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@pawbyte

PawByte

pawbyte
United States of America

Hello! My name is Nathan Hurde and I am a full-time independent open source developer. I am the creator and project lead of Game Pencil Engine, a lightweight C++ based game 🎮 engine which focuses on modular design principals.

The Game Pencil Engine is MIT licensed 📜open-source project and designed from the start to run on as many platforms as possible. A Game Engine is truly a daunting task to not just run effectively, but to also be constantly updated for new features, bug fixes, new platforms and devices. With your generous support we (my partner Chase Lee and contributors) can continue this and other projects to continue to keep democratizing both gaming and application development. 😊

Thanks, you from the bottom of my heart. ❤️

– Nathan

@pawbyte

I would be ever so happy to have 30 sponsors. A sponsor for each day of an average month!

Meet the team

Featured work

  1. pawbyte/Game-Pencil-Engine-Editor

    Game Pencil Engine a game engine written from the ground up.

    C++ 100
  2. pawbyte/SDL2_RenderParty

    A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads, RenderPolygons and more! It's a party a SDL2 Render Party!

  3. pawbyte/SDL_SurfaceEx

    A small SDL based library for modifying surfaces and creating image effects

    C++ 3
  4. pawbyte/pawgui

    Our open source GUI built on top of the Game Pencil Engine.

    C++ 1
  5. pawbyte/tic-tac-toe

    The old school classic with "smart ai"

    C++
  6. pawbyte/stg_ex

    A small namespace for std::string functions including a few file based name helpers.

    C++

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