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Перевёл немного уборки и ещё по мелоче.
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Drsmail committed Oct 19, 2024
1 parent 0c51a27 commit 89ba2a4
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Showing 14 changed files with 23 additions and 23 deletions.
2 changes: 1 addition & 1 deletion code/game/objects/items/devices/lightreplacer.dm
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// The explosion cannot insta-kill anyone with 30% or more health.
/obj/item/lightreplacer
name = "light replacer"
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
desc = "Устройство для автоматической замены ламп. Заправьте его сломанными или рабочими лампочками, либо листами стекла."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
item_state = "electronic"
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2 changes: 1 addition & 1 deletion code/game/objects/items/devices/sensor_device.dm
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/obj/item/sensor_device
name = "handheld crew monitor"
desc = "A miniature machine that tracks suit sensors across the station."
desc = "Миниатюрное устройство, отслеживающее сенсоры костюмов на станции."
icon = 'icons/obj/device.dmi'
icon_state = "scanner"
w_class = WEIGHT_CLASS_SMALL
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/caution.dm
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@@ -1,5 +1,5 @@
/obj/item/caution
desc = "Caution! Wet Floor!"
desc = "Осторожно! Скользкий пол!"
name = "wet floor sign"
icon = 'icons/obj/janitor.dmi'
icon_state = "caution"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/mop.dm
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#define MOP_SOUND_CD 2 SECONDS // How many seconds before the mopping sound triggers again

/obj/item/mop
desc = "The world of janitalia wouldn't be complete without a mop."
desc = "Есть два правила. Не мусорить. Не срать. Вперёд боец, в бой!"
name = "mop"
icon = 'icons/obj/janitor.dmi'
icon_state = "mop"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/soap.dm
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/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
desc = "Дешёвый кусок мыла. Без запаха."
gender = PLURAL
icon = 'icons/obj/janitor.dmi'
icon_state = "soap"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/storage/bags.dm
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////////////////////////////////////////
/obj/item/storage/bag/trash
name = "trash bag"
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
desc = "Крепкий полиэтиленовый чёрный мешок. Самое то для тяжёлой работы, а у вас её будет много."
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag"
belt_icon = "trashbag"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/twohanded.dm
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Expand Up @@ -901,7 +901,7 @@

/obj/item/push_broom
name = "push broom"
desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage."
desc = "Это моя МЕТЛА! Можно держать в одной руке или сразу двумя, собирая предметы в кучу на ходу. Оснащена телескопической ручкой для компактного хранения."
icon = 'icons/obj/janitor.dmi'
icon_state = "broom0"
base_icon_state = "broom"
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2 changes: 1 addition & 1 deletion code/game/objects/structures/janicart.dm
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/obj/structure/janitorialcart
name = "janitorial cart"
desc = "This is the alpha and omega of sanitation."
desc = "Святой грааль уборки, начало и конец."
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
anchored = FALSE
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2 changes: 1 addition & 1 deletion code/game/objects/structures/mop_bucket.dm
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@@ -1,6 +1,6 @@
/obj/structure/mopbucket
name = "mop bucket"
desc = "Fill it with water, but don't forget a mop!"
desc = "Наполните его водой, но не забудьте швабру!"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = TRUE
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2 changes: 1 addition & 1 deletion code/modules/clothing/head/misc_hats.dm
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Expand Up @@ -443,7 +443,7 @@

/obj/item/clothing/head/cone
name = "warning cone"
desc = "This cone is trying to warn you of something!"
desc = "Этот конус пытается вас о чём-то предупредить!"
icon = 'icons/obj/janitor.dmi'
icon_state = "cone"
item_state = "cone"
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6 changes: 3 additions & 3 deletions code/modules/pda/PDA.dm
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Expand Up @@ -97,9 +97,9 @@ GLOBAL_LIST_EMPTY(PDAs)

/obj/item/pda/examine(mob/user)
. = ..()
. += "<span class='notice'><b>Alt-Click</b> [src] to remove its ID card.</span>"
. += "<span class='notice'><b>Ctrl-Click</b> [src] to remove its pen.</span>"
. += "<span class='notice'>Use a screwdriver on [src] to reset it.</span>"
. += "<span class='notice'><b>Alt-Click</b> [src] чтобы достать ID card.</span>"
. += "<span class='notice'><b>Ctrl-Click</b> [src] чтобы достать ручку.</span>"
. += "<span class='notice'>Use a screwdriver on [src] чтобы сбросить до заводских настроек.</span>"

/obj/item/pda/proc/can_use()
if(!ismob(loc))
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Expand Up @@ -292,7 +292,7 @@

/obj/item/reagent_containers/glass/bucket
name = "bucket"
desc = "Useful for moving liquids, or having a helmet in the zombie apocalypse."
desc = "Полезно для переноса жидкостей, а также сойдёт в качестве шлема на случай зомби-апокалипсиса."
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
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2 changes: 1 addition & 1 deletion code/modules/reagents/reagent_containers/spray.dm
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@@ -1,6 +1,6 @@
/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
desc = "Пульверизатор с откручивающейся крышкой."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
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16 changes: 8 additions & 8 deletions code/modules/research/designs/janitorial_designs.dm
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Expand Up @@ -3,7 +3,7 @@
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
desc = "Улучшенная швабра с большим внутренним резервуаром для воды или других чистящих средств."
id = "advmop"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
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/datum/design/blutrash
name = "Trash Bag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
desc = "Продвинутый мусорный мешок, использующий технологии синего пространства; способен вмещать огромное количество мусора."
id = "blutrash"
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
build_type = PROTOLATHE
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/datum/design/holosign
name = "Janitorial Holographic Sign Projector"
desc = "A holograpic projector used to project wet warning signs."
desc = "Голографический проектор, используемый для проецирования предупреждающих знаков о скользком полу."
id = "holosign"
req_tech = list("programming" = 3)
build_type = PROTOLATHE
Expand All @@ -33,7 +33,7 @@

/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working light bulbs."
desc = "Устройство для автоматической замены ламп. Заправьте его рабочими лампочками."
id = "light_replacer"
req_tech = list("magnets" = 3, "engineering" = 4)
build_type = PROTOLATHE
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/datum/design/light_replacer_bluespace
name = "Bluespace Light Replacer"
desc = "A device to automatically replace lights from a distance. Refill with working light bulbs."
desc = "Устройство для автоматической замены ламп на расстоянии. Заправьте его рабочими лампочками."
id = "light_replacer_bluespace"
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 6, "plasmatech" = 6)
build_type = PROTOLATHE
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/datum/design/abductor_mop
name = "Alien Mop"
desc = "An advanced mop obtained through Abductor technology."
desc = "Продвинутая швабра, полученная с помощью технологий Абдукторов."
id = "alien_mop"
req_tech = list("materials" = 5, "engineering" = 5, "abductor" = 3)
build_type = PROTOLATHE
Expand All @@ -63,7 +63,7 @@

/datum/design/abductor_light_replacer
name = "Alien Light Replacer"
desc = "An advanced light replacer obtained through Abductor technology."
desc = "Продвинутое устройство для замены ламп, полученное с помощью технологий Абдукторов."
id = "alien_light_replacer"
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "abductor" = 3)
build_type = PROTOLATHE
Expand All @@ -73,7 +73,7 @@

/datum/design/abductor_flyswatter
name = "Alien Flyswatter"
desc = "An advanced flyswatter obtained through Abductor technology."
desc = "Продвинутая мухобойка, полученная с помощью технологий Абдукторов."
id = "alien_flyswatter"
req_tech = list("combat" = 5, "abductor" = 1)
build_type = PROTOLATHE
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