[NOTE]: See Instructions for these stub documentation files. (Remove this before you deploy your docs)
Type | TYPE |
Corona Store | PLUGIN_NAME |
Keywords | |
See also |
The PLUGIN_NAME plugin can be used in your Corona project. It enables you to...
local PLUGIN_NAME = require "plugin.PLUGIN_NAME"
In order to use this plugin, you must activate the plugin at the Corona Store.
When you build using the Corona Simulator, the server automatically takes care of integrating the plugin into your project.
All you need to do is add an entry into a plugins
table of your build.settings
. The following is an example of a minimal build.settings
file:
settings =
{
plugins =
{
-- key is the name passed to Lua's 'require()'
["plugin.PLUGIN_NAME"] =
{
-- required
publisherId = "REVERSE_PUBLISHER_URL",
},
},
}
If you have activated this plugin, you can download this plugin from the corresponding plugin page in the Corona Store.
[Insert discussion on issues specific to iOS/Android/etc, or to specific devices]
You can access sample code here.
More support is available from the PUBLISHER_NAME team:
Platform | Supported |
---|---|
iOS | No |
Android | No |
Android (GameStick) | No |
Android (Kindle) | No |
Android (NOOK) | No |
Android (Ouya) | No |
Mac App | No |
Win32 App | No |
Windows Phone 8 | No |
Corona Simulator (Mac) | No |
Corona Simulator (Win) | No |