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update slate[no ci]
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github-actions[bot] committed Jul 11, 2024
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34 changes: 17 additions & 17 deletions docs/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -8788,7 +8788,7 @@ <h3 id='EntityDB'>EntityDB</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=texture">texture</a></td>
<td></td>
</tr>
Expand Down Expand Up @@ -12857,13 +12857,13 @@ <h3 id='ParticleDB'>ParticleDB</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_texture">get_texture()</a></td>
<td></td>
</tr>
<tr>
<td>bool</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=set_texture">set_texture(int texture_id)</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=set_texture">set_texture(TEXTURE texture_id)</a></td>
<td></td>
</tr>
</tbody></table>
Expand Down Expand Up @@ -16994,7 +16994,7 @@ <h3 id='SelectPlayerSlot'>SelectPlayerSlot</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=texture">texture</a></td>
<td></td>
</tr>
Expand Down Expand Up @@ -17609,7 +17609,7 @@ <h2 id='Texture-types'>Texture types</h2><h3 id='TextRenderingInfo'>TextRenderin
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=special_texture_id">special_texture_id</a></td>
<td>Used to draw buttons and stuff, default is -1 wich uses the buttons texture</td>
</tr>
Expand Down Expand Up @@ -17911,7 +17911,7 @@ <h2 id='Theme-types'>Theme types</h2><h3 id='CustomTheme'>CustomTheme</h3>
<td>Base <a href="#THEME">THEME</a> to load enabled functions from, when no other theme is specified.</td>
</tr>
<tr>
<td>map&lt;<a href="#DYNAMIC_TEXTURE">DYNAMIC_TEXTURE</a>, int&gt;</td>
<td>map&lt;<a href="#DYNAMIC_TEXTURE">DYNAMIC_TEXTURE</a>, <a href="#TEXTURE">TEXTURE</a>&gt;</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=textures">textures</a></td>
<td>Add TEXTUREs here to override different dynamic textures.</td>
</tr>
Expand Down Expand Up @@ -18146,9 +18146,9 @@ <h2 id='Theme-types'>Theme types</h2><h3 id='CustomTheme'>CustomTheme</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(int texture_id)</a></td>
<td>Add TEXTUREs to <code>textures</code> to override different dynamic textures easily.</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(DYNAMIC_TEXTURE texture_id)</a></td>
<td>Add <a href="#TEXTURE">TEXTURE</a> s to <code>textures</code> map of the CustomTheme to override different dynamic textures easily.</td>
</tr>
<tr>
<td>nil</td>
Expand Down Expand Up @@ -18392,12 +18392,12 @@ <h3 id='ThemeInfo'>ThemeInfo</h3><div class="highlight"><pre class="highlight lu
<td>Returns: <a href="#THEME">THEME</a>, or logical base <a href="#THEME">THEME</a> for special levels (Abzu-&gt;Tide Pool etc)</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_floor_spreading_type">get_floor_spreading_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for floor spreading (generic or one of the styled floors)</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_floor_spreading_type2">get_floor_spreading_type2()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for floor spreading (stone or one of the styled floors)</td>
</tr>
Expand All @@ -18412,22 +18412,22 @@ <h3 id='ThemeInfo'>ThemeInfo</h3><div class="highlight"><pre class="highlight lu
<td>Determines the types of FLOOR_TUNNEL_NEXT/CURRENT (depending on where you are transitioning from/to)<br/>Returns: 85 by default, except for: olmec: 15, cog: 23</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_transition_styled_floor_type">get_transition_styled_floor_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for the transition floor</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_backwall_type">get_backwall_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for the backwall (BG_LEVEL_BACKWALL by default)</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_border_type">get_border_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> to use for the border tiles</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_critter_type">get_critter_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> for theme specific critter</td>
</tr>
Expand Down Expand Up @@ -18472,8 +18472,8 @@ <h3 id='ThemeInfo'>ThemeInfo</h3><div class="highlight"><pre class="highlight lu
<td>Returns: allow_beehive or allow_leprechaun flag<br/>Params: index: 0 or 1</td>
</tr>
<tr>
<td>int</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(int texture_id)</a></td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(DYNAMIC_TEXTURE texture_id)</a></td>
<td>Returns: <a href="#TEXTURE">TEXTURE</a> based on texture_id<br/>Params: <a href="#DYNAMIC_TEXTURE">DYNAMIC_TEXTURE</a> texture_id</td>
</tr>
<tr>
Expand Down
34 changes: 17 additions & 17 deletions docs/light.html
Original file line number Diff line number Diff line change
Expand Up @@ -8788,7 +8788,7 @@ <h3 id='EntityDB'>EntityDB</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=texture">texture</a></td>
<td></td>
</tr>
Expand Down Expand Up @@ -12857,13 +12857,13 @@ <h3 id='ParticleDB'>ParticleDB</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_texture">get_texture()</a></td>
<td></td>
</tr>
<tr>
<td>bool</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=set_texture">set_texture(int texture_id)</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=set_texture">set_texture(TEXTURE texture_id)</a></td>
<td></td>
</tr>
</tbody></table>
Expand Down Expand Up @@ -16994,7 +16994,7 @@ <h3 id='SelectPlayerSlot'>SelectPlayerSlot</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=texture">texture</a></td>
<td></td>
</tr>
Expand Down Expand Up @@ -17609,7 +17609,7 @@ <h2 id='Texture-types'>Texture types</h2><h3 id='TextRenderingInfo'>TextRenderin
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=special_texture_id">special_texture_id</a></td>
<td>Used to draw buttons and stuff, default is -1 wich uses the buttons texture</td>
</tr>
Expand Down Expand Up @@ -17911,7 +17911,7 @@ <h2 id='Theme-types'>Theme types</h2><h3 id='CustomTheme'>CustomTheme</h3>
<td>Base <a href="#THEME">THEME</a> to load enabled functions from, when no other theme is specified.</td>
</tr>
<tr>
<td>map&lt;<a href="#DYNAMIC_TEXTURE">DYNAMIC_TEXTURE</a>, int&gt;</td>
<td>map&lt;<a href="#DYNAMIC_TEXTURE">DYNAMIC_TEXTURE</a>, <a href="#TEXTURE">TEXTURE</a>&gt;</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=textures">textures</a></td>
<td>Add TEXTUREs here to override different dynamic textures.</td>
</tr>
Expand Down Expand Up @@ -18146,9 +18146,9 @@ <h2 id='Theme-types'>Theme types</h2><h3 id='CustomTheme'>CustomTheme</h3>
<td></td>
</tr>
<tr>
<td>int</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(int texture_id)</a></td>
<td>Add TEXTUREs to <code>textures</code> to override different dynamic textures easily.</td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(DYNAMIC_TEXTURE texture_id)</a></td>
<td>Add <a href="#TEXTURE">TEXTURE</a> s to <code>textures</code> map of the CustomTheme to override different dynamic textures easily.</td>
</tr>
<tr>
<td>nil</td>
Expand Down Expand Up @@ -18392,12 +18392,12 @@ <h3 id='ThemeInfo'>ThemeInfo</h3><div class="highlight"><pre class="highlight lu
<td>Returns: <a href="#THEME">THEME</a>, or logical base <a href="#THEME">THEME</a> for special levels (Abzu-&gt;Tide Pool etc)</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_floor_spreading_type">get_floor_spreading_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for floor spreading (generic or one of the styled floors)</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_floor_spreading_type2">get_floor_spreading_type2()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for floor spreading (stone or one of the styled floors)</td>
</tr>
Expand All @@ -18412,22 +18412,22 @@ <h3 id='ThemeInfo'>ThemeInfo</h3><div class="highlight"><pre class="highlight lu
<td>Determines the types of FLOOR_TUNNEL_NEXT/CURRENT (depending on where you are transitioning from/to)<br/>Returns: 85 by default, except for: olmec: 15, cog: 23</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_transition_styled_floor_type">get_transition_styled_floor_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for the transition floor</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_backwall_type">get_backwall_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> used for the backwall (BG_LEVEL_BACKWALL by default)</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_border_type">get_border_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> to use for the border tiles</td>
</tr>
<tr>
<td>int</td>
<td><a href="#ENT_TYPE">ENT_TYPE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_critter_type">get_critter_type()</a></td>
<td>Returns: <a href="#ENT_TYPE">ENT_TYPE</a> for theme specific critter</td>
</tr>
Expand Down Expand Up @@ -18472,8 +18472,8 @@ <h3 id='ThemeInfo'>ThemeInfo</h3><div class="highlight"><pre class="highlight lu
<td>Returns: allow_beehive or allow_leprechaun flag<br/>Params: index: 0 or 1</td>
</tr>
<tr>
<td>int</td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(int texture_id)</a></td>
<td><a href="#TEXTURE">TEXTURE</a></td>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=get_dynamic_texture">get_dynamic_texture(DYNAMIC_TEXTURE texture_id)</a></td>
<td>Returns: <a href="#TEXTURE">TEXTURE</a> based on texture_id<br/>Params: <a href="#DYNAMIC_TEXTURE">DYNAMIC_TEXTURE</a> texture_id</td>
</tr>
<tr>
Expand Down

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