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@@ -74,6 +74,7 @@ $RECYCLE.BIN | |
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# Rust output. | ||
/rust/target/* | ||
rustlibs_panic.txt | ||
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# mkdocs output. | ||
site | ||
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// Defines below to be used with the `power_type` var. | ||
/// Denotes that this power is free and should be given to all mindflayers by default. | ||
#define FLAYER_INNATE_POWER 1 | ||
/// Denotes that this power can only be obtained by purchasing it. | ||
#define FLAYER_PURCHASABLE_POWER 2 | ||
/// Denotes that this power can not be obtained normally. Primarily used for base types such as [/datum/spell/flayer/weapon]. | ||
#define FLAYER_UNOBTAINABLE_POWER 3 | ||
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/// How many swarms can you drain per person? | ||
#define BRAIN_DRAIN_LIMIT 120 | ||
/// The time per harvesting tick | ||
#define DRAIN_TIME 0.25 SECONDS | ||
/// If we want to keep draining someone but we don't have any swarms to gain | ||
#define DRAIN_BUT_NO_SWARMS 2 | ||
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#define isflayerpassive(A) (istype(A, /datum/mindflayer_passive)) | ||
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// For organizing what spells are available for what trees | ||
#define FLAYER_CATEGORY_GENERAL "general" | ||
#define FLAYER_CATEGORY_DESTROYER "destroyer" | ||
#define FLAYER_CATEGORY_INTRUDER "intruder" | ||
#define FLAYER_CATEGORY_SWARMER "swarmer" | ||
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#define FLAYER_POWER_LEVEL_ZERO 0 | ||
#define FLAYER_POWER_LEVEL_ONE 1 | ||
#define FLAYER_POWER_LEVEL_TWO 2 | ||
#define FLAYER_POWER_LEVEL_THREE 3 | ||
#define FLAYER_POWER_LEVEL_FOUR 4 | ||
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#define FLAYER_CAPSTONE_STAGE 4 |
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