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I guess we're doing UI again #345
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43fc95c
add levelgen flags
Dregu 6767fa8
Merge branch 'main' into UI
Dregu b166e9f
Use destroy_grid in ui delete
Dregu ff63713
hitbox color fixes
Dregu 3be15a4
Merge branch 'main' into UI
Dregu 2dd67d9
add ui warp buttons to special game screens
Dregu 26e3165
Add unload level callbacks
Dregu eeeeabf
rename unload_level and add pre_spawn_level
Dregu fdfd1ad
layer init hooks
Dregu 0c3b6c7
add set_death_enabled
Dregu 28337d4
add ui options to disable death and respawn players
Dregu 6560ecb
Merge branch 'main' into UI
Dregu 0e3294e
fix get_procedural_chance logic
Dregu c19bb9d
add procedural chances to ui
Dregu 646a07b
ui chances fixes
Dregu e70b5cb
thank you for the useless warning
Dregu 54a993a
run level gen callbacks for transitions
Dregu a312d78
testing cutscene_behavior
Dregu f3cdf00
fix spawn_player position
Dregu a9c1f3e
add layer hack to spawn_player
Dregu 20eeb43
uglier hack that works better
Dregu 07f6968
make it not stupid
Dregu a449568
remove defaults
Dregu 5425ab7
fix docs
Dregu 3b62a27
add patterns for new patterns
Dregu 55584e9
fix clear_callback in movable virtual hooks
Dregu 0aedff0
change some patterns to vtable offsets
Dregu 27df88c
fix spawn_player uid
Dregu 2fd3f4b
update docs
Dregu d375795
remove cutscenes, add some input helpers
Dregu 1a100fd
fix crash when destroying layer with players
Dregu 56a7322
rename and document death
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I don't understand this template jungle, but clear_callback didn't work and this fixed it.