bat_0"
/// Icon state when extended
var/icon_state_on = "centcom_bat_1"
/// Sound to play when concealing or extending
var/extend_sound = 'sound/weapons/batonextend.ogg'
/// Attack verbs when concealed (created on Initialize)
attack_verb = list("hit", "poked")
/// Attack verbs when extended (created on Initialize)
var/list/attack_verb_on = list("smacked", "struck", "cracked", "beaten")

/obj/item/melee/baseball_bat/homerun/central_command/pickup(mob/living/user)
. = ..()
if(!(user.mind.offstation_role))
user.Weaken(10 SECONDS)
user.unEquip(src, force, silent = FALSE)
to_chat(user, span_userdanger("Это - оружие истинного правосудия. Тебе не дано обуздать его мощь."))
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(rand(force/2, force), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
else
user.adjustBruteLoss(rand(force/2, force))

/obj/item/melee/baseball_bat/homerun/central_command/attack_self(mob/user)
on = !on

if(on)
to_chat(user, span_userdanger("Вы активировали [src.name] - время для правосудия!"))
item_state = item_state_on
icon_state = icon_state_on
w_class = WEIGHT_CLASS_HUGE
force = force_on
attack_verb = attack_verb_on
else
to_chat(user, span_notice("Вы деактивировали [src.name]."))
item_state = initial(item_state)
icon_state = initial(icon_state)
w_class = initial(w_class)
force = initial(force)
attack_verb = initial(attack_verb)

homerun_able = on
// Update mob hand visuals
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(loc, extend_sound, 50, TRUE)
add_fingerprint(user)

/obj/item/melee/baseball_bat/homerun/central_command/attack(mob/living/target, mob/living/user)
if(on)
homerun_ready = TRUE
. = ..()
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2 changes: 2 additions & 0 deletions modular_ss220/outfits/code/outfits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,8 @@
/obj/item/ammo_box/speed_loader_mm127 = 3
)

/datum/outfit/job/ntnavyofficer
l_pocket = /obj/item/melee/baseball_bat/homerun/central_command

/obj/item/clothing/under/solgov/srt
name = "marine uniform"
Expand Down

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