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estebanfer committed Oct 8, 2023
1 parent 80cc987 commit 99c8cb8
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/game_api/script/lua_vm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -969,8 +969,8 @@ end
/// Destroy the grid entity, and its item entities, removing them from the grid without dropping particles or gold.
/// Will also destroy monsters or items that are standing on a linked activefloor or chain, though excludes MASK.PLAYER to prevent crashes
lua["destroy_grid_entity"] = sol::overload(
static_cast<void (*)(int32_t uid)>(::destroy_grid_entity),
static_cast<void (*)(float x, float y, LAYER layer)>(::destroy_grid_entity));
static_cast<void (*)(int32_t uid)>(::destroy_grid_entity),
static_cast<void (*)(float x, float y, LAYER layer)>(::destroy_grid_entity));
/// Make an ENT_TYPE.FLOOR_DOOR_EXIT go to world `w`, level `l`, theme `t`
lua["set_door_target"] = set_door_target;
/// Short for [set_door_target](#set_door_target).
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