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qol: tendril loot translation (#6236)
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* Update tendril_loot.dm

* Update tendril_loot.dm

* updae

* upde

* upe

* ue

* u

Co-authored-by: PlayerUnknown14 <[email protected]>

* e

Co-authored-by: PlayerUnknown14 <[email protected]>

* updat

Co-authored-by: PlayerUnknown14 <[email protected]>

* pdte

* pizdec

* apply suggests

---------

Co-authored-by: PlayerUnknown14 <[email protected]>
Co-authored-by: Antoonij <[email protected]>
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3 people authored Dec 13, 2024
1 parent 35c53e3 commit 535eedf
Showing 1 changed file with 141 additions and 37 deletions.
178 changes: 141 additions & 37 deletions code/modules/mining/lavaland/loot/tendril_loot.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,15 @@
//Internal
/obj/item/storage/backpack/shared
name = "paradox bag"
desc = "Somehow, it's in two places at once."
desc = "Каким-то образом, эта сумка существует в двух местах одновременно."
ru_names = list(
NOMINATIVE = "парадоксальная сумка",
GENITIVE = "парадоксальной сумки",
DATIVE = "парадоксальной сумке",
ACCUSATIVE = "парадоксальную сумку",
INSTRUMENTAL = "парадоксальной сумкой",
PREPOSITIONAL = "парадоксальной сумке"
)
max_combined_w_class = 60
max_w_class = WEIGHT_CLASS_NORMAL
cant_hold = list(/obj/item/storage/backpack/shared)
Expand All @@ -13,15 +21,23 @@
// basically we cannot put one bag in the storage if another one is already there
if(istype(I) && I.bag && I.bag == src && I.twin_storage && I.twin_storage.loc == src)
if(!stop_messages)
to_chat(usr, span_warning("Yo dawg, and how are you going to do it?"))
balloon_alert(usr, "невозможно!")
return FALSE
return ..()


//External
/obj/item/shared_storage
name = "paradox bag"
desc = "Somehow, it's in two places at once."
desc = "Каким-то образом, эта сумка существует в двух местах одновременно."
ru_names = list(
NOMINATIVE = "парадоксальная сумка",
GENITIVE = "парадоксальной сумки",
DATIVE = "парадоксальной сумке",
ACCUSATIVE = "парадоксальную сумку",
INSTRUMENTAL = "парадоксальной сумкой",
PREPOSITIONAL = "парадоксальной сумке"
)
icon = 'icons/obj/storage.dmi'
icon_state = "cultpack"
slot_flags = ITEM_SLOT_BACK
Expand Down Expand Up @@ -111,19 +127,30 @@

/obj/item/book_of_babel
name = "Book of Babel"
desc = "An ancient tome written in countless tongues."
desc = "Древнейший фолиант, написанный в бесчисленном множестве языков."
ru_names = list(
NOMINATIVE = "книга Вавилона",
GENITIVE = "книги Вавилона",
DATIVE = "книге Вавилона",
ACCUSATIVE = "книгу Вавилона",
INSTRUMENTAL = "книгой Вавилона",
PREPOSITIONAL = "книге Вавилона"
)
icon = 'icons/obj/library.dmi'
icon_state = "book1"
w_class = 2


/obj/item/book_of_babel/attack_self(mob/living/carbon/user)
if(HAS_TRAIT(user, TRAIT_NO_BABEL))
user.visible_message(span_notice("[user] suddenly stops, releasing [src]."))
to_chat(user, span_warning("You don't know what a book is or what to do with it."))
user.visible_message(
span_notice("[user] внезапно останавлива[pluralize_ru(user, "ет", "ют")]ся, недоумённо глядя на [declent_ru(GENITIVE)]."),
span_warning("Вы понятия не имеете, что это такое и что с этим делать.")
)

return

to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
to_chat(user, "Вы упоённо пролистываете страницы книги, вбирая в себя знания всех существующих языков во Вселенной. К сожалению, [declent_ru(NOMINATIVE)] не выдерживает такого напора и рассыпается в прах. Ой...")
user.grant_all_babel_languages()
new /obj/effect/decal/cleanable/ash(get_turf(user))
user.temporarily_remove_item_from_inventory(src)
Expand All @@ -138,7 +165,15 @@

/obj/item/reagent_containers/glass/bottle/potion/flight
name = "strange elixir"
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
desc = "Флакон с едва ли не святой аурой, исходящей от него. Вы пытаетесь прочитать надпись на бутылке, но текст неразборчив."
ru_names = list(
NOMINATIVE = "странный эликсир",
GENITIVE = "странного эликсира",
DATIVE = "странному эликсиру",
ACCUSATIVE = "странный эликсир",
INSTRUMENTAL = "странным эликсиром",
PREPOSITIONAL = "странном эликсире"
)
list_reagents = list("flightpotion" = 5)

/obj/item/reagent_containers/glass/bottle/potion/update_icon_state()
Expand All @@ -150,20 +185,20 @@
/datum/reagent/flightpotion
name = "Flight Potion"
id = "flightpotion"
description = "Strange mutagenic compound of unknown origins."
description = "Странный мутагенный состав неизвестного происхождения."
reagent_state = LIQUID
color = "#FFEBEB"

/datum/reagent/flightpotion/reaction_mob(mob/living/M, method = REAGENT_TOUCH, reac_volume, show_message = 1)
to_chat(M, "<span class='warning'>This item is currently non-functional.</span>")
to_chat(M, span_warning("Данный предмет нефункционален на текущий момент."))
/*if(ishuman(M) && M.stat != DEAD)
var/mob/living/carbon/human/H = M
if(!ishumanbasic(H) || reac_volume < 5) // implying xenohumans are holy
if(method == INGEST && show_message)
to_chat(H, "<span class='notice'><i>You feel nothing but a terrible aftertaste.</i></span>")
to_chat(H, span_notice("Кроме отвратительного послевкусия у вас во рту, вы ничего не почувствовали."))
return ..()
to_chat(H, "<span class='userdanger'>A terrible pain travels down your back as wings burst out!</span>")
to_chat(H, span_danger("Невыносимая боль проходит через вашу спину, как вдруг оттуда вырываются крылья!"))
H.set_species(/datum/species/angel)
playsound(H.loc, 'sound/items/poster_ripped.ogg', 50, 1, -1)
H.adjustBruteLoss(20)
Expand All @@ -172,15 +207,23 @@

/obj/item/jacobs_ladder
name = "jacob's ladder"
desc = "A celestial ladder that violates the laws of physics."
desc = "Небесная лестница, нарушающая законы физики."
ru_names = list(
NOMINATIVE = "лестница Иакова",
GENITIVE = "лестницы Иакова",
DATIVE = "лестнице Иакова",
ACCUSATIVE = "лестницу Иакова",
INSTRUMENTAL = "лестницей Иакова",
PREPOSITIONAL = "лестнице Иакова"
)
icon = 'icons/obj/structures.dmi'
icon_state = "ladder"

/obj/item/jacobs_ladder/attack_self(mob/user)
var/turf/T = get_turf(src)
var/ladder_x = T.x
var/ladder_y = T.y
to_chat(user, "<span class='notice'>You unfold the ladder. It extends much farther than you were expecting.</span>")
to_chat(user, span_notice("Вы разворачиваете лестницу. Она уходит значительно дальше, чем вы ожидали."))
var/last_ladder = null
for(var/i in 1 to world.maxz)
if(is_admin_level(i) || is_away_level(i) || is_taipan(i))
Expand All @@ -195,12 +238,27 @@
// Inherit from unbreakable but don't set ID, to suppress the default Z linkage
/obj/structure/ladder/unbreakable/jacob
name = "jacob's ladder"
desc = "An indestructible celestial ladder that violates the laws of physics."

desc = "Нерушимая небесная лестница, нарушающая законы физики."
ru_names = list(
NOMINATIVE = "лестница Иакова",
GENITIVE = "лестницы Иакова",
DATIVE = "лестнице Иакова",
ACCUSATIVE = "лестницу Иакова",
INSTRUMENTAL = "лестницей Иакова",
PREPOSITIONAL = "лестнице Иакова"
)
//Wisp Lantern
/obj/item/wisp_lantern
name = "spooky lantern"
desc = "This lantern gives off no light, but is home to a friendly wisp."
desc = "Эта лампа не источает света, но является пристанищем для дружелюбного духа."
ru_names = list(
NOMINATIVE = "жуткая лампа",
GENITIVE = "жуткой лампы",
DATIVE = "жуткой лампе",
ACCUSATIVE = "жуткую лампу",
INSTRUMENTAL = "жуткой лампой",
PREPOSITIONAL = "жуткой лампе"
)
icon = 'icons/obj/lighting.dmi'
icon_state = "lantern-blue"
item_state = "lantern"
Expand All @@ -222,33 +280,31 @@

/obj/item/wisp_lantern/attack_self(mob/user)
if(!wisp)
to_chat(user, "<span class='warning'>The wisp has gone missing!</span>")
balloon_alert(user, "дух исчезает")
update_icon(UPDATE_ICON_STATE)
return

if(wisp.loc == src)
RegisterSignal(user, COMSIG_MOB_UPDATE_SIGHT, PROC_REF(update_user_sight))

to_chat(user, "<span class='notice'>You release the wisp. It begins to bob around your head.</span>")
balloon_alert(user, "дух выпущен")
wisp.forceMove(user)
update_icon(UPDATE_ICON_STATE)
INVOKE_ASYNC(wisp, TYPE_PROC_REF(/atom/movable, orbit), user, 20)
set_light_on(FALSE)

user.update_sight()
to_chat(user, "<span class='notice'>The wisp enhances your vision.</span>")

SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed") // freed
else
UnregisterSignal(user, COMSIG_MOB_UPDATE_SIGHT)

to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
balloon_alert("дух возвращён")
wisp.stop_orbit()
wisp.forceMove(src)
set_light_on(TRUE)

user.update_sight()
to_chat(user, "<span class='notice'>Your vision returns to normal.</span>")

update_icon(UPDATE_ICON_STATE)
SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned") // returned
Expand All @@ -263,7 +319,7 @@
if(wisp.loc == src)
qdel(wisp)
else
wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
wisp.visible_message(span_notice("Дух огорчённо вздыхает, а затем улетает восвояси."))
return ..()

/obj/item/wisp_lantern/proc/update_user_sight(mob/user)
Expand All @@ -273,7 +329,15 @@

/obj/effect/wisp
name = "friendly wisp"
desc = "Happy to light your way."
desc = "Счастливо освещает вам путь."
ru_names = list(
NOMINATIVE = "дружелюбный дух",
GENITIVE = "дружелюбного духа",
DATIVE = "дружелюбному духу",
ACCUSATIVE = "дружелюбного духа",
INSTRUMENTAL = "дружелюбным духом",
PREPOSITIONAL = "дружелюбном духе"
)
icon = 'icons/obj/lighting.dmi'
icon_state = "orb"
light_range = 7
Expand All @@ -282,7 +346,15 @@
//Red/Blue Cubes
/obj/item/warp_cube
name = "blue cube"
desc = "A mysterious blue cube."
desc = "Мистический синий куб."
ru_names = list(
NOMINATIVE = "синий куб",
GENITIVE = "синего куба",
DATIVE = "синему кубу",
ACCUSATIVE = "синий куб",
INSTRUMENTAL = "синим кубом",
PREPOSITIONAL = "синем кубе"
)
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "blue_cube"
var/obj/item/warp_cube/linked
Expand All @@ -295,11 +367,11 @@

/obj/item/warp_cube/attack_self(mob/user)
if(!linked)
to_chat(user, "[src] fizzles uselessly.")
balloon_alert(user, "куб искрится и шипит")
return

if(is_in_teleport_proof_area(user) || is_in_teleport_proof_area(linked))
to_chat(user, "<span class='warning'>[src] sparks and fizzles.</span>")
balloon_alert(user, "куб искрится и шипит.")
return
if(do_after(user, 1.5 SECONDS, user))
var/datum/effect_system/smoke_spread/smoke = new
Expand All @@ -313,12 +385,20 @@
smoke2.set_up(1, 0, user.loc)
smoke2.start()
else
to_chat(user, "<span class='notice'>You need to hold still to use [src].</span>")
balloon_alert(user, "прервано из-за движения")


/obj/item/warp_cube/red
name = "red cube"
desc = "A mysterious red cube."
desc = "Мистический красный куб."
ru_names = list(
NOMINATIVE = "красный куб",
GENITIVE = "красного куба",
DATIVE = "красному кубу",
ACCUSATIVE = "красный куб",
INSTRUMENTAL = "красным кубом",
PREPOSITIONAL = "красном кубе"
)
icon_state = "red_cube"

/obj/item/warp_cube/red/New()
Expand All @@ -332,7 +412,15 @@

/obj/item/gun/magic/hook
name = "meat hook"
desc = "Mid or feed."
desc = "Ты погляди, свежее мясо!"
ru_names = list(
NOMINATIVE = "мясной крюк",
GENITIVE = "мясного крюка",
DATIVE = "мясному крюку",
ACCUSATIVE = "мясной крюк",
INSTRUMENTAL = "мясным крюком",
PREPOSITIONAL = "мясном крюке"
)
ammo_type = /obj/item/ammo_casing/magic/hook
icon_state = "hook"
item_state = "chain"
Expand All @@ -343,7 +431,15 @@

/obj/item/ammo_casing/magic/hook
name = "hook"
desc = "a hook."
desc = "Это крюк."
ru_names = list(
NOMINATIVE = "крюк",
GENITIVE = "крюка",
DATIVE = "крюку",
ACCUSATIVE = "крюк",
INSTRUMENTAL = "крюком",
PREPOSITIONAL = "крюке"
)
projectile_type = /obj/item/projectile/hook
caliber = "hook"
icon_state = "hook"
Expand Down Expand Up @@ -372,7 +468,7 @@
var/turf/firer_turf = get_turf(firer)
var/mob/living/L = target
if(!L.anchored && L.loc)
L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
L.visible_message(span_danger("[firer] зацепля[pluralize_ru(firer, "ет", "ют")] [L] [declent_ru(INSTRUMENTAL)]!"))
ADD_TRAIT(L, TRAIT_UNDENSE, UNIQUE_TRAIT_SOURCE(src)) // Ensures the hook does not hit the target multiple times
L.forceMove(firer_turf)
REMOVE_TRAIT(L, TRAIT_UNDENSE, UNIQUE_TRAIT_SOURCE(src))
Expand All @@ -385,7 +481,15 @@
//Immortality Talisman
/obj/item/immortality_talisman
name = "Immortality Talisman"
desc = "A dread talisman that can render you completely invulnerable."
desc = "Таинственный талисман, способный даровать неуязвимость."
ru_names = list(
NOMINATIVE = "Талисман Бессмертия",
GENITIVE = "Талисмана Бессмертия",
DATIVE = "Талисману Бессмертия",
ACCUSATIVE = "Талисман Бессмертия",
INSTRUMENTAL = "Талисманом Бессмертия",
PREPOSITIONAL = "Талисмане Бессмертия"
)
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "talisman"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
Expand All @@ -406,7 +510,7 @@

/obj/item/immortality_talisman/attack_self(mob/user)
if(!COOLDOWN_FINISHED(src, last_used_immortality_talisman))
to_chat(user, span_warning("[src] is still recharging."))
balloon_alert(user, "ещё не готово!")
return

var/turf/source_turf = get_turf(src)
Expand All @@ -415,11 +519,11 @@

COOLDOWN_START(src, last_used_immortality_talisman, 60 SECONDS)
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
user.visible_message(span_danger("[user] vanishes from reality, leaving a a hole in [user.p_their()] place!"))
user.visible_message(span_danger("[user] исчеза[pluralize_ru(user, "ет", "ют")] из реальности, оставляя после себя дыру в пространстве!"))

var/obj/effect/immortality_talisman/effect = new(source_turf)
effect.name = "hole in reality"
effect.desc = "It's shaped an awful lot like [user.name]."
effect.desc = "Подозрительно походит на силуэт [user.name]."
effect.setDir(user.dir)
user.forceMove(effect)
user.add_traits(list(TRAIT_NO_TRANSFORM, TRAIT_GODMODE), UNIQUE_TRAIT_SOURCE(src))
Expand All @@ -438,7 +542,7 @@

user.remove_traits(list(TRAIT_NO_TRANSFORM, TRAIT_GODMODE), UNIQUE_TRAIT_SOURCE(src))
user.forceMove(effect_turf)
user.visible_message(span_danger("[user] pops back into reality!"))
user.visible_message(span_danger("[user] материализу[pluralize_ru(user.gender, "ет", "ют")]ся в пространстве, вновь возвращаясь в нашу реальность!"))
effect.can_destroy = TRUE

if(length(effect.contents))
Expand Down

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