-
Notifications
You must be signed in to change notification settings - Fork 27
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Split tilecodes from dependencies into separate palettes so that they…
… aren't automatically added to the level file when saving, but are still available in the palette to select.
- Loading branch information
1 parent
bf6eb07
commit f91d8d5
Showing
5 changed files
with
140 additions
and
40 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
from dataclasses import dataclass | ||
from typing import List, Optional | ||
|
||
from modlunky2.levels.level_templates import TemplateSetting | ||
from modlunky2.ui.levels.shared.setrooms import MatchedSetroom | ||
|
||
@dataclass | ||
class DependencyPalette: | ||
name: str | ||
tiles: List |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters