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Translate Emotes
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dj-34 committed Jun 3, 2024
1 parent f6d32d4 commit 75db71d
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Showing 11 changed files with 20 additions and 20 deletions.
10 changes: 5 additions & 5 deletions code/game/gamemodes/cult/cult_structures.dm
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Expand Up @@ -32,7 +32,7 @@
/obj/structure/cult/functional
max_integrity = 100
var/cooldowntime = 0
var/death_message = "<span class='danger'>The structure falls apart.</span>" //The message shown when the structure is destroyed
var/death_message = "<span class='danger'>Конструкция разваливается на части.</span>" //The message shown when the structure is destroyed
var/death_sound = 'sound/items/bikehorn.ogg'
var/heathen_message = "You're a huge nerd, go away. Also, a coder forgot to put a message here."
var/selection_title = "Oops"
Expand Down Expand Up @@ -139,7 +139,7 @@
desc = "A bloodstained altar dedicated to a cult."
icon_state = "altar"
max_integrity = 150 //Sturdy
death_message = "<span class='danger'>The altar breaks into splinters, releasing a cascade of spirits into the air!</span>"
death_message = "<span class='danger'>Алтарь разлетается на осколки, выпуская в воздух каскад духов!</span>"
death_sound = 'sound/effects/altar_break.ogg'
heathen_message = "<span class='warning'>There is a foreboding aura to the altar and you want nothing to do with it.</span>"
selection_prompt = "You study the rituals on the altar..."
Expand All @@ -160,7 +160,7 @@
light_range = 2
light_color = LIGHT_COLOR_LAVA
max_integrity = 300 //Made of metal
death_message = "<span class='danger'>The forge falls apart, its lava cooling and winking away!</span>"
death_message = "<span class='danger'>Кузница разваливается на части, ее лава остывает и угасает!</span>"
death_sound = 'sound/effects/forge_destroy.ogg'
heathen_message = "<span class='warning'>Your hand feels like it's melting off as you try to touch the forge.</span>"
selection_prompt = "You study the schematics etched on the forge..."
Expand Down Expand Up @@ -225,7 +225,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
light_range = 1.5
light_color = LIGHT_COLOR_RED
max_integrity = 50 //Very fragile
death_message = "<span class='danger'>The pylon's crystal vibrates and glows fiercely before violently shattering!</span>"
death_message = "<span class='danger'>Кристалл пилона вибрирует и яростно светится, прежде чем разлететься на куски!</span>"
death_sound = 'sound/effects/pylon_shatter.ogg'

var/heal_delay = 30
Expand Down Expand Up @@ -311,7 +311,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
light_range = 1.5
light_color = LIGHT_COLOR_FIRE
max_integrity = 125 //Slightly sturdy
death_message = "<span class='danger'>The desk breaks apart, its books falling to the floor.</span>"
death_message = "<span class='danger'>Стол разваливается на части, книги падают на пол.</span>"
death_sound = 'sound/effects/wood_break.ogg'
heathen_message = "<span class='cultlarge'>What do you hope to seek?</span>"
selection_prompt = "You flip through the black pages of the archives..."
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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/alien/alien_base.dm
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Expand Up @@ -19,7 +19,7 @@
var/heat_protection = 0.5
var/leaping = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
var/death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
var/death_message = "издаёт ослабевший истошный визг, из её пасти пузырится зелёная кровь..."
var/death_sound = 'sound/voice/hiss6.ogg'

/mob/living/carbon/alien/Initialize(mapload)
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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/alien/larva/larva.dm
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Expand Up @@ -13,7 +13,7 @@
var/temperature_resistance = T0C+75
var/amount_grown = 0
var/max_grown = 200
death_message = "lets out a waning high-pitched cry."
death_message = "издаёт истошный высокочастотный рёв, затем ослабев падает на пол."
death_sound = null
hud_type = /datum/hud/larva

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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/species/_species.dm
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Expand Up @@ -122,7 +122,7 @@
var/dangerous_existence = FALSE

//Death vars.
var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
var/death_message = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..."
var/list/suicide_messages = list(
"is attempting to bite their tongue off!",
"is jamming their thumbs into their eye sockets!",
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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/species/machine.dm
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Expand Up @@ -17,7 +17,7 @@
eyes = "blank_eyes"
tox_mod = 0
clone_mod = 0
death_message = "gives a short series of shrill beeps, their chassis shuddering before falling limp, nonfunctional."
death_message = "издаёт короткую серию пронзительных звуковых сигналов, вздрагивает и падает, не функционируя."
death_sounds = list('sound/voice/borg_deathsound.ogg') //I've made this a list in the event we add more sounds for dead robots.

species_traits = list(NO_BLOOD, NO_CLONESCAN, NO_INTORGANS)
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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/species/monkey.dm
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Expand Up @@ -22,7 +22,7 @@
dietflags = DIET_OMNI
show_ssd = 0
eyes = "blank_eyes"
death_message = "lets out a faint chimper as it collapses and stops moving..."
death_message = "издаёт слабый визг, падает и перестаёт двигаться..."

scream_verb = "screeches"
male_scream_sound = 'sound/goonstation/voice/monkey_scream.ogg'
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4 changes: 2 additions & 2 deletions code/modules/mob/living/living_emote.dm
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Expand Up @@ -74,11 +74,11 @@
bypass_unintentional_cooldown = TRUE // again, this absolutely MUST play when a user dies, if it can.
message = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..."
message_alien = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..."
message_robot = "на мгновение вздрагивает и замирает, глаза медленно темнеют."
message_robot = "издаёт короткую серию пронзительных звуковых сигналов, вздрагивает и падает, не функционируя."
message_AI = "скрипит, мерцая экраном, пока системы медленно выключаются."
message_alien = "издает ослабевающий крик, зеленая кровь пузырится из пасти..."
message_larva = "с тошнотворным шипением выдыхает воздух и падает на пол..."
message_monkey = "издаёт слабый звон, падает и перестаёт двигаться..."
message_monkey = "издаёт слабый визг, падает и перестаёт двигаться..."
message_simple = "перестаёт двигаться..."

mob_type_blacklist_typecache = list(
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6 changes: 3 additions & 3 deletions code/modules/mob/living/simple_animal/hostile/winter_mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@
health = 150
desc = "GET THE FAT MAN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_2
death_message = "<span class='danger'>HO HO HO! YOU THOUGHT IT WOULD BE THIS EASY?!?</span>"
death_message = "<span class='danger'>ХО ХО ХО! ВЫ ДУМАЛИ, ЧТО ЭТО БУДЕТ ТАК ПРОСТО?!?</span>"
speed = 2
melee_damage_lower = 10
melee_damage_upper = 20
Expand All @@ -104,7 +104,7 @@
/mob/living/simple_animal/hostile/winter/santa/stage_2
desc = "GET THE FAT MAN AGAIN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_3
death_message = "<span class='danger'>YOU'VE BEEN VERY NAUGHTY! PREPARE TO DIE!</span>"
death_message = "<span class='danger'>ВЫ БЫЛИ ОЧЕНЬ НЕПОСЛУШНЫ! ПРИГОТОВЬТЕСЬ УМЕРЕТЬ!</span>"
maxHealth = 200 //DID YOU REALLY BELIEVE IT WOULD BE THIS EASY!??!!
health = 200
ranged = TRUE
Expand All @@ -116,7 +116,7 @@
/mob/living/simple_animal/hostile/winter/santa/stage_3
desc = "WHY WON'T HE DIE ALREADY!?"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_4
death_message = "<span class='danger'>FACE MY FINAL FORM AND KNOW DESPAIR!</span>"
death_message = "<span class='danger'>ВСТРЕЧАЙТЕ МОЙ ПОСЛЕДНИЙ ОБЛИК И ПОЗНАЙТЕ ОТЧАЯНИЕ!</span>"
maxHealth = 250
health = 250
ranged = TRUE
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4 changes: 2 additions & 2 deletions code/modules/reagents/chemistry/reagents/drugs.dm
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Expand Up @@ -914,7 +914,7 @@
L.visible_message(
"<span class='danger'>[L] suddenly snaps back from their inhumans speeds, coughing up a spray of blood!</span>",
"<span class='danger'>As you snap back to normal speed you cough up a worrying amount of blood. You feel like you've just been run over by a power loader.</span>")
L.custom_emote(EMOTE_VISIBLE, "coughs up blood!")
L.custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
L.bleed(25)
L.apply_damage(max(current_cycle * 2 / 3, 60), STAMINA)
L.KnockDown((current_cycle * 2 / 15) SECONDS) // a minute is a 4 second knockdown, 2 is 8, etc
Expand Down Expand Up @@ -1068,7 +1068,7 @@


if(prob(5))
L.custom_emote(EMOTE_VISIBLE, "coughs up blood!")
L.custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
L.bleed(5)

if(prob(10))
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2 changes: 1 addition & 1 deletion code/modules/surgery/organs/blood.dm
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Expand Up @@ -107,7 +107,7 @@
if(blood_volume)
blood_volume = max(blood_volume - amt, 0)
if(prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick.
custom_emote(EMOTE_VISIBLE, "coughs up blood!")
custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
add_splatter_floor(loc, 1, emittor_intertia = inertia_next_move > world.time ? last_movement_dir : null)
return 1
else if(amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this.
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4 changes: 2 additions & 2 deletions code/modules/surgery/organs/organ_datums/lung_datum.dm
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Expand Up @@ -299,10 +299,10 @@

if(linked_organ.is_bruised())
if(prob(2) && !(NO_BLOOD in linked_organ.owner.dna.species.species_traits))
linked_organ.owner.custom_emote(EMOTE_VISIBLE, "coughs up blood!")
linked_organ.owner.custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
linked_organ.owner.bleed(1)
if(prob(4))
linked_organ.owner.custom_emote(EMOTE_VISIBLE, "gasps for air!")
linked_organ.owner.custom_emote(EMOTE_VISIBLE, "задыхается!")
linked_organ.owner.AdjustLoseBreath(10 SECONDS)


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