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V30.3

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@sporchia sporchia released this 23 Oct 13:04
· 692 commits to master since this release

V30.3 updates:

  • generic keys list properly on tablets/pedestal
  • capacity upgrades adjusted for hard+
  • polyfilled Promise for our IE11 peeps… please upgrade your Browsers
    kids.
  • added generic keys option to Customizer
  • added OHKO warning for enemizer
  • added generating splash to all randomizers when generating
  • split customizers generated to own tab
  • fixed default v29 telepathic tiles from showing up
  • ROM updates
  • Purple chest as follower does not stop you from getting old man
  • Bats in LW are now bats in LW
  • updated smiths to not give item when you don’t have 10 rupees

V30.2 updates:

  • Fixed a bug where ROM corruptions were happening in Enemizer/Inverted
  • Fixed a bug where exiting to random places on the Overworld were happening in Inverted
  • Fixed a bug with Gold Sword showing on the title/credits tracker when Swordless
  • Removed bomb and arrow capacity upgrade references on the website
  • Removed hammer only logic for Helmasaur (it’s now just ‘Sword or Bow’ and bombs)
  • Updated Enemizer label “Bosses” to “Boss Shuffle” for more clarity
  • Reordered Variations: Keysanity, Retro, Timed Race, Timed OHKO, OHKO
  • Key-sanity has been relabelled to Keysanity
  • Removed the guaranteed small key in pinball room of Skull Woods in No Logic
  • Re-enabled vanilla “fake world” behaviour in all Glitched logics
  • Fixed a bug where Triforce Pieces were not working properly in Customizer
  • Arrow capacity upgrades have been removed from Pond of Happiness in Retro
  • Updated hints for keys in Retro to read “a generic key” instead of the specific key names
  • Updated all fake hints to be in green text to be clearer that they’re not actual hints
  • Updated Sahasrahla’s item location to “is held by the Kakariko village elder” instead of “held by a sage” to be clearer
  • Big Keys are removed from hints in all modes except Keysanity (except for when they’re in a “worst location”)
  • Fixed a bug where the second copy of Silver Arrows were reverting to Wooden Arrows in Retro/Easy
  • Added the missing "Enemy Shuffle" to Entrance Randomizer
  • Updated logic for shops access in Inverted to prevent softlocks (!)
  • Updated hints for NPC locations to read “held by someone friendly” to be clearer
  • Reverted Ice Palace logic back to V29 due a keylock which was identified

V30.1 updates:

  • Added Standard State/Enemizer initial compatibility
  • Added Boots as initial equipment to No Logic
  • Removed generic keys from Customizer
  • Fixed incorrect text when reading Pedestal Tablet
  • Updated Enemizer labels:
    - Boss Shuffle: Off, Simple, Full, Chaos
    - Enemy HP: Default, Easy, Normal, Hard, Brick Wall
    - Enemy Damage: Default, Shuffled, Chaos
  • Hints:
    - Removed Big Keys from non-keysanity hints
    - Added Progressive Gloves to “unique items” list
    - Updated Swords to be called “something sharp”
    - Updated Purple Chest to “in a chest requiring a specialist to unlock”
    - Lumberjack location no longer has incorrect “requires bombs” instead of “requires boots”
    - Swamp map chest no longer has incorrect “requires hammer”
    - The following have been added to “is in plain sight”
    - Spectacle Rock Cave
    - Spectacle Rock HP
    - Floating Island
    - Desert Torch
    - Ganon’s Tower Torch
    - Hera Basement Cage
    - Desert Torch and Ganon’s Tower Torch now have “requires boots”
    - Ganon’s Tower Tile Room now has “requires Cane of Somaria”
    - Kakariko Well Bomb Wall Chest now has “requires bombs”
    - Sahasrahla’s back 3 chests no longer incorrectly has “requires bombs”
    - Back of Escape 3 chests no longer incorrectly has “requires bombs”
    - Most Turtle Rock locations now correctly have “requires Cane of Somaria”
    - Added Swamp Palace Flooded Room Chests to “are underwater”