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bears fix
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HMBGERDO committed Dec 29, 2023
1 parent b6d5390 commit 38e4e54
Showing 1 changed file with 16 additions and 13 deletions.
29 changes: 16 additions & 13 deletions modular_ss220/mobs/code/simple_animal/hostile/bear.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/mob/living/simple_animal/hostile/bear
name = "космический медведь"
name = "Космический медведь"
desc = "Вам не нужно быть быстрее медведя, вам нужно быть быстрее напарников."
blood_volume = BLOOD_VOLUME_NORMAL
attacktext = "терзает"
Expand All @@ -12,32 +12,35 @@
if(..())
playsound(src, src.trigger_sound, 40, 1)

// /mob/living/simple_animal/hostile/bear/Move()
// icon_state = "[icon_living]"
// icon_state = "[icon_living]floor"

// basic class for other custom bears
// code requires every subtype of /mob/living/simple_animal to be a real mob that can spawn so this one will be just one of those
/mob/living/simple_animal/hostile/bear/brown
name = "бурый медведь"
name = "Бурый медведь"
desc = "Не такой уж и плюшевый"
icon = 'modular_ss220/mobs/icons/mob/animal.dmi'
icon_state = "brownbear"
icon_living = "brownbear"
icon_dead = "brownbear_dead"
icon_gib = "brownbear_gib"

/mob/living/simple_animal/hostile/bear/snow
name = "снежный медведь"
/mob/living/simple_animal/hostile/bear/brown/Move()
. = ..()
if(stat == DEAD)
return

icon_state = icon_living

/mob/living/simple_animal/hostile/bear/brown/snow
name = "Снежный медведь"
desc = "Не любит гостей в своей берлоге."
icon = 'modular_ss220/mobs/icons/mob/animal.dmi'
icon_state = "snowbear"
icon_living = "snowbear"
icon_dead = "snowbear_dead"
icon_gib = "snowbear_gib"

/mob/living/simple_animal/hostile/bear/combat
name = "боевой медведь"
/mob/living/simple_animal/hostile/bear/brown/combat
name = "Боевой медведь"
desc = "Боевая машина для убийств."
icon = 'modular_ss220/mobs/icons/mob/animal.dmi'
icon_state = "combatbear"
icon_living = "combatbear"
icon_dead = "combatbear_dead"
Expand All @@ -47,7 +50,7 @@
health = 200
obj_damage = 80
melee_damage_lower = 30
melee_damage_upper = 80
melee_damage_upper = 80 // кто-то вообще думал о балансе, хоть иногда?

speed = 2
blood_volume = BLOOD_VOLUME_NORMAL
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