Welcome to the Cross-Platform 3D OpenGL Engine. As OpenGL Binding for Java the LWJGL 3 API is used.
Documentation: http://oreonengine.github.io/oreon-engine
Eclipse-Tutorial: http://oreonengine.github.io/oreon-engine/_navigation/Getting_Started.html
- Run apps.oreonworlds.Main as Java Application
- Move: W, A, S, D
- Rotate: Hold the middle mouse button while moving the mouse
- Accelerate Movespeed: Scroll mouse
Generated by precomputed FFT Fractal Maps
height displacement and Choppy displacement