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bugfix: Syndicate bomb dont work in de-powered zones #4928

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1 change: 1 addition & 0 deletions code/game/machinery/syndicatebomb.dm
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
density = 0
layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS
resistance_flags = FIRE_PROOF | ACID_PROOF
interact_offline = TRUE
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var/datum/wires/syndicatebomb/wires = null
var/minimum_timer = 90
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