This is an easy way for anyone to host their own exploit for the PS4 on their LAN. Features include:
- Hosts your choice of exploit
- Allows caching of exploits for offline use
- Sends your choice of payload after a successful exploit
- Blocks PSN domains from resolving (Stops accidental updates and block telemetry)
- Serves a specific firmware update to your PS4
- Works on just about every platform
- Static Website builder, to run on HTTP server of your choice (You lose some features using this method, DNS, updater, etc)
If you do not want to host the package yourself you can use my remote DNS. See the Using remote DNS
section below.
PLEASE READ THIS README AND THE FAQ BEFORE POSTING AN ISSUE.
- If you are not using a binary release you will need Python 3
- Root privileges on non-Windows machines
-
Download the zip on the releases page
-
Download with Git, be sure to grab the submodules. This does not include any exploits or payloads. This is for experts only, download a release if you have issues
git clone --recursive https://github.com/Al-Azif/ps4-exploit-host.git
- Make sure the PS4 is on firmware 5.07 or lower (
Settings > System > System Information
).- If your firmware version is >5.07 you are out of luck there is no public exploit available and you cannot downgrade.
- On your PS4 go to
Settings > Network > Setup Network
to setup a network. When you get to DNS Settings selectManual
and set the Primary to165.227.83.145
and the Secondary DNS to108.61.128.158
or visa-versa.- If your firmware version is <5.05 you will get a network update available. This is for 5.05.
- If you already have an official updated above 5.05 downloaded you must delete it first.
- On the PS4, go to
Settings > User's Guide
and select it. The exploit selection should appear.- You can also open browser and the default homepage will be the exploit selection.
- If you use
Bin Loader
you will need to use another program to send a payload.
My Twitter is @_AlAzif you can check my recent tweets for know issues/maintenance info
- Download the files (As shown in the "How to download" section above)
- Double click the executable (
ps4-exploit-host.exe
,start.py
, etc). If it starts with no errors, note the IP given- Alternatively run it from the command line (
ps4-exploit-host.exe
,./ps4-exploit-host
,python start.py
, etc) - If you are not root when running on a non-Windows machine you need to use
sudo
- Alternatively run it from the command line (
- On your PS4
Settings > Network > Setup Network
to setup a network. When you get to DNS Settings selectManual
and set the Primary and Secondary DNS to the IP address you noted above. - Make sure the PS4 is on a firmware version <=5.07 (
Settings > System > System Information
).- If your firmware version is >5.07 you are out of luck there is no public exploit available and you cannot downgrade.
- On the PS4, go to
Settings > User's Guide
and select it. The exploit should run and there should be output on the script window. (Alternatively you can just open the Browser) - If applicable for your chosen exploit, the script will prompt you to choose a payload to send. You may send any payload located in the
payloads
folder. - When done use
Ctrl+C
to cleanly close the application
Note: You can edit settings.json
to modify the hosts behavior. There is a section below with more info.
While the "How to run" section applies to the Pi as well there are some more complex options people may want to use for the Pi like running without any network whatsoever.
- To run as a standalone device that you plug directly into your device though ethernet go here (Supports any Pi with a ethernet port)
- To run as a WiFi access point for your device go here (Officially supports RPi 3 currently, may work on others with WiFi adapter)
If you already have an official updated above 5.05 downloaded you must delete it first.
-
Follow the "How to run" section until it says to come here
-
Put the system update in the
updates
folder asPS4UPDATE_SYSTEM.PUP
-
Optionally put the recovery update in the
updates
folder asPS4UPDATE_RECOVERY.PUP
5.05 SYS MD5: F86D4F9D2C049547BD61F942151FFB55
5.05 REC MD5: C2A602174F6B1D8EF599640CD276924A
-
-
MAKE SURE THE DNS IS SET CORRECTLY!
-
SEE #2 I'M SO SERIOUS!
-
There should be a different page on the
System Software Update > View Details
option on the PS4. It will be obvious!- The PS4 is not using the right DNS if you get the standard Sony changelog page. STOP IMMEDIATELY AND RESTART THE ENTIRE PROCESS
-
Run a system update on your PS4 system.
-
Return to the "How to run" section
It's probably a good idea to make a backup of the default settings.json just in case. Any invalid settings will throw a warning and use a default value.
Use valid json formatting. Boolean values should be lower case, integers should not be quoted, etc.
Setting | Notes | Type |
---|---|---|
Debug | Will print debug info from the DNS/HTTP servers | boolean |
Root_Check | Will skip the root user check for Linux/OSX, only disable if you are sure you don't need it. Will cause port errors if set wrong | boolean |
Public | If the server is listening on a public IP (Disabled payload sending other than "Auto_Payload and disables viewing/editing settings remotely) | boolean |
DNS | If the DNS server should be run | boolean |
HTTP | If the HTTP server should be run | boolean |
DNS_Interface | The IP of the interface to bind the DNS server to | string (IP Address) |
DNS_Port | The port to bind the DNS server to | int (1-65535) |
HTTP_Interface | The IP of the interface to bind the HTTP server to | string (IP Address) |
HTTP_Port | The port to bind the HTTP server to | int (1-65535) |
Compression_Level | Enables gzip compression on the HTTP server, 0 being disabled, 9 being most compressed | int (0-9) |
UA_Check | If the UA should be checked against values in the Valid_UA setting | boolean |
Theme | Which theme to use, themes must be located in the themes folder | string |
Sticky_Cache | Whether the appcache manifest should be included in itself or not | boolean |
Auto_Payload | Payload to send to any IP that accesses server at /success . Payload must be in the payloads folder |
string |
Payload_Timeout | The timeout, in seconds, to try and send a payload through the payload menu before timing out | int (1-999) |
DNS_Rules | Fake DNS control block | |
DNS_Rules [Redirect IP] | The IP address to redirect URLs listed in the Redirect rules to | string (IP Address) |
DNS_Rules [Redirect] | Array of domains to forwards to DNS_Rules [Redirect IP] | array of strings (regex) |
DNS_Rules [Block] | Array of domains to block | array of strings (regex) |
DNS_Rules [Pass_Through] | Array of IP addresses to not modify DNS requests | array of strings (IP Address) |
Valid_UA | User-Agents to allow access to exploits, only used if UA_Check is enabled | array of strings (regex) |
Update | Updater control block | |
Update [PS4_No_Update] | The PS4 version (and lower) listed here will not be served update files | float |
Update [Vita_No_Update] | The PS Vita version (and lower) listed here will not be served update files | float |
- Redirect/Theme info is cached automatically
- Redirect/Theme info updates and refreshes automatically
- Exploits can be cached on a per firmware basis or all cached at once with the dropdown menu and/or
[Cache All]
button on the exploit selection menu. - Exploit updates must be "manually" updated by clicking cache button an update is available or checking the "About" option in the exploit's dropdown menu.
- You will be told if there is no update when clicking the button.
- If you are offline the caching buttons will be hidden as will exploits that require a network connection or are not cached
- Exploits can be automatically selected by clicking "Autoload" in the exploits dropdown menu
- When you open the browser it'll automatically select that exploit
- This can be disabled by clearing your browsers cookies
You can check the issue tracker for my to do list and/or bugs. Feel free to send a pull request for whatever. Be sure to report any bugs, include as much information as possible.
You should just be able to place the exploit files in the exploit
directory. The exploit will automatically add the exploit to the menu.
ex. exploits/firmware_version/exploit_name/index.html
I have no self control... it also lets people see the actual development. From barely working chicken scratch to actual code.
- Specter, IDC, qwertyoruiopz, Flatz, CTurt, Mistawes, XVortex, LightningMods, CelesteBlue123, Anonymous, neofreno, wolfmankurd, crypt0s, etc