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Fix: refactor mercenary mech parts (#619)
P.s. Юджин сделал костылём, я бы честно говоря не трогал combat chasis вообще, наследование у премейдов грешно. Данный ПР даёт меху батарею на 3000, осветительные приборы, а так же отрывает от combat меха, от греха подальше. (прописывается отдельный premade) Вот предложка: https://discord.com/channels/617003227182792704/618952559607939072/1153984824260952076
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Original file line number | Diff line number | Diff line change |
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@@ -1,23 +1,83 @@ | ||
/mob/living/exosuit/premade/combat/merc/Initialize() | ||
if (!body) | ||
body = new /obj/item/mech_component/chassis/combat/merc(src) | ||
body.color = COLOR_WALL_GUNMETAL | ||
/mob/living/exosuit/premade/merc | ||
name = "combat exosuit" | ||
desc = "A sleek, modern combat exosuit." | ||
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/mob/living/exosuit/premade/merc/Initialize() | ||
if(!arms) | ||
arms = new /obj/item/mech_component/manipulators/merc(src) | ||
arms.color = COLOR_GUNMETAL | ||
if(!legs) | ||
legs = new /obj/item/mech_component/propulsion/merc(src) | ||
legs.color = COLOR_GUNMETAL | ||
if(!head) | ||
head = new /obj/item/mech_component/sensors/merc(src) | ||
head.color = COLOR_GUNMETAL | ||
if(!body) | ||
body = new /obj/item/mech_component/chassis/merc(src) | ||
body.color = COLOR_GUNMETAL | ||
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. = ..() | ||
if(arms) | ||
arms.color = COLOR_WALL_GUNMETAL | ||
if(legs) | ||
legs.color = COLOR_WALL_GUNMETAL | ||
if(head) | ||
head.color = COLOR_WALL_GUNMETAL | ||
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/mob/living/exosuit/premade/combat/merc/spawn_mech_equipment() | ||
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/mob/living/exosuit/premade/merc/spawn_mech_equipment() | ||
..() | ||
install_system(new /obj/item/mech_equipment/mounted_system/taser/plasma_rifle(src), HARDPOINT_LEFT_HAND) | ||
install_system(new /obj/item/mech_equipment/mounted_system/taser/machinegun(src), HARDPOINT_RIGHT_HAND) | ||
install_system(new /obj/item/mech_equipment/shields(src), HARDPOINT_BACK) | ||
install_system(new /obj/item/mech_equipment/mounted_system/taser/plasma(src), HARDPOINT_LEFT_SHOULDER) | ||
install_system(new /obj/item/mech_equipment/mounted_system/taser/plasma(src), HARDPOINT_RIGHT_SHOULDER) | ||
install_system(new /obj/item/mech_equipment/light(src), HARDPOINT_HEAD) | ||
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/obj/item/mech_component/manipulators/merc | ||
name = "combat arms" | ||
exosuit_desc_string = "flexible, advanced manipulators" | ||
icon_state = "combat_arms" | ||
melee_damage = 5 | ||
action_delay = 10 | ||
power_use = 50 | ||
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/obj/item/mech_component/propulsion/merc | ||
name = "combat legs" | ||
exosuit_desc_string = "sleek hydraulic legs" | ||
icon_state = "combat_legs" | ||
move_delay = 3 | ||
turn_delay = 3 | ||
power_use = 20 | ||
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/obj/item/mech_component/sensors/merc | ||
name = "combat sensors" | ||
gender = PLURAL | ||
exosuit_desc_string = "high-resolution thermal sensors" | ||
icon_state = "combat_head" | ||
vision_flags = SEE_MOBS | ||
see_invisible = SEE_INVISIBLE_NOLIGHTING | ||
power_use = 200 | ||
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/obj/item/mech_component/chassis/combat/merc/prebuild() | ||
/obj/item/mech_component/sensors/merc/prebuild() | ||
..() | ||
software = new(src) | ||
software.installed_software = list(MECH_SOFTWARE_WEAPONS) | ||
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/obj/item/mech_component/chassis/merc | ||
name = "sealed exosuit chassis" | ||
hatch_descriptor = "canopy" | ||
pilot_coverage = 100 | ||
exosuit_desc_string = "an armoured chassis" | ||
icon_state = "combat_body" | ||
power_use = 40 | ||
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/obj/item/mech_component/chassis/merc/prebuild() | ||
. = ..() | ||
QDEL_NULL(m_armour) | ||
QDEL_NULL(cell) | ||
cell = new /obj/item/cell/hyper(src) | ||
m_armour = new /obj/item/robot_parts/robot_component/armour/exosuit/combat/syndie(src) | ||
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/obj/item/mech_component/chassis/merc/Initialize() | ||
pilot_positions = list( | ||
list( | ||
"[NORTH]" = list("x" = 8, "y" = 8), | ||
"[SOUTH]" = list("x" = 8, "y" = 8), | ||
"[EAST]" = list("x" = 4, "y" = 8), | ||
"[WEST]" = list("x" = 12, "y" = 8) | ||
) | ||
) | ||
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. = ..() |