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added dijkstra algo. #72

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Jun 26, 2024
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109 changes: 109 additions & 0 deletions tutorials/Graph World/dijkstra.py
Original file line number Diff line number Diff line change
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from traverseCraft.world import CreateGraphWorld
from traverseCraft.agent import GraphAgent
import heapq
from prettytable import PrettyTable

def dijkstra(startNode, world, agent):
# Initialize distances with infinity and set start node distance to 0
distances = {node: float('inf') for node in world.nodeMap.keys()}
previous_nodes = {node: None for node in world.nodeMap.keys()}
distances[startNode] = 0
priority_queue = [(0, startNode)]

while priority_queue:
current_distance, current_node = heapq.heappop(priority_queue)
# If the current distance is greater than the recorded distance, skip it
if current_distance > distances[current_node]:
continue

agent.moveAgent(current_node, delay=0.3)

curr_node = world.nodeMap[current_node]

for neighbor, weight in zip(curr_node.neighbors, curr_node.edges):
distance = current_distance + weight

# Only consider this new path if it's better
if distance < distances[neighbor.id]:
distances[neighbor.id] = distance
previous_nodes[neighbor.id] = current_node
heapq.heappush(priority_queue, (distance, neighbor.id))

return distances, previous_nodes

def get_path(previous_nodes, startNode, targetNode):
path = []
current_node = targetNode
while current_node is not None:
path.append(current_node)
current_node = previous_nodes[current_node]
path.reverse()
return path if path[0] == startNode else []

if __name__ == "__main__":
graphInfo = {
'adj': {
'A': ['B', 'C', 'D'],
'B': ['D', 'E'],
'C': ['D', 'F'],
'D': ['A', 'E', 'F'],
'E': ['D', 'I'],
'F': ['J', 'K'],
'G': ['I'],
'H': ['G', 'L'],
'I': ['E', 'H', 'J'],
'J': ['H', 'I', 'L'],
'K': ['L', 'M'],
'L': ['M'],
'M': []
},
'position': {
'A': (100, 300),
'B': (200, 200),
'C': (200, 400),
'D': (300, 300),
'E': (400, 200),
'F': (400, 400),
'G': (600, 100),
'H': (700, 200),
'I': (500, 200),
'J': (500, 300),
'K': (600, 400),
'L': (700, 300),
'M': (700, 400)
},
'edges': {
'A': [3, 4, 5],
'B': [1, 4],
'C': [5, 1],
'D': [5, 2, 2],
'E': [1, 1],
'F': [1, 2],
'G': [1],
'H': [1, 2],
'I': [2, 1, 2],
'J': [1, 2, 4],
'K': [3, 8],
'L': [4],
'M': []
},
'goals': ['M']
}
world = CreateGraphWorld(worldName="Dijkstra's Algorithm", worldInfo=graphInfo, radius=30)
world.constructWorld()
agent = GraphAgent(world, agentName="TraversalAgent", heatMapView=False)
agent.setStartState('A')
world.setAgent(agent)
def sim():
print("Starting the simulation!")
distances, previous_nodes = dijkstra('A', world, agent)

# Create a table to display shortest distances and paths
table = PrettyTable(['Node', 'Shortest Distance from A', 'Path'])
for node in world.nodeMap.keys():
path = get_path(previous_nodes, 'A', node)
table.add_row([node, distances[node], " -> ".join(path)])
print(table)
print("Simulation Completed!")
agent.setAlgorithmCallBack(sim)
world.showWorld()
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