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bugfix: missed mining harsuit textures (#4153)
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NightDawnFox authored Dec 30, 2023
1 parent 1579559 commit f66035e
Showing 2 changed files with 3 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/game/objects/items/stacks/sheets/leather.dm
Original file line number Diff line number Diff line change
@@ -181,10 +181,10 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
switch(C.armor.getRating("melee"))
if(40, 50)
C.icon_state = "[initial(C.icon_state)]_reinf"
C.item_color = "[initial(C.icon_state)]_reinf"
C.item_color = "[initial(C.item_color)]_reinf"
if(60)
C.icon_state = "[initial(C.icon_state)]_reinf_full"
C.item_color = "[initial(C.icon_state)]_reinf_full"
C.item_color = "[initial(C.item_color)]_reinf_full"

if(ishuman(C.loc))
var/mob/living/carbon/human/H = C.loc
1 change: 1 addition & 0 deletions code/modules/mining/equipment/explorer_gear.dm
Original file line number Diff line number Diff line change
@@ -4,6 +4,7 @@
desc = "An armoured suit for exploring harsh environments."
icon_state = "explorer"
item_state = "explorer"
item_color = "explorer"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS

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