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Raw input #354
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Raw input #354
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dd05940
figure out some of that garbage
Dregu 4bf82a6
merge main
Dregu ff9f552
process_input hook
Dregu ce48ab5
make get_raw_input function
Dregu 13b3455
ui for changing player inputs
Dregu 812c92b
typo
Dregu f5561d5
fix input things
Dregu be1c357
fix input things
Dregu 77e2c06
docs
Dregu 3e7d699
remove some dumn stuff again
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The struct is
4x bool
int8 input_index
//probably padding
int32 buttons
int8 unknown
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the first bool is disabled not enabled
second one is like enabled or something (setting false disables it)
dunno about third
fourth is "connected" - if set to false you get popup about controller disconnected
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ok, third one is like "can_use_menu"
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Oh yeah I figured there must be more of them, but didn't actually even test what the first one does. The controllers kept getting reserved, not being able to switch to again, even though not set in any input_index, and some of these is probably why
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The last byte is used as first parameter to
XInputSetState
, at least for the XInput controllersThere was a problem hiding this comment.
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the fourth i made mistake it's more like "lost_connection" the rest should be correct, so by default you have:
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Except for keyboard those are not default
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i guess we're wrong about the first two (what they mean), and keyboard doesn't seam to care about the menu one
or the struct are different for keyboard vs controller
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Whatever, not really even smart to expose that struct to the api...
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also the struct is much larger, seen accessed qword at offset 0x280