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tweak: pickpocket gloves for every traitor (#4033)
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Etrnlmelancholy authored Dec 10, 2023
1 parent 2ea4076 commit 28a8cd3
Showing 1 changed file with 7 additions and 8 deletions.
15 changes: 7 additions & 8 deletions code/datums/uplink_item.dm
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surplus = 0
hijack_only = TRUE

//Assistant
/datum/uplink_item/jobspecific/pickpocketgloves
name = "Pickpocket's Gloves"
desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand."
item = /obj/item/clothing/gloves/color/black/thief
cost = 30
job = list("Civilian")

/datum/uplink_item/jobspecific/lockermech
name = "Syndie Locker Mech"
desc = "A massive and incredibly deadly Syndicate exosuit(Not realy)."
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item = /obj/item/thermal_drill/diamond_drill
cost = 5


/datum/uplink_item/device_tools/jackhammer
name = "Jackhammer"
desc = "A jackhammer for breaking stone. Or walls. Or skulls"
item = /obj/item/pickaxe/drill/jackhammer
cost = 15

/datum/uplink_item/device_tools/pickpocketgloves
name = "Pickpocket's Gloves"
desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand."
item = /obj/item/clothing/gloves/color/black/thief
cost = 30

/datum/uplink_item/device_tools/medkit
name = "Syndicate Combat Medic Kit"
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical HUD for quick identification of injured comrades, \
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