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Rework #1
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…nd allow clicking it like with the DataPointer (plus small thing in json)
…es the game stuff, make Spelunky2 class into Singleton design
This reverts commit 69c7c14.
…ryMappedData" as it was only holding pointer to the configuration and some configuration type functions, don't require valid configuration to load toolbar. Removed parameter from `TreeViewMemoryFields` constructor as it's only used for vtable stuff, need to fix later
…pattern lookups there, some optimisations
…tead of array. A lot of optimisations, changes, fixes to the previous commits
… clicking on hex value only do something for pointers
…ield instead of update, allow std::string as data to avoid conversions to QSrting and back. Add class for quick check for enabled columns (in future: don't updated invisible fields, allow show/hide columns by the user), don't move `MemoryField` struct as QVariant data since there is no need
… throw error if json struct have two fields named the same
…ory lookups to single file
…st all the file related stuff to Configuration, move MemoryFieldData to .cpp
…tc. are saved when adding a row to it, so then it basically updates itself, try to reduce the amount of code
…emove all the maps with offsets, try to improve stuff as i go
…more LevelGen files, remove unused StdSet MemoryFieldType
…clean up around the strings view etc.
…tion in the comparison
…freshing when moving thru identical room templates, more vector protection
…re marked as changed and then main struct go null pointer
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pointer
tag to mark struct as pointer instead of making two struct one for inline one for pointer typeDouble
typeSpelunky2.json
Fixes: