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A Corona SDK plug-in for dynamically shading display elements in real time.

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[NOTE]: See Instructions for these stub documentation files. (Remove this before you deploy your docs)

PLUGIN_NAME: Plugin API Docs

 
Type TYPE
Corona Store PLUGIN_NAME
Keywords
See also

Overview

The PLUGIN_NAME plugin can be used in your Corona project. It enables you to...

Syntax

local PLUGIN_NAME = require "plugin.PLUGIN_NAME"

Functions

Properties

Project Configuration

Corona Store Activation

In order to use this plugin, you must activate the plugin at the Corona Store.

SDK

When you build using the Corona Simulator, the server automatically takes care of integrating the plugin into your project.

All you need to do is add an entry into a plugins table of your build.settings. The following is an example of a minimal build.settings file:

settings =
{
	plugins =
	{
		-- key is the name passed to Lua's 'require()'
		["plugin.PLUGIN_NAME"] =
		{
			-- required
			publisherId = "REVERSE_PUBLISHER_URL",
		},
	},		
}

Enterprise

If you have activated this plugin, you can download this plugin from the corresponding plugin page in the Corona Store.

Platform-specific Notes

[Insert discussion on issues specific to iOS/Android/etc, or to specific devices]

Resources

Sample Code

You can access sample code here.

Support

More support is available from the PUBLISHER_NAME team:

Compatibility

Platform Supported
iOS No
Android No
Android (GameStick) No
Android (Kindle) No
Android (NOOK) No
Android (Ouya) No
Mac App No
Win32 App No
Windows Phone 8 No
Corona Simulator (Mac) No
Corona Simulator (Win) No

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A Corona SDK plug-in for dynamically shading display elements in real time.

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